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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ |
| 6 #define ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ |
| 7 |
| 8 #include <memory> |
| 9 |
| 10 #include "ash/ash_export.h" |
| 11 |
| 12 namespace ash { |
| 13 |
| 14 class ImmersiveFocusWatcher; |
| 15 class ImmersiveFullscreenController; |
| 16 class ImmersiveGestureHandler; |
| 17 |
| 18 // Used by ImmersiveFullscreenController to create event handlers/watchers. |
| 19 class ASH_EXPORT ImmersiveHandlerFactory { |
| 20 public: |
| 21 static ImmersiveHandlerFactory* Get() { return instance_; } |
| 22 |
| 23 virtual std::unique_ptr<ImmersiveFocusWatcher> CreateFocusWatcher( |
| 24 ImmersiveFullscreenController* controller) = 0; |
| 25 |
| 26 virtual std::unique_ptr<ImmersiveGestureHandler> CreateGestureHandler( |
| 27 ImmersiveFullscreenController* controller) = 0; |
| 28 |
| 29 protected: |
| 30 ImmersiveHandlerFactory(); |
| 31 virtual ~ImmersiveHandlerFactory(); |
| 32 |
| 33 private: |
| 34 static ImmersiveHandlerFactory* instance_; |
| 35 }; |
| 36 |
| 37 } // namespace ash |
| 38 |
| 39 #endif // ASH_WM_IMMERSIVE_HANDLER_FACTORY_H_ |
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