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Unified Diff: samplecode/SampleAndroidShadows.cpp

Issue 2256713002: Add alternative spot shadow to Android shadow sample (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comments; fix scale Created 4 years, 4 months ago
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Index: samplecode/SampleAndroidShadows.cpp
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index 38fcd204d985af6700b01811be53375886b1dbc0..41af384e2e0e37e1b066b147202d91c1035cdd69 100755
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -25,15 +25,15 @@ class ShadowsView : public SampleView {
SkPoint3 fLightPos;
bool fShowAmbient;
- bool fUseAltAmbient;
bool fShowSpot;
+ bool fUseAlt;
bool fShowObject;
public:
ShadowsView()
: fShowAmbient(true)
- , fUseAltAmbient(true)
, fShowSpot(true)
+ , fUseAlt(true)
, fShowObject(true) {}
protected:
@@ -41,7 +41,7 @@ protected:
fCirclePath.addCircle(0, 0, 50);
fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
- fLightPos = SkPoint3::Make(-220, -330, 150);
+ fLightPos = SkPoint3::Make(-2, -2, 6);
}
// overrides from SkEventSink
@@ -57,12 +57,12 @@ protected:
case 'B':
fShowAmbient = !fShowAmbient;
break;
- case 'T':
- fUseAltAmbient = !fUseAltAmbient;
- break;
case 'S':
fShowSpot = !fShowSpot;
break;
+ case 'T':
+ fUseAlt = !fUseAlt;
+ break;
case 'O':
fShowObject = !fShowObject;
break;
@@ -143,64 +143,48 @@ protected:
return;
}
+ SkRect pathRect;
+ SkRRect pathRRect;
+ if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) &&
+ (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) &&
+ !path.isRect(&pathRect)) {
+ this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
+ return;
+ }
+
const SkScalar kHeightFactor = 1.f / 128.f;
const SkScalar kGeomFactor = 64;
SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0));
SkScalar radius = zValue*kHeightFactor*kGeomFactor;
- // fast path
- SkRect pathRect;
- SkRRect pathRRect;
- if ((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) ||
- (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) ||
- path.isRect(&pathRect)) {
-
- // For all of these, we outset the rect by half the radius to get our stroke shape.
- if (path.isOval(nullptr)) {
- pathRect.outset(0.5f*radius, 0.5f*radius);
- pathRRect = SkRRect::MakeOval(pathRect);
- } else if (path.isRect(nullptr)) {
- pathRect.outset(0.5f*radius, 0.5f*radius);
- pathRRect = SkRRect::MakeRectXY(pathRect, 0.5f*radius, 0.5f*radius);
- } else {
- pathRRect.outset(0.5f*radius, 0.5f*radius);
- }
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*255.999f),
- 0, 0, 0));
- paint.setStrokeWidth(radius);
- paint.setStyle(SkPaint::kStroke_Style);
-
- paint.setShader(SkGaussianEdgeShader::Make());
- canvas->drawRRect(pathRRect, paint);
+ // For all of these, we outset the rect by the radius to get our coverage shape.
+ if (path.isOval(nullptr)) {
+ pathRect.outset(radius, radius);
+ pathRRect = SkRRect::MakeOval(pathRect);
+ } else if (path.isRect(nullptr)) {
+ pathRect.outset(radius, radius);
+ pathRRect = SkRRect::MakeRectXY(pathRect, radius, radius);
} else {
- // occlude blur
- SkRect occlRect;
- GetOcclRect(path, &occlRect);
- sk_sp<SkMaskFilter> f = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(radius),
- occlRect,
- SkBlurMaskFilter::kNone_BlurFlag);
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setMaskFilter(std::move(f));
- paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlpha*255.999f),
- 0, 0, 0));
- canvas->drawPath(path, paint);
-
- // draw occlusion rect
-#if DRAW_OCCL_RECT
- SkPaint stroke;
- stroke.setStyle(SkPaint::kStroke_Style);
- stroke.setColor(SK_ColorBLUE);
- canvas->drawRect(occlRect, stroke);
-#endif
+ pathRRect.outset(radius, radius);
}
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ // handle scale of radius due to CTM
+ SkScalar maxScale = canvas->getTotalMatrix().getMaxScale();
+ radius *= maxScale;
+ unsigned char gray = (unsigned char)(ambientAlpha*umbraAlpha*255.999f);
+ SkASSERT(radius < 256);
+ // convert the radius to fixed point 8.8 and
+ // place it in the G,B components of the color
+ unsigned char intPart = (unsigned char)radius;
+ SkScalar fracPart = radius - intPart;
+ paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart*256.f)));
+
+ sk_sp<SkShader> gaussShader = std::move(SkGaussianEdgeShader::Make());
+ paint.setShader(gaussShader);
+ canvas->drawRRect(pathRRect, paint);
}
void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
@@ -235,10 +219,19 @@ protected:
GetOcclRect(path, &occlRect);
// apply inverse transform
occlRect.offset(-offset);
+#if 0
+ // It looks like the scale may be invalid
+ SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
+ if (scale < 1.0f) {
+ scale = 1.0f;
+ } else if (scale > 1024.f) {
+ scale = 1024.f;
+ }
occlRect.fLeft /= scale;
occlRect.fRight /= scale;
occlRect.fTop /= scale;
occlRect.fBottom /= scale;
+#endif
sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(radius),
occlRect,
@@ -251,7 +244,10 @@ protected:
// apply transformation to shadow
canvas->translate(offset.fX, offset.fY);
+#if 0
+ // It looks like the scale may be invalid
canvas->scale(scale, scale);
+#endif
canvas->drawPath(path, paint);
// draw occlusion rect
@@ -263,21 +259,93 @@ protected:
#endif
}
- void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
- const SkPaint& paint) {
- const SkScalar kLightWidth = 3;
- const SkScalar kAmbientAlpha = 0.25f;
- const SkScalar kSpotAlpha = 0.25f;
+ void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
+ SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
+ if (spotAlpha <= 0) {
+ return;
+ }
+ SkRect pathRect;
+ SkRRect pathRRect;
+ if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) &&
+ (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) &&
+ !path.isRect(&pathRect)) {
+ this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
+ return;
+ }
+
+ SkScalar zRatio = zValue / (lightPos.fZ - zValue);
+ if (zRatio < 0.0f) {
+ zRatio = 0.0f;
+ } else if (zRatio > 0.95f) {
+ zRatio = 0.95f;
+ }
+ SkScalar radius = lightWidth*zRatio;
+
+ // For all of these, we outset the rect by the radius to get our coverage shape.
+ if (path.isOval(nullptr)) {
+ pathRect.outset(radius, radius);
+ pathRRect = SkRRect::MakeOval(pathRect);
+ } else if (path.isRect(nullptr)) {
+ pathRect.outset(radius, radius);
+ pathRRect = SkRRect::MakeRectXY(pathRect, radius, radius);
+ } else {
+ pathRRect.outset(radius, radius);
+ }
+
+ // compute the transformation params
+ SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
+ canvas->getTotalMatrix().mapPoints(&center, 1);
+ SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX),
+ -zRatio*(lightPos.fY - center.fY));
+ SkAutoCanvasRestore acr(canvas, true);
+
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ sk_sp<SkShader> gaussShader = std::move(SkGaussianEdgeShader::Make());
+ paint.setShader(gaussShader);
+ // handle scale of radius due to CTM
+ SkScalar maxScale = canvas->getTotalMatrix().getMaxScale();
+ radius *= maxScale;
+ unsigned char gray = (unsigned char)(spotAlpha*255.999f);
+ SkASSERT(radius < 256);
+ // convert the radius to fixed point 8.8 and
+ // place it in the G,B components of the color
+ unsigned char intPart = (unsigned char)radius;
+ SkScalar fracPart = radius - intPart;
+ paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart*256.f)));
+
+ // apply transformation to shadow
+ canvas->translate(offset.fX, offset.fY);
+#if 0
+ // It looks like the scale may be invalid
+ SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue);
+ if (scale < 1.0f) {
+ scale = 1.0f;
+ } else if (scale > 1024.f) {
+ scale = 1024.f;
+ }
+ canvas->scale(scale, scale);
+#endif
+ canvas->drawRRect(pathRRect, paint);
+ }
+
+ void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue,
+ const SkPaint& paint, SkScalar ambientAlpha,
+ const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
if (fShowAmbient) {
- if (fUseAltAmbient) {
- this->drawAmbientShadowAlt(canvas, path, zValue, kAmbientAlpha);
+ if (fUseAlt) {
+ this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha);
} else {
- this->drawAmbientShadow(canvas, path, zValue, kAmbientAlpha);
+ this->drawAmbientShadow(canvas, path, zValue, ambientAlpha);
}
}
if (fShowSpot) {
- this->drawSpotShadow(canvas, path, zValue, fLightPos, kLightWidth, kSpotAlpha);
+ if (fUseAlt) {
+ this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
+ } else {
+ this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha);
+ }
}
if (fShowObject) {
canvas->drawPath(path, paint);
@@ -286,25 +354,40 @@ protected:
void onDrawContent(SkCanvas* canvas) override {
this->drawBG(canvas);
+ const SkScalar kLightWidth = 3;
+ const SkScalar kAmbientAlpha = 0.25f;
+ const SkScalar kSpotAlpha = 0.25f;
SkPaint paint;
paint.setAntiAlias(true);
+ SkPoint3 lightPos = fLightPos;
+
paint.setColor(SK_ColorWHITE);
canvas->translate(200, 90);
- this->drawShadowedPath(canvas, fRectPath, 5, paint);
+ lightPos.fX += 200;
+ lightPos.fY += 90;
+ this->drawShadowedPath(canvas, fRectPath, 5, paint, kAmbientAlpha,
+ lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorRED);
canvas->translate(250, 0);
- this->drawShadowedPath(canvas, fRRPath, 5, paint);
+ lightPos.fX += 250;
+ this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha,
+ lightPos, kLightWidth, kSpotAlpha);
paint.setColor(SK_ColorBLUE);
canvas->translate(-250, 110);
- this->drawShadowedPath(canvas, fCirclePath, 5, paint);
+ lightPos.fX -= 250;
+ lightPos.fY += 110;
+ this->drawShadowedPath(canvas, fCirclePath, 5, paint, 0.0f,
+ lightPos, kLightWidth, 0.5f);
paint.setColor(SK_ColorGREEN);
canvas->translate(250, 0);
- this->drawShadowedPath(canvas, fRRPath, 5, paint);
+ lightPos.fX += 250;
+ this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha,
+ lightPos, kLightWidth, kSpotAlpha);
}
protected:
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