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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_CONTEXT_ASH_H_ |
| 6 #define ASH_WM_IMMERSIVE_CONTEXT_ASH_H_ |
| 7 |
| 8 #include "ash/shared/immersive_context.h" |
| 9 #include "base/macros.h" |
| 10 |
| 11 namespace ash { |
| 12 |
| 13 class ASH_EXPORT ImmersiveContextAsh : public ImmersiveContext { |
| 14 public: |
| 15 ImmersiveContextAsh(); |
| 16 ~ImmersiveContextAsh() override; |
| 17 |
| 18 // ImmersiveContext: |
| 19 void InstallResizeHandleWindowTargeter( |
| 20 ImmersiveFullscreenController* controller) override; |
| 21 void OnEnteringOrExitingImmersive(ImmersiveFullscreenController* controller, |
| 22 bool entering) override; |
| 23 gfx::Rect GetDisplayBoundsInScreen(views::Widget* widget) override; |
| 24 void AddPointerWatcher(views::PointerWatcher* watcher, |
| 25 bool wants_moves) override; |
| 26 void RemovePointerWatcher(views::PointerWatcher* watcher) override; |
| 27 bool DoesAnyWindowHaveCapture() override; |
| 28 bool IsMouseEventsEnabled() override; |
| 29 |
| 30 private: |
| 31 DISALLOW_COPY_AND_ASSIGN(ImmersiveContextAsh); |
| 32 }; |
| 33 |
| 34 } // namespace ash |
| 35 |
| 36 #endif // ASH_WM_IMMERSIVE_CONTEXT_ASH_H_ |
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