Index: Source/core/page/scrolling/ScrollingCoordinator.cpp |
diff --git a/Source/core/page/scrolling/ScrollingCoordinator.cpp b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
index fd848058bf230c34d2933c1a20f4a42249e872dc..69fd527454e442eecbf830cbee3d6878f19ee45d 100644 |
--- a/Source/core/page/scrolling/ScrollingCoordinator.cpp |
+++ b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
@@ -779,12 +779,11 @@ Region ScrollingCoordinator::computeShouldHandleScrollGestureOnMainThreadRegion( |
static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, const Document* document) |
{ |
ASSERT(document); |
- if (!document->touchEventTargets()) |
+ const EventTargetSet* targets = document->frameHost()->eventHandlerRegistry().eventHandlerTargets(EventHandlerRegistry::TouchEvent); |
+ if (!targets) |
return; |
- const TouchEventTargetSet* targets = document->touchEventTargets(); |
- |
- // If there's a handler on the document, html or body element (fairly common in practice), |
+ // If there's a handler on the window, document, html or body element (fairly common in practice), |
// then we can quickly mark the entire document and skip looking at any other handlers. |
// Note that technically a handler on the body doesn't cover the whole document, but it's |
// reasonable to be conservative and report the whole document anyway. |
@@ -793,9 +792,10 @@ static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, co |
// root cc::layer with the video layer so doing this optimization causes the compositor to think |
// that there are no handlers, therefore skip it. |
if (!document->renderView()->compositor()->inOverlayFullscreenVideo()) { |
- for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
- Node* target = iter->key; |
- if (target == document || target == document->documentElement() || target == document->body()) { |
+ for (EventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
+ EventTarget* target = iter->key; |
+ Node* node = target->toNode(); |
+ if (target->toDOMWindow() || node == document || node == document->documentElement() || node == document->body()) { |
if (RenderView* rendererView = document->renderView()) { |
rendererView->computeLayerHitTestRects(rects); |
} |
@@ -804,18 +804,19 @@ static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, co |
} |
} |
- for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
- const Node* target = iter->key; |
- if (!target->inDocument()) |
+ for (EventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
+ EventTarget* target = iter->key; |
+ Node* node = target->toNode(); |
+ if (!node || !node->inDocument()) |
continue; |
- if (target->isDocumentNode() && target != document) { |
- accumulateDocumentTouchEventTargetRects(rects, toDocument(target)); |
- } else if (RenderObject* renderer = target->renderer()) { |
+ if (node->isDocumentNode() && node != document) { |
+ accumulateDocumentTouchEventTargetRects(rects, toDocument(node)); |
+ } else if (RenderObject* renderer = node->renderer()) { |
// If the set also contains one of our ancestor nodes then processing |
// this node would be redundant. |
bool hasTouchEventTargetAncestor = false; |
- for (Node* ancestor = target->parentNode(); ancestor && !hasTouchEventTargetAncestor; ancestor = ancestor->parentNode()) { |
+ for (Node* ancestor = node->parentNode(); ancestor && !hasTouchEventTargetAncestor; ancestor = ancestor->parentNode()) { |
if (targets->contains(ancestor)) |
hasTouchEventTargetAncestor = true; |
} |