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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/public/cpp/gles2_context.h" | 5 #include "services/ui/public/cpp/gles2_context.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <utility> | 10 #include <utility> |
| 11 | 11 |
| 12 #include "gpu/command_buffer/client/gles2_cmd_helper.h" | 12 #include "gpu/command_buffer/client/gles2_cmd_helper.h" |
| 13 #include "gpu/command_buffer/client/shared_memory_limits.h" | 13 #include "gpu/command_buffer/client/shared_memory_limits.h" |
| 14 #include "gpu/command_buffer/client/transfer_buffer.h" | 14 #include "gpu/command_buffer/client/transfer_buffer.h" |
| 15 #include "gpu/ipc/client/command_buffer_proxy_impl.h" | 15 #include "gpu/ipc/client/command_buffer_proxy_impl.h" |
| 16 #include "gpu/ipc/client/gpu_channel_host.h" | 16 #include "gpu/ipc/client/gpu_channel_host.h" |
| 17 #include "mojo/public/cpp/system/core.h" | 17 #include "mojo/public/cpp/system/core.h" |
| 18 #include "services/ui/public/cpp/gpu_service.h" | 18 #include "services/ui/public/cpp/gpu_service.h" |
| 19 #include "services/ui/public/interfaces/gpu_service.mojom.h" | 19 #include "services/ui/public/interfaces/gpu_service.mojom.h" |
| 20 #include "url/gurl.h" | 20 #include "url/gurl.h" |
| 21 | 21 |
| 22 namespace ui { | 22 namespace ui { |
| 23 | 23 |
| 24 GLES2Context::GLES2Context() {} | 24 GLES2Context::GLES2Context() {} |
| 25 | 25 |
| 26 GLES2Context::~GLES2Context() {} | 26 GLES2Context::~GLES2Context() {} |
| 27 | 27 |
| 28 bool GLES2Context::Initialize(GpuService* gpu_service) { | 28 bool GLES2Context::Initialize( |
| 29 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host = | 29 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) { |
| 30 gpu_service->EstablishGpuChannelSync(); | 30 DCHECK(gpu_channel_host); |
| 31 if (!gpu_channel_host) | |
| 32 return false; | |
| 33 gpu::SurfaceHandle surface_handle = gfx::kNullAcceleratedWidget; | 31 gpu::SurfaceHandle surface_handle = gfx::kNullAcceleratedWidget; |
| 34 // TODO(penghuang): support shared group. | 32 // TODO(penghuang): support shared group. |
| 35 gpu::CommandBufferProxyImpl* shared_command_buffer = nullptr; | 33 gpu::CommandBufferProxyImpl* shared_command_buffer = nullptr; |
| 36 gpu::GpuStreamId stream_id = gpu::GpuStreamId::GPU_STREAM_DEFAULT; | 34 gpu::GpuStreamId stream_id = gpu::GpuStreamId::GPU_STREAM_DEFAULT; |
| 37 gpu::GpuStreamPriority stream_priority = gpu::GpuStreamPriority::NORMAL; | 35 gpu::GpuStreamPriority stream_priority = gpu::GpuStreamPriority::NORMAL; |
| 38 gpu::gles2::ContextCreationAttribHelper attributes; | 36 gpu::gles2::ContextCreationAttribHelper attributes; |
| 39 // TODO(penghuang): figure a useful active_url. | 37 // TODO(penghuang): figure a useful active_url. |
| 40 GURL active_url; | 38 GURL active_url; |
| 41 scoped_refptr<base::SingleThreadTaskRunner> task_runner = | 39 scoped_refptr<base::SingleThreadTaskRunner> task_runner = |
| 42 base::ThreadTaskRunnerHandle::Get(); | 40 base::ThreadTaskRunnerHandle::Get(); |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 69 if (!implementation_->Initialize(default_limits.start_transfer_buffer_size, | 67 if (!implementation_->Initialize(default_limits.start_transfer_buffer_size, |
| 70 default_limits.min_transfer_buffer_size, | 68 default_limits.min_transfer_buffer_size, |
| 71 default_limits.max_transfer_buffer_size, | 69 default_limits.max_transfer_buffer_size, |
| 72 default_limits.mapped_memory_reclaim_limit)) | 70 default_limits.mapped_memory_reclaim_limit)) |
| 73 return false; | 71 return false; |
| 74 return true; | 72 return true; |
| 75 } | 73 } |
| 76 | 74 |
| 77 // static | 75 // static |
| 78 std::unique_ptr<GLES2Context> GLES2Context::CreateOffscreenContext( | 76 std::unique_ptr<GLES2Context> GLES2Context::CreateOffscreenContext( |
| 79 GpuService* gpu_service) { | 77 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) { |
| 78 if (!gpu_channel_host) | |
| 79 return nullptr; | |
| 80 std::unique_ptr<GLES2Context> gles2_context(new GLES2Context); | 80 std::unique_ptr<GLES2Context> gles2_context(new GLES2Context); |
|
sky
2016/08/18 13:15:45
This section is subtle and worth a comment. For ex
sadrul
2016/08/18 14:59:48
We keep the context if it was successfully initial
sky
2016/08/18 19:12:09
Makes sense, please add a comment to the code as w
sadrul
2016/08/18 20:53:28
Done.
| |
| 81 if (!gles2_context->Initialize(gpu_service)) | 81 if (!gles2_context->Initialize(std::move(gpu_channel_host))) |
| 82 gles2_context.reset(); | 82 gles2_context.reset(); |
| 83 return gles2_context; | 83 return gles2_context; |
| 84 } | 84 } |
| 85 | 85 |
| 86 } // namespace ui | 86 } // namespace ui |
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