| Index: include/core/SkCanvas.h
|
| diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
|
| index 0c70f008f953b68ac6cd4ad538adc5e10ac6e5a9..a4fb531dc345d35e2f115b74f6433c3b94ed0457 100644
|
| --- a/include/core/SkCanvas.h
|
| +++ b/include/core/SkCanvas.h
|
| @@ -1325,44 +1325,6 @@ protected:
|
| sk_sp<SkLights> fLights;
|
| #endif
|
|
|
| - /** After calling saveLayer(), there can be any number of devices that make
|
| - up the top-most drawing area. LayerIter can be used to iterate through
|
| - those devices. Note that the iterator is only valid until the next API
|
| - call made on the canvas. Ownership of all pointers in the iterator stays
|
| - with the canvas, so none of them should be modified or deleted.
|
| - */
|
| - class LayerIter /*: SkNoncopyable*/ {
|
| - public:
|
| - /** Initialize iterator with canvas, and set values for 1st device */
|
| - LayerIter(SkCanvas*, bool skipEmptyClips);
|
| - ~LayerIter();
|
| -
|
| - /** Return true if the iterator is done */
|
| - bool done() const { return fDone; }
|
| - /** Cycle to the next device */
|
| - void next();
|
| -
|
| - // These reflect the current device in the iterator
|
| -
|
| - SkBaseDevice* device() const;
|
| - const SkMatrix& matrix() const;
|
| - const SkRasterClip& clip() const;
|
| - const SkPaint& paint() const;
|
| - int x() const;
|
| - int y() const;
|
| -
|
| - private:
|
| - // used to embed the SkDrawIter object directly in our instance, w/o
|
| - // having to expose that class def to the public. There is an assert
|
| - // in our constructor to ensure that fStorage is large enough
|
| - // (though needs to be a compile-time-assert!). We use intptr_t to work
|
| - // safely with 32 and 64 bit machines (to ensure the storage is enough)
|
| - intptr_t fStorage[32];
|
| - class SkDrawIter* fImpl; // this points at fStorage
|
| - SkPaint fDefaultPaint;
|
| - bool fDone;
|
| - };
|
| -
|
| // default impl defers to getDevice()->newSurface(info)
|
| virtual sk_sp<SkSurface> onNewSurface(const SkImageInfo&, const SkSurfaceProps&);
|
|
|
| @@ -1484,6 +1446,44 @@ protected:
|
| const SkImageFilter* imageFilter = NULL);
|
|
|
| private:
|
| + /** After calling saveLayer(), there can be any number of devices that make
|
| + up the top-most drawing area. LayerIter can be used to iterate through
|
| + those devices. Note that the iterator is only valid until the next API
|
| + call made on the canvas. Ownership of all pointers in the iterator stays
|
| + with the canvas, so none of them should be modified or deleted.
|
| + */
|
| + class LayerIter /*: SkNoncopyable*/ {
|
| + public:
|
| + /** Initialize iterator with canvas, and set values for 1st device */
|
| + LayerIter(SkCanvas*);
|
| + ~LayerIter();
|
| +
|
| + /** Return true if the iterator is done */
|
| + bool done() const { return fDone; }
|
| + /** Cycle to the next device */
|
| + void next();
|
| +
|
| + // These reflect the current device in the iterator
|
| +
|
| + SkBaseDevice* device() const;
|
| + const SkMatrix& matrix() const;
|
| + const SkRasterClip& clip() const;
|
| + const SkPaint& paint() const;
|
| + int x() const;
|
| + int y() const;
|
| +
|
| + private:
|
| + // used to embed the SkDrawIter object directly in our instance, w/o
|
| + // having to expose that class def to the public. There is an assert
|
| + // in our constructor to ensure that fStorage is large enough
|
| + // (though needs to be a compile-time-assert!). We use intptr_t to work
|
| + // safely with 32 and 64 bit machines (to ensure the storage is enough)
|
| + intptr_t fStorage[32];
|
| + class SkDrawIter* fImpl; // this points at fStorage
|
| + SkPaint fDefaultPaint;
|
| + bool fDone;
|
| + };
|
| +
|
| static bool BoundsAffectsClip(SaveLayerFlags);
|
| static SaveLayerFlags LegacySaveFlagsToSaveLayerFlags(uint32_t legacySaveFlags);
|
|
|
| @@ -1542,7 +1542,6 @@ private:
|
| void checkForDeferredSave();
|
| void internalSetMatrix(const SkMatrix&);
|
|
|
| - friend class CanvasTestingAccess; // for testing
|
| friend class SkDrawIter; // needs setupDrawForLayerDevice()
|
| friend class AutoDrawLooper;
|
| friend class SkLua; // needs top layer size and offset
|
|
|