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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGpu.h" | 8 #include "GrGLGpu.h" |
9 #include "GrGLBuffer.h" | 9 #include "GrGLBuffer.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLGpuCommandBuffer.h" | 11 #include "GrGLGpuCommandBuffer.h" |
12 #include "GrGLStencilAttachment.h" | 12 #include "GrGLStencilAttachment.h" |
13 #include "GrGLTextureRenderTarget.h" | 13 #include "GrGLTextureRenderTarget.h" |
| 14 #include "GrFixedClip.h" |
14 #include "GrGpuResourcePriv.h" | 15 #include "GrGpuResourcePriv.h" |
15 #include "GrMesh.h" | 16 #include "GrMesh.h" |
16 #include "GrPipeline.h" | 17 #include "GrPipeline.h" |
17 #include "GrPLSGeometryProcessor.h" | 18 #include "GrPLSGeometryProcessor.h" |
18 #include "GrRenderTargetPriv.h" | 19 #include "GrRenderTargetPriv.h" |
19 #include "GrSurfacePriv.h" | 20 #include "GrSurfacePriv.h" |
20 #include "GrTexturePriv.h" | 21 #include "GrTexturePriv.h" |
21 #include "GrTypes.h" | 22 #include "GrTypes.h" |
22 #include "builders/GrGLShaderStringBuilder.h" | 23 #include "builders/GrGLShaderStringBuilder.h" |
23 #include "glsl/GrGLSL.h" | 24 #include "glsl/GrGLSL.h" |
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2190 } | 2191 } |
2191 | 2192 |
2192 void GrGLGpu::disableScissor() { | 2193 void GrGLGpu::disableScissor() { |
2193 if (kNo_TriState != fHWScissorSettings.fEnabled) { | 2194 if (kNo_TriState != fHWScissorSettings.fEnabled) { |
2194 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | 2195 GL_CALL(Disable(GR_GL_SCISSOR_TEST)); |
2195 fHWScissorSettings.fEnabled = kNo_TriState; | 2196 fHWScissorSettings.fEnabled = kNo_TriState; |
2196 return; | 2197 return; |
2197 } | 2198 } |
2198 } | 2199 } |
2199 | 2200 |
2200 void GrGLGpu::clear(const SkIRect& rect, GrColor color, GrRenderTarget* target)
{ | 2201 void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* targ
et) { |
2201 this->handleDirtyContext(); | 2202 this->handleDirtyContext(); |
2202 | 2203 |
2203 // parent class should never let us get here with no RT | 2204 // parent class should never let us get here with no RT |
2204 SkASSERT(target); | 2205 SkASSERT(target); |
2205 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 2206 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
2206 | 2207 |
2207 this->flushRenderTarget(glRT, &rect); | 2208 this->flushRenderTarget(glRT, clip.scissorEnabled() ? &clip.scissorRect() :
nullptr); |
2208 GrScissorState scissorState; | 2209 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin())
; |
2209 scissorState.set(rect); | |
2210 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | |
2211 this->disableWindowRectangles(); | 2210 this->disableWindowRectangles(); |
2212 | 2211 |
2213 GrGLfloat r, g, b, a; | 2212 GrGLfloat r, g, b, a; |
2214 static const GrGLfloat scale255 = 1.f / 255.f; | 2213 static const GrGLfloat scale255 = 1.f / 255.f; |
2215 a = GrColorUnpackA(color) * scale255; | 2214 a = GrColorUnpackA(color) * scale255; |
2216 GrGLfloat scaleRGB = scale255; | 2215 GrGLfloat scaleRGB = scale255; |
2217 r = GrColorUnpackR(color) * scaleRGB; | 2216 r = GrColorUnpackR(color) * scaleRGB; |
2218 g = GrColorUnpackG(color) * scaleRGB; | 2217 g = GrColorUnpackG(color) * scaleRGB; |
2219 b = GrColorUnpackB(color) * scaleRGB; | 2218 b = GrColorUnpackB(color) * scaleRGB; |
2220 | 2219 |
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2233 | 2232 |
2234 this->disableScissor(); | 2233 this->disableScissor(); |
2235 this->disableWindowRectangles(); | 2234 this->disableWindowRectangles(); |
2236 | 2235 |
2237 GL_CALL(StencilMask(0xffffffff)); | 2236 GL_CALL(StencilMask(0xffffffff)); |
2238 GL_CALL(ClearStencil(0)); | 2237 GL_CALL(ClearStencil(0)); |
2239 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 2238 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
2240 fHWStencilSettings.invalidate(); | 2239 fHWStencilSettings.invalidate(); |
2241 } | 2240 } |
2242 | 2241 |
2243 void GrGLGpu::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTar
get* target) { | 2242 void GrGLGpu::clearStencilClip(const GrFixedClip& clip, |
| 2243 bool insideStencilMask, |
| 2244 GrRenderTarget* target) { |
2244 SkASSERT(target); | 2245 SkASSERT(target); |
2245 this->handleDirtyContext(); | 2246 this->handleDirtyContext(); |
2246 | 2247 |
2247 GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); | 2248 GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); |
2248 // this should only be called internally when we know we have a | 2249 // this should only be called internally when we know we have a |
2249 // stencil buffer. | 2250 // stencil buffer. |
2250 SkASSERT(sb); | 2251 SkASSERT(sb); |
2251 GrGLint stencilBitCount = sb->bits(); | 2252 GrGLint stencilBitCount = sb->bits(); |
2252 #if 0 | 2253 #if 0 |
2253 SkASSERT(stencilBitCount > 0); | 2254 SkASSERT(stencilBitCount > 0); |
2254 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | 2255 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
2255 #else | 2256 #else |
2256 // we could just clear the clip bit but when we go through | 2257 // we could just clear the clip bit but when we go through |
2257 // ANGLE a partial stencil mask will cause clears to be | 2258 // ANGLE a partial stencil mask will cause clears to be |
2258 // turned into draws. Our contract on GrDrawTarget says that | 2259 // turned into draws. Our contract on GrDrawTarget says that |
2259 // changing the clip between stencil passes may or may not | 2260 // changing the clip between stencil passes may or may not |
2260 // zero the client's clip bits. So we just clear the whole thing. | 2261 // zero the client's clip bits. So we just clear the whole thing. |
2261 static const GrGLint clipStencilMask = ~0; | 2262 static const GrGLint clipStencilMask = ~0; |
2262 #endif | 2263 #endif |
2263 GrGLint value; | 2264 GrGLint value; |
2264 if (insideClip) { | 2265 if (insideStencilMask) { |
2265 value = (1 << (stencilBitCount - 1)); | 2266 value = (1 << (stencilBitCount - 1)); |
2266 } else { | 2267 } else { |
2267 value = 0; | 2268 value = 0; |
2268 } | 2269 } |
2269 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 2270 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
2270 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); | 2271 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
2271 | 2272 |
2272 GrScissorState scissorState; | 2273 this->flushScissor(clip.scissorState(), glRT->getViewport(), glRT->origin())
; |
2273 scissorState.set(rect); | |
2274 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | |
2275 this->disableWindowRectangles(); | 2274 this->disableWindowRectangles(); |
2276 | 2275 |
2277 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 2276 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
2278 GL_CALL(ClearStencil(value)); | 2277 GL_CALL(ClearStencil(value)); |
2279 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 2278 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
2280 fHWStencilSettings.invalidate(); | 2279 fHWStencilSettings.invalidate(); |
2281 } | 2280 } |
2282 | 2281 |
2283 static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGL
Caps& caps, | 2282 static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGL
Caps& caps, |
2284 int width, int height, GrPixelConfig co
nfig, | 2283 int width, int height, GrPixelConfig co
nfig, |
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4673 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 4672 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
4674 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 4673 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
4675 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 4674 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
4676 copyParams->fWidth = texture->width(); | 4675 copyParams->fWidth = texture->width(); |
4677 copyParams->fHeight = texture->height(); | 4676 copyParams->fHeight = texture->height(); |
4678 return true; | 4677 return true; |
4679 } | 4678 } |
4680 } | 4679 } |
4681 return false; | 4680 return false; |
4682 } | 4681 } |
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