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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGpuCommandBuffer_DEFINED | 8 #ifndef GrGpuCommandBuffer_DEFINED |
9 #define GrGpuCommandBuffer_DEFINED | 9 #define GrGpuCommandBuffer_DEFINED |
10 | 10 |
11 #include "GrColor.h" | 11 #include "GrColor.h" |
12 | 12 |
| 13 class GrFixedClip; |
13 class GrGpu; | 14 class GrGpu; |
14 class GrMesh; | 15 class GrMesh; |
15 class GrPipeline; | 16 class GrPipeline; |
16 class GrPrimitiveProcessor; | 17 class GrPrimitiveProcessor; |
17 class GrRenderTarget; | 18 class GrRenderTarget; |
18 struct SkIRect; | 19 struct SkIRect; |
19 | 20 |
20 /** | 21 /** |
21 * The GrGpuCommandBuffer is a series of commands (draws, clears, and discards),
which all target | 22 * The GrGpuCommandBuffer is a series of commands (draws, clears, and discards),
which all target |
22 * the same render target. It is possible that these commands execute immediatel
y (GL), or get | 23 * the same render target. It is possible that these commands execute immediatel
y (GL), or get |
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58 // GrPrimitiveProcessor. This may fail if the draw would exceed any resource
limits (e.g. | 59 // GrPrimitiveProcessor. This may fail if the draw would exceed any resource
limits (e.g. |
59 // number of vertex attributes is too large). | 60 // number of vertex attributes is too large). |
60 bool draw(const GrPipeline&, | 61 bool draw(const GrPipeline&, |
61 const GrPrimitiveProcessor&, | 62 const GrPrimitiveProcessor&, |
62 const GrMesh*, | 63 const GrMesh*, |
63 int meshCount); | 64 int meshCount); |
64 | 65 |
65 /** | 66 /** |
66 * Clear the passed in render target. Ignores the draw state and clip. | 67 * Clear the passed in render target. Ignores the draw state and clip. |
67 */ | 68 */ |
68 void clear(const SkIRect& rect, GrColor color, GrRenderTarget* renderTarget)
; | 69 void clear(const GrFixedClip&, GrColor, GrRenderTarget*); |
69 | 70 |
70 void clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget*
renderTarget); | 71 void clearStencilClip(const GrFixedClip&, bool insideStencilMask, GrRenderTa
rget*); |
71 /** | 72 /** |
72 * Discards the contents render target. nullptr indicates that the current re
nder target should | 73 * Discards the contents render target. nullptr indicates that the current re
nder target should |
73 * be discarded. | 74 * be discarded. |
74 **/ | 75 **/ |
75 // TODO: This should be removed in the future to favor using the load and st
ore ops for discard | 76 // TODO: This should be removed in the future to favor using the load and st
ore ops for discard |
76 virtual void discard(GrRenderTarget* = nullptr) = 0; | 77 virtual void discard(GrRenderTarget* = nullptr) = 0; |
77 | 78 |
78 private: | 79 private: |
79 virtual GrGpu* gpu() = 0; | 80 virtual GrGpu* gpu() = 0; |
80 virtual void onSubmit(const SkIRect& bounds) = 0; | 81 virtual void onSubmit(const SkIRect& bounds) = 0; |
81 | 82 |
82 // overridden by backend-specific derived class to perform the draw call. | 83 // overridden by backend-specific derived class to perform the draw call. |
83 virtual void onDraw(const GrPipeline&, | 84 virtual void onDraw(const GrPipeline&, |
84 const GrPrimitiveProcessor&, | 85 const GrPrimitiveProcessor&, |
85 const GrMesh*, | 86 const GrMesh*, |
86 int meshCount) = 0; | 87 int meshCount) = 0; |
87 | 88 |
88 // overridden by backend-specific derived class to perform the clear. | 89 // overridden by backend-specific derived class to perform the clear. |
89 virtual void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) =
0; | 90 virtual void onClear(GrRenderTarget*, const GrFixedClip&, GrColor) = 0; |
90 | 91 |
91 virtual void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool i
nsideClip) = 0; | 92 virtual void onClearStencilClip(GrRenderTarget*, |
| 93 const GrFixedClip&, |
| 94 bool insideStencilMask) = 0; |
92 | 95 |
93 }; | 96 }; |
94 | 97 |
95 #endif | 98 #endif |
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