Chromium Code Reviews| Index: src/gpu/vk/GrVkRenderTarget.cpp |
| diff --git a/src/gpu/vk/GrVkRenderTarget.cpp b/src/gpu/vk/GrVkRenderTarget.cpp |
| index dc966cab816413180ca10a3e381f014fc1b396c1..b86a640e3df4b04d76d16fd852276fe2d085f1eb 100644 |
| --- a/src/gpu/vk/GrVkRenderTarget.cpp |
| +++ b/src/gpu/vk/GrVkRenderTarget.cpp |
| @@ -239,7 +239,7 @@ void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) { |
| const GrVkImageView* stencilView = this->stencilAttachmentView(); |
| fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(), |
| fCachedSimpleRenderPass, fColorAttachmentView, |
| - fResolveAttachmentView, stencilView); |
| + nullptr, stencilView); |
|
jvanverth1
2016/08/26 15:03:19
This is the only place we use Framebuffer::Create(
egdaniel
2016/08/26 15:48:45
So in my head I was thinking we should save this c
|
| SkASSERT(fFramebuffer); |
| } |
| @@ -253,13 +253,14 @@ void GrVkRenderTarget::getAttachmentsDescriptor( |
| desc->fColor.fSamples = colorSamples ? colorSamples : 1; |
| *attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag; |
| uint32_t attachmentCount = 1; |
| +#if 0 // We don't currently attach the resolve to the framebuffer since we manually do all resolving |
| if (colorSamples > 0) { |
|
jvanverth1
2016/08/26 15:03:19
Do we need this code?
egdaniel
2016/08/26 15:48:45
Done.
|
| desc->fResolve.fFormat = colorFormat; |
| desc->fResolve.fSamples = 1; |
| *attachmentFlags |= GrVkRenderPass::kResolve_AttachmentFlag; |
| ++attachmentCount; |
| } |
| - |
| +#endif |
| const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); |
| if (stencil) { |
| const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil); |
| @@ -284,11 +285,15 @@ GrVkRenderTarget::~GrVkRenderTarget() { |
| void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const { |
| commandBuffer.addResource(this->framebuffer()); |
| - commandBuffer.addResource(this->resource()); |
| commandBuffer.addResource(this->colorAttachmentView()); |
| if (this->msaaImageResource()) { |
| commandBuffer.addResource(this->msaaImageResource()); |
| - commandBuffer.addResource(this->resolveAttachmentView()); |
| + // Current we do not add the resolve the framebuffer so we don't need to track the resource |
| + // here |
| + // commandBuffer.addResource(this->resolveAttachmentView()); |
|
jvanverth1
2016/08/26 15:03:19
Again, do we need this code?
egdaniel
2016/08/26 15:48:46
Done.
|
| + // commandBuffer.addResource(this->resource()); |
| + } else { |
| + commandBuffer.addResource(this->resource()); |
| } |
| if (this->stencilImageResource()) { |
| commandBuffer.addResource(this->stencilImageResource()); |