DescriptionChange GPU Tile rounding to 32
Rounding to 64 was done to match SW, but this leads to android
memory regressions. Use 32 instead, which still fixes the Core
Animation issue, but doesn’t regress memory as much.
BUG=632274
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_precise_blink_rel
Committed: https://crrev.com/55f181c683f26d1d43f264367363790a802e096d
Cr-Commit-Position: refs/heads/master@{#413310}
Patch Set 1 #Patch Set 2 : nit #Patch Set 3 : rename #
Messages
Total messages: 15 (10 generated)
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