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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrGLGpu.h" | 10 #include "GrGLGpu.h" |
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| 54 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 54 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| 55 fRTFBOOwnership = idDesc.fRTFBOOwnership; | 55 fRTFBOOwnership = idDesc.fRTFBOOwnership; |
| 56 | 56 |
| 57 fViewport.fLeft = 0; | 57 fViewport.fLeft = 0; |
| 58 fViewport.fBottom = 0; | 58 fViewport.fBottom = 0; |
| 59 fViewport.fWidth = desc.fWidth; | 59 fViewport.fWidth = desc.fWidth; |
| 60 fViewport.fHeight = desc.fHeight; | 60 fViewport.fHeight = desc.fHeight; |
| 61 | 61 |
| 62 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 62 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
| 63 | 63 |
| 64 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 64 SkASSERT(fGpuMemorySize <= WorstCaseSize(desc)); |
| 65 } | 65 } |
| 66 | 66 |
| 67 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, | 67 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, |
| 68 const GrSurfaceDesc& desc, | 68 const GrSurfaceDesc& desc, |
| 69 const IDDesc& idDesc, | 69 const IDDesc& idDesc, |
| 70 int stencilBits) { | 70 int stencilBits) { |
| 71 GrGLStencilAttachment* sb = nullptr; | 71 GrGLStencilAttachment* sb = nullptr; |
| 72 if (stencilBits) { | 72 if (stencilBits) { |
| 73 GrGLStencilAttachment::IDDesc sbDesc; | 73 GrGLStencilAttachment::IDDesc sbDesc; |
| 74 GrGLStencilAttachment::Format format; | 74 GrGLStencilAttachment::Format format; |
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| 230 int GrGLRenderTarget::totalSamples() const { | 230 int GrGLRenderTarget::totalSamples() const { |
| 231 int total_samples = this->msaaSamples(); | 231 int total_samples = this->msaaSamples(); |
| 232 | 232 |
| 233 if (fTexFBOID != kUnresolvableFBOID) { | 233 if (fTexFBOID != kUnresolvableFBOID) { |
| 234 // If we own the resolve buffer then that is one more sample per pixel. | 234 // If we own the resolve buffer then that is one more sample per pixel. |
| 235 total_samples += 1; | 235 total_samples += 1; |
| 236 } | 236 } |
| 237 | 237 |
| 238 return total_samples; | 238 return total_samples; |
| 239 } | 239 } |
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