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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SVGClipPainter_h | 5 #ifndef SVGClipPainter_h |
6 #define SVGClipPainter_h | 6 #define SVGClipPainter_h |
7 | 7 |
8 #include "platform/geometry/FloatRect.h" | 8 #include "platform/geometry/FloatRect.h" |
9 #include "platform/graphics/paint/DisplayItemClient.h" | 9 #include "platform/graphics/paint/DisplayItemClient.h" |
10 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class AffineTransform; | 14 class AffineTransform; |
15 class GraphicsContext; | 15 class GraphicsContext; |
16 class LayoutObject; | 16 class LayoutObject; |
17 class LayoutSVGResourceClipper; | 17 class LayoutSVGResourceClipper; |
18 | 18 |
19 class SVGClipPainter { | 19 class SVGClipPainter { |
20 STACK_ALLOCATED(); | 20 STACK_ALLOCATED(); |
21 public: | 21 public: |
22 enum ClipperState { | 22 enum ClipperState { |
23 ClipperNotApplied, | 23 ClipperNotApplied, |
24 ClipperAppliedPath, | 24 ClipperAppliedPath, |
25 ClipperAppliedMask | 25 ClipperAppliedMask |
26 }; | 26 }; |
27 | 27 |
28 SVGClipPainter(LayoutSVGResourceClipper& clip) : m_clip(clip) { } | 28 SVGClipPainter(LayoutSVGResourceClipper& clip) : m_clip(clip) { } |
29 | 29 |
30 // FIXME: Filters are also stateful resources that could benefit from having
their state managed | |
31 // on the caller stack instead of the current hashmap. We should look
at refactoring these | |
32 // into a general interface that can be shared. | |
33 bool prepareEffect(const LayoutObject&, const FloatRect&, const FloatRect&,
const FloatPoint&, GraphicsContext&, ClipperState&); | 30 bool prepareEffect(const LayoutObject&, const FloatRect&, const FloatRect&,
const FloatPoint&, GraphicsContext&, ClipperState&); |
34 void finishEffect(const LayoutObject&, GraphicsContext&, ClipperState&); | 31 void finishEffect(const LayoutObject&, GraphicsContext&, ClipperState&); |
35 | 32 |
36 private: | 33 private: |
37 // Return false if there is a problem drawing the mask. | 34 // Return false if there is a problem drawing the mask. |
38 bool drawClipAsMask(GraphicsContext&, const LayoutObject&, const FloatRect&
targetBoundingBox, | 35 bool drawClipAsMask(GraphicsContext&, const LayoutObject&, const FloatRect&
targetBoundingBox, |
39 const FloatRect& targetPaintInvalidationRect, const AffineTransform&, co
nst FloatPoint&); | 36 const FloatRect& targetPaintInvalidationRect, const AffineTransform&, co
nst FloatPoint&); |
40 | 37 |
41 LayoutSVGResourceClipper& m_clip; | 38 LayoutSVGResourceClipper& m_clip; |
42 }; | 39 }; |
43 | 40 |
44 } // namespace blink | 41 } // namespace blink |
45 | 42 |
46 #endif // SVGClipPainter_h | 43 #endif // SVGClipPainter_h |
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