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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | 
| 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | 
| 7 | 7 | 
| 8 #include <stddef.h> | 8 #include <stddef.h> | 
| 9 #include <stdint.h> | 9 #include <stdint.h> | 
| 10 | 10 | 
| 11 #include "base/callback.h" | 11 #include "base/callback.h" | 
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" | 
| 13 #include "base/synchronization/lock.h" | 13 #include "base/synchronization/lock.h" | 
| 14 #include "cc/base/cc_export.h" | 14 #include "cc/base/cc_export.h" | 
|  | 15 #include "gpu/command_buffer/client/context_support.h" | 
| 15 #include "gpu/command_buffer/common/capabilities.h" | 16 #include "gpu/command_buffer/common/capabilities.h" | 
| 16 | 17 | 
| 17 class GrContext; | 18 class GrContext; | 
| 18 | 19 | 
| 19 namespace base { | 20 namespace base { | 
| 20 class Lock; | 21 class Lock; | 
| 21 } | 22 } | 
| 22 | 23 | 
| 23 namespace gpu { | 24 namespace gpu { | 
| 24 class ContextSupport; | 25 class ContextSupport; | 
| 25 namespace gles2 { class GLES2Interface; } | 26 namespace gles2 { class GLES2Interface; } | 
| 26 } | 27 } | 
| 27 | 28 | 
| 28 namespace cc { | 29 namespace cc { | 
| 29 struct ManagedMemoryPolicy; | 30 struct ManagedMemoryPolicy; | 
| 30 | 31 | 
| 31 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | 32 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | 
| 32  public: | 33  public: | 
| 33   // Hold an instance of this lock while using a context across multiple | 34   // Hold an instance of this lock while using a context across multiple | 
| 34   // threads. This only works for ContextProviders that will return a valid | 35   // threads. This only works for ContextProviders that will return a valid | 
| 35   // lock from GetLock(), so is not always supported. Most use of | 36   // lock from GetLock(), so is not always supported. Most use of | 
| 36   // ContextProvider should be single-thread only on the thread that | 37   // ContextProvider should be single-thread only on the thread that | 
| 37   // BindToCurrentThread is run on. | 38   // BindToCurrentThread is run on. | 
| 38   class ScopedContextLock { | 39   class CC_EXPORT ScopedContextLock { | 
| 39    public: | 40    public: | 
| 40     explicit ScopedContextLock(ContextProvider* context_provider) | 41     explicit ScopedContextLock(ContextProvider* context_provider); | 
| 41         : context_provider_(context_provider), | 42     ~ScopedContextLock(); | 
| 42           context_lock_(*context_provider_->GetLock()) { |  | 
| 43       // Allow current thread to use |context_provider_|. |  | 
| 44       context_provider_->DetachFromThread(); |  | 
| 45     } |  | 
| 46     ~ScopedContextLock() { |  | 
| 47       // Allow usage by thread for which |context_provider_| is bound to. |  | 
| 48       context_provider_->DetachFromThread(); |  | 
| 49     } |  | 
| 50 | 43 | 
| 51     gpu::gles2::GLES2Interface* ContextGL() { | 44     gpu::gles2::GLES2Interface* ContextGL() { | 
| 52       return context_provider_->ContextGL(); | 45       return context_provider_->ContextGL(); | 
| 53     } | 46     } | 
| 54 | 47 | 
| 55    private: | 48    private: | 
| 56     ContextProvider* const context_provider_; | 49     ContextProvider* const context_provider_; | 
| 57     base::AutoLock context_lock_; | 50     base::AutoLock context_lock_; | 
|  | 51     std::unique_ptr<gpu::ContextSupport::ScopedBusy> busy_; | 
| 58   }; | 52   }; | 
| 59 | 53 | 
| 60   // Bind the 3d context to the current thread. This should be called before | 54   // Bind the 3d context to the current thread. This should be called before | 
| 61   // accessing the contexts. Calling it more than once should have no effect. | 55   // accessing the contexts. Calling it more than once should have no effect. | 
| 62   // Once this function has been called, the class should only be accessed | 56   // Once this function has been called, the class should only be accessed | 
| 63   // from the same thread unless the function has some explicitly specified | 57   // from the same thread unless the function has some explicitly specified | 
| 64   // rules for access on a different thread. See SetupLockOnMainThread(), which | 58   // rules for access on a different thread. See SetupLockOnMainThread(), which | 
| 65   // can be used to provide access from multiple threads. | 59   // can be used to provide access from multiple threads. | 
| 66   virtual bool BindToCurrentThread() = 0; | 60   virtual bool BindToCurrentThread() = 0; | 
| 67 | 61 | 
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| 97   virtual base::Lock* GetLock() = 0; | 91   virtual base::Lock* GetLock() = 0; | 
| 98 | 92 | 
| 99  protected: | 93  protected: | 
| 100   friend class base::RefCountedThreadSafe<ContextProvider>; | 94   friend class base::RefCountedThreadSafe<ContextProvider>; | 
| 101   virtual ~ContextProvider() {} | 95   virtual ~ContextProvider() {} | 
| 102 }; | 96 }; | 
| 103 | 97 | 
| 104 }  // namespace cc | 98 }  // namespace cc | 
| 105 | 99 | 
| 106 #endif  // CC_OUTPUT_CONTEXT_PROVIDER_H_ | 100 #endif  // CC_OUTPUT_CONTEXT_PROVIDER_H_ | 
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