Chromium Code Reviews| Index: Source/core/page/scrolling/ScrollingCoordinator.cpp |
| diff --git a/Source/core/page/scrolling/ScrollingCoordinator.cpp b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
| index 5dbf998255505b9ad26e49e55dc938ac0b2c6c62..b8708444ccf593b8124b9e269e798c11986f5b70 100644 |
| --- a/Source/core/page/scrolling/ScrollingCoordinator.cpp |
| +++ b/Source/core/page/scrolling/ScrollingCoordinator.cpp |
| @@ -796,12 +796,11 @@ Region ScrollingCoordinator::computeShouldHandleScrollGestureOnMainThreadRegion( |
| static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, const Document* document) |
| { |
| ASSERT(document); |
| - if (!document->touchEventTargets()) |
| + const EventTargetSet* targets = document->frameHost()->eventHandlerRegistry().eventHandlerTargets(EventHandlerRegistry::TouchEvent); |
| + if (!targets) |
| return; |
| - const TouchEventTargetSet* targets = document->touchEventTargets(); |
| - |
| - // If there's a handler on the document, html or body element (fairly common in practice), |
| + // If there's a handler on the window, document, html or body element (fairly common in practice), |
| // then we can quickly mark the entire document and skip looking at any other handlers. |
| // Note that technically a handler on the body doesn't cover the whole document, but it's |
| // reasonable to be conservative and report the whole document anyway. |
| @@ -810,9 +809,10 @@ static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, co |
| // root cc::layer with the video layer so doing this optimization causes the compositor to think |
| // that there are no handlers, therefore skip it. |
| if (!document->renderView()->compositor()->inOverlayFullscreenVideo()) { |
| - for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
| - Node* target = iter->key; |
| - if (target == document || target == document->documentElement() || target == document->body()) { |
| + for (EventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
| + EventTarget* target = iter->key; |
| + Node* node = target->toNode(); |
| + if (target->toDOMWindow() || node == document || node == document->documentElement() || node == document->body()) { |
| if (RenderView* rendererView = document->renderView()) { |
| rendererView->computeLayerHitTestRects(rects); |
| } |
| @@ -821,18 +821,19 @@ static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, co |
| } |
| } |
| - for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
| - const Node* target = iter->key; |
| - if (!target->inDocument()) |
| + for (EventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) { |
| + EventTarget* target = iter->key; |
| + Node* node = target->toNode(); |
| + if (!node->inDocument()) |
|
Rick Byers
2014/06/19 17:10:36
I'd also check for null node here. There are a LO
Sami
2014/06/27 17:58:51
Well spotted, I'll add a fail-safe.
|
| continue; |
| - if (target->isDocumentNode() && target != document) { |
| - accumulateDocumentTouchEventTargetRects(rects, toDocument(target)); |
| - } else if (RenderObject* renderer = target->renderer()) { |
| + if (node->isDocumentNode() && node != document) { |
| + accumulateDocumentTouchEventTargetRects(rects, toDocument(node)); |
| + } else if (RenderObject* renderer = node->renderer()) { |
| // If the set also contains one of our ancestor nodes then processing |
| // this node would be redundant. |
| bool hasTouchEventTargetAncestor = false; |
| - for (Node* ancestor = target->parentNode(); ancestor && !hasTouchEventTargetAncestor; ancestor = ancestor->parentNode()) { |
| + for (Node* ancestor = node->parentNode(); ancestor && !hasTouchEventTargetAncestor; ancestor = ancestor->parentNode()) { |
| if (targets->contains(ancestor)) |
| hasTouchEventTargetAncestor = true; |
| } |