Index: ui/wm/core/focus_controller_unittest.cc |
diff --git a/ui/wm/core/focus_controller_unittest.cc b/ui/wm/core/focus_controller_unittest.cc |
index 9302a55df72c33901f0db1353f34b8b5ba068471..c0786b7b558c9fe961341ef01b21e8b56c47fb52 100644 |
--- a/ui/wm/core/focus_controller_unittest.cc |
+++ b/ui/wm/core/focus_controller_unittest.cc |
@@ -844,7 +844,7 @@ class FocusControllerDirectTestBase : public FocusControllerTestBase { |
void StackWindowAtTopOnActivation() override { |
// Create a window, show it and then activate it. |
std::unique_ptr<aura::Window> window1 = |
- base::WrapUnique(new aura::Window(nullptr)); |
+ base::MakeUnique<aura::Window>(nullptr); |
window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
window1->Init(ui::LAYER_TEXTURED); |
root_window()->AddChild(window1.get()); |
@@ -856,7 +856,7 @@ class FocusControllerDirectTestBase : public FocusControllerTestBase { |
// Create another window, show it but don't activate it. The window is not |
// the active window but is placed on top of window stack. |
std::unique_ptr<aura::Window> window2 = |
- base::WrapUnique(new aura::Window(nullptr)); |
+ base::MakeUnique<aura::Window>(nullptr); |
window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
window2->Init(ui::LAYER_TEXTURED); |
root_window()->AddChild(window2.get()); |