Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2016 Google Inc. | 3 * Copyright 2016 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
| 9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
| 10 #include "SkBlurMaskFilter.h" | 10 #include "SkBlurMaskFilter.h" |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkGaussianEdgeShader.h" | 12 #include "SkGaussianEdgeShader.h" |
| 13 #include "SkPath.h" | 13 #include "SkPath.h" |
| 14 #include "SkPoint3.h" | 14 #include "SkPoint3.h" |
| 15 #include "SkUtils.h" | 15 #include "SkUtils.h" |
| 16 #include "SkView.h" | 16 #include "SkView.h" |
| 17 #include "sk_tool_utils.h" | 17 #include "sk_tool_utils.h" |
| 18 | 18 |
| 19 //////////////////////////////////////////////////////////////////////////// | 19 //////////////////////////////////////////////////////////////////////////// |
| 20 | 20 |
| 21 class ShadowsView : public SampleView { | 21 class ShadowsView : public SampleView { |
| 22 SkPath fRectPath; | 22 SkPath fRectPath; |
| 23 SkPath fRRPath; | 23 SkPath fRRPath; |
| 24 SkPath fCirclePath; | 24 SkPath fCirclePath; |
| 25 SkPoint3 fLightPos; | 25 SkPoint3 fLightPos; |
| 26 | 26 |
| 27 bool fShowAmbient; | 27 bool fShowAmbient; |
| 28 bool fUseAltAmbient; | |
| 29 bool fShowSpot; | 28 bool fShowSpot; |
| 29 bool fUseAlt; | |
| 30 bool fShowObject; | 30 bool fShowObject; |
| 31 | 31 |
| 32 public: | 32 public: |
| 33 ShadowsView() | 33 ShadowsView() |
| 34 : fShowAmbient(true) | 34 : fShowAmbient(true) |
| 35 , fUseAltAmbient(true) | |
| 36 , fShowSpot(true) | 35 , fShowSpot(true) |
| 36 , fUseAlt(true) | |
| 37 , fShowObject(true) {} | 37 , fShowObject(true) {} |
| 38 | 38 |
| 39 protected: | 39 protected: |
| 40 void onOnceBeforeDraw() override { | 40 void onOnceBeforeDraw() override { |
| 41 fCirclePath.addCircle(0, 0, 50); | 41 fCirclePath.addCircle(0, 0, 50); |
| 42 fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100)); | 42 fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100)); |
| 43 fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 10 0), 4, 4)); | 43 fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 10 0), 4, 4)); |
| 44 fLightPos = SkPoint3::Make(-220, -330, 150); | 44 fLightPos = SkPoint3::Make(-2, -2, 6); |
| 45 } | 45 } |
| 46 | 46 |
| 47 // overrides from SkEventSink | 47 // overrides from SkEventSink |
| 48 bool onQuery(SkEvent* evt) override { | 48 bool onQuery(SkEvent* evt) override { |
| 49 if (SampleCode::TitleQ(*evt)) { | 49 if (SampleCode::TitleQ(*evt)) { |
| 50 SampleCode::TitleR(evt, "AndroidShadows"); | 50 SampleCode::TitleR(evt, "AndroidShadows"); |
| 51 return true; | 51 return true; |
| 52 } | 52 } |
| 53 | 53 |
| 54 SkUnichar uni; | 54 SkUnichar uni; |
| 55 if (SampleCode::CharQ(*evt, &uni)) { | 55 if (SampleCode::CharQ(*evt, &uni)) { |
| 56 switch (uni) { | 56 switch (uni) { |
| 57 case 'B': | 57 case 'B': |
| 58 fShowAmbient = !fShowAmbient; | 58 fShowAmbient = !fShowAmbient; |
| 59 break; | 59 break; |
| 60 case 'T': | |
| 61 fUseAltAmbient = !fUseAltAmbient; | |
| 62 break; | |
| 63 case 'S': | 60 case 'S': |
| 64 fShowSpot = !fShowSpot; | 61 fShowSpot = !fShowSpot; |
| 65 break; | 62 break; |
| 63 case 'T': | |
| 64 fUseAlt = !fUseAlt; | |
| 65 break; | |
| 66 case 'O': | 66 case 'O': |
| 67 fShowObject = !fShowObject; | 67 fShowObject = !fShowObject; |
| 68 break; | 68 break; |
| 69 case '>': | 69 case '>': |
| 70 fLightPos.fZ += 10; | 70 fLightPos.fZ += 10; |
| 71 break; | 71 break; |
| 72 case '<': | 72 case '<': |
| 73 fLightPos.fZ -= 10; | 73 fLightPos.fZ -= 10; |
| 74 break; | 74 break; |
| 75 default: | 75 default: |
| (...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 136 #endif | 136 #endif |
| 137 } | 137 } |
| 138 | 138 |
| 139 void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zVa lue, | 139 void drawAmbientShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zVa lue, |
| 140 SkScalar ambientAlpha) { | 140 SkScalar ambientAlpha) { |
| 141 | 141 |
| 142 if (ambientAlpha <= 0) { | 142 if (ambientAlpha <= 0) { |
| 143 return; | 143 return; |
| 144 } | 144 } |
| 145 | 145 |
| 146 SkRect pathRect; | |
| 147 SkRRect pathRRect; | |
| 148 if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) & & | |
| 149 (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) && | |
| 150 !path.isRect(&pathRect)) { | |
|
robertphillips
2016/08/17 15:44:40
this-> ?
jvanverth1
2016/08/17 16:19:27
Done.
| |
| 151 drawAmbientShadow(canvas, path, zValue, ambientAlpha); | |
| 152 return; | |
| 153 } | |
| 154 | |
| 146 const SkScalar kHeightFactor = 1.f / 128.f; | 155 const SkScalar kHeightFactor = 1.f / 128.f; |
| 147 const SkScalar kGeomFactor = 64; | 156 const SkScalar kGeomFactor = 64; |
| 148 | 157 |
| 149 SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); | 158 SkScalar umbraAlpha = 1 / (1 + SkMaxScalar(zValue*kHeightFactor, 0)); |
| 150 SkScalar radius = zValue*kHeightFactor*kGeomFactor; | 159 SkScalar radius = zValue*kHeightFactor*kGeomFactor; |
| 151 | 160 |
|
robertphillips
2016/08/17 15:44:39
stroke shape -> "coverage" RRect ?
jvanverth1
2016/08/17 16:19:28
Done. And thanks -- there was a bug here.
| |
| 152 // fast path | 161 // For all of these, we outset the rect by half the radius to get our st roke shape. |
| 153 SkRect pathRect; | 162 if (path.isOval(nullptr)) { |
| 154 SkRRect pathRRect; | 163 pathRect.outset(0.5f*radius, 0.5f*radius); |
| 155 if ((path.isOval(&pathRect) && pathRect.width() == pathRect.height()) || | 164 pathRRect = SkRRect::MakeOval(pathRect); |
| 156 (path.isRRect(&pathRRect) && pathRRect.allCornersCircular()) || | 165 } else if (path.isRect(nullptr)) { |
| 157 path.isRect(&pathRect)) { | 166 pathRect.outset(0.5f*radius, 0.5f*radius); |
| 158 | 167 pathRRect = SkRRect::MakeRectXY(pathRect, 0.5f*radius, 0.5f*radius); |
| 159 // For all of these, we outset the rect by half the radius to get ou r stroke shape. | |
| 160 if (path.isOval(nullptr)) { | |
| 161 pathRect.outset(0.5f*radius, 0.5f*radius); | |
| 162 pathRRect = SkRRect::MakeOval(pathRect); | |
| 163 } else if (path.isRect(nullptr)) { | |
| 164 pathRect.outset(0.5f*radius, 0.5f*radius); | |
| 165 pathRRect = SkRRect::MakeRectXY(pathRect, 0.5f*radius, 0.5f*radi us); | |
| 166 } else { | |
| 167 pathRRect.outset(0.5f*radius, 0.5f*radius); | |
| 168 } | |
| 169 | |
| 170 SkPaint paint; | |
| 171 paint.setAntiAlias(true); | |
| 172 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlph a*255.999f), | |
| 173 0, 0, 0)); | |
| 174 paint.setStrokeWidth(radius); | |
| 175 paint.setStyle(SkPaint::kStroke_Style); | |
| 176 | |
| 177 paint.setShader(SkGaussianEdgeShader::Make()); | |
| 178 canvas->drawRRect(pathRRect, paint); | |
| 179 } else { | 168 } else { |
| 180 // occlude blur | 169 pathRRect.outset(0.5f*radius, 0.5f*radius); |
| 181 SkRect occlRect; | |
| 182 GetOcclRect(path, &occlRect); | |
| 183 sk_sp<SkMaskFilter> f = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, | |
| 184 SkBlurMask::ConvertRa diusToSigma(radius), | |
| 185 occlRect, | |
| 186 SkBlurMaskFilter::kNo ne_BlurFlag); | |
| 187 | |
| 188 SkPaint paint; | |
| 189 paint.setAntiAlias(true); | |
| 190 paint.setMaskFilter(std::move(f)); | |
| 191 paint.setColor(SkColorSetARGB((unsigned char)(ambientAlpha*umbraAlph a*255.999f), | |
| 192 0, 0, 0)); | |
| 193 canvas->drawPath(path, paint); | |
| 194 | |
| 195 // draw occlusion rect | |
| 196 #if DRAW_OCCL_RECT | |
| 197 SkPaint stroke; | |
| 198 stroke.setStyle(SkPaint::kStroke_Style); | |
| 199 stroke.setColor(SK_ColorBLUE); | |
| 200 canvas->drawRect(occlRect, stroke); | |
| 201 #endif | |
| 202 } | 170 } |
| 203 | 171 |
| 172 SkPaint paint; | |
|
robertphillips
2016/08/17 15:44:40
Can this be BW ? Does that give us any advantage ?
jvanverth1
2016/08/17 16:19:27
No, it can't. We need the anti-aliased rrect rende
| |
| 173 paint.setAntiAlias(true); | |
| 174 // TODO: handle scale of radius due to CTM | |
| 175 unsigned char gray = (unsigned char)(ambientAlpha*umbraAlpha*255.999f); | |
|
robertphillips
2016/08/17 15:44:39
// convert the radius to fixed point 8.8 & place i
jvanverth1
2016/08/17 16:19:28
Done.
| |
| 176 SkASSERT(radius < 256); | |
| 177 unsigned char intPart = (unsigned char)radius; | |
| 178 SkScalar fracPart = radius - intPart; | |
| 179 paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart *256.f))); | |
| 180 | |
| 181 sk_sp<SkShader> gaussShader = std::move(SkGaussianEdgeShader::Make()); | |
| 182 paint.setShader(gaussShader); | |
| 183 canvas->drawRRect(pathRRect, paint); | |
| 204 } | 184 } |
| 205 | 185 |
| 206 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, | 186 void drawSpotShadow(SkCanvas* canvas, const SkPath& path, SkScalar zValue, |
| 207 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { | 187 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { |
| 208 if (spotAlpha <= 0) { | 188 if (spotAlpha <= 0) { |
| 209 return; | 189 return; |
| 210 } | 190 } |
| 211 | 191 |
| 212 SkScalar zRatio = zValue / (lightPos.fZ - zValue); | 192 SkScalar zRatio = zValue / (lightPos.fZ - zValue); |
| 213 if (zRatio < 0.0f) { | 193 if (zRatio < 0.0f) { |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 228 } else if (scale > 1024.f) { | 208 } else if (scale > 1024.f) { |
| 229 scale = 1024.f; | 209 scale = 1024.f; |
| 230 } | 210 } |
| 231 | 211 |
| 232 SkAutoCanvasRestore acr(canvas, true); | 212 SkAutoCanvasRestore acr(canvas, true); |
| 233 | 213 |
| 234 SkRect occlRect; | 214 SkRect occlRect; |
| 235 GetOcclRect(path, &occlRect); | 215 GetOcclRect(path, &occlRect); |
| 236 // apply inverse transform | 216 // apply inverse transform |
| 237 occlRect.offset(-offset); | 217 occlRect.offset(-offset); |
| 218 #if 0 | |
| 219 // It looks like the scale may be invalid | |
| 220 SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); | |
| 221 if (scale < 1.0f) { | |
| 222 scale = 1.0f; | |
| 223 } else if (scale > 1024.f) { | |
| 224 scale = 1024.f; | |
| 225 } | |
| 238 occlRect.fLeft /= scale; | 226 occlRect.fLeft /= scale; |
| 239 occlRect.fRight /= scale; | 227 occlRect.fRight /= scale; |
| 240 occlRect.fTop /= scale; | 228 occlRect.fTop /= scale; |
| 241 occlRect.fBottom /= scale; | 229 occlRect.fBottom /= scale; |
| 230 #endif | |
| 242 sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, | 231 sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle, |
| 243 SkBlurMask::ConvertRadiu sToSigma(radius), | 232 SkBlurMask::ConvertRadiu sToSigma(radius), |
| 244 occlRect, | 233 occlRect, |
| 245 SkBlurMaskFilter::kNone_ BlurFlag); | 234 SkBlurMaskFilter::kNone_ BlurFlag); |
| 246 | 235 |
| 247 SkPaint paint; | 236 SkPaint paint; |
| 248 paint.setAntiAlias(true); | 237 paint.setAntiAlias(true); |
| 249 paint.setMaskFilter(std::move(mf)); | 238 paint.setMaskFilter(std::move(mf)); |
| 250 paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0)); | 239 paint.setColor(SkColorSetARGB((unsigned char)(spotAlpha*255.999f), 0, 0, 0)); |
| 251 | 240 |
| 252 // apply transformation to shadow | 241 // apply transformation to shadow |
| 253 canvas->translate(offset.fX, offset.fY); | 242 canvas->translate(offset.fX, offset.fY); |
| 243 #if 0 | |
| 244 // It looks like the scale may be invalid | |
| 254 canvas->scale(scale, scale); | 245 canvas->scale(scale, scale); |
| 246 #endif | |
| 255 canvas->drawPath(path, paint); | 247 canvas->drawPath(path, paint); |
| 256 | 248 |
| 257 // draw occlusion rect | 249 // draw occlusion rect |
| 258 #if DRAW_OCCL_RECT | 250 #if DRAW_OCCL_RECT |
| 259 SkPaint stroke; | 251 SkPaint stroke; |
| 260 stroke.setStyle(SkPaint::kStroke_Style); | 252 stroke.setStyle(SkPaint::kStroke_Style); |
| 261 stroke.setColor(SK_ColorRED); | 253 stroke.setColor(SK_ColorRED); |
| 262 canvas->drawRect(occlRect, stroke) | 254 canvas->drawRect(occlRect, stroke) |
| 263 #endif | 255 #endif |
| 264 } | 256 } |
| 265 | 257 |
| 266 void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, | 258 void drawSpotShadowAlt(SkCanvas* canvas, const SkPath& path, SkScalar zValue , |
| 267 const SkPaint& paint) { | 259 SkPoint3 lightPos, SkScalar lightWidth, SkScalar spotAlp ha) { |
| 268 const SkScalar kLightWidth = 3; | 260 if (spotAlpha <= 0) { |
| 269 const SkScalar kAmbientAlpha = 0.25f; | 261 return; |
| 270 const SkScalar kSpotAlpha = 0.25f; | 262 } |
| 271 | 263 |
| 264 SkRect pathRect; | |
| 265 SkRRect pathRRect; | |
| 266 if ((!path.isOval(&pathRect) || pathRect.width() != pathRect.height()) & & | |
| 267 (!path.isRRect(&pathRRect) || !pathRRect.allCornersCircular()) && | |
| 268 !path.isRect(&pathRect)) { | |
|
robertphillips
2016/08/17 15:44:39
this->
jvanverth1
2016/08/17 16:19:28
Done.
| |
| 269 drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha ); | |
| 270 return; | |
| 271 } | |
| 272 | |
| 273 SkScalar zRatio = zValue / (lightPos.fZ - zValue); | |
| 274 if (zRatio < 0.0f) { | |
| 275 zRatio = 0.0f; | |
| 276 } else if (zRatio > 0.95f) { | |
| 277 zRatio = 0.95f; | |
| 278 } | |
| 279 SkScalar radius = lightWidth*zRatio; | |
| 280 | |
| 281 // For all of these, we outset the rect by half the radius to get our st roke shape. | |
| 282 if (path.isOval(nullptr)) { | |
| 283 pathRect.outset(0.5f*radius, 0.5f*radius); | |
| 284 pathRRect = SkRRect::MakeOval(pathRect); | |
| 285 } else if (path.isRect(nullptr)) { | |
| 286 pathRect.outset(0.5f*radius, 0.5f*radius); | |
| 287 pathRRect = SkRRect::MakeRectXY(pathRect, 0.5f*radius, 0.5f*radius); | |
| 288 } else { | |
| 289 pathRRect.outset(0.5f*radius, 0.5f*radius); | |
| 290 } | |
| 291 | |
| 292 // compute the transformation params | |
| 293 SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBound s().centerY()); | |
| 294 canvas->getTotalMatrix().mapPoints(¢er, 1); | |
| 295 SkPoint offset = SkPoint::Make(-zRatio*(lightPos.fX - center.fX), | |
| 296 -zRatio*(lightPos.fY - center.fY)); | |
| 297 SkAutoCanvasRestore acr(canvas, true); | |
| 298 | |
| 299 SkPaint paint; | |
|
robertphillips
2016/08/17 15:44:40
same Q here
jvanverth1
2016/08/17 16:19:28
Same answer. :-)
| |
| 300 paint.setAntiAlias(true); | |
| 301 sk_sp<SkShader> gaussShader = std::move(SkGaussianEdgeShader::Make()); | |
| 302 paint.setShader(gaussShader); | |
|
robertphillips
2016/08/17 15:44:40
Maybe make_super_color(grey, radius) ?
jvanverth1
2016/08/17 16:19:27
Good idea, I'll add something like that to SkGauss
| |
| 303 // TODO: handle scale of radius due to CTM | |
| 304 unsigned char gray = (unsigned char)(spotAlpha*255.999f); | |
| 305 SkASSERT(radius < 256); | |
| 306 unsigned char intPart = (unsigned char)radius; | |
| 307 SkScalar fracPart = radius - intPart; | |
| 308 paint.setColor(SkColorSetARGB(1, gray, intPart, (unsigned char)(fracPart *256.f))); | |
| 309 | |
| 310 // apply transformation to shadow | |
| 311 canvas->translate(offset.fX, offset.fY); | |
| 312 #if 0 | |
| 313 // It looks like the scale may be invalid | |
| 314 SkScalar scale = lightPos.fZ / (lightPos.fZ - zValue); | |
| 315 if (scale < 1.0f) { | |
| 316 scale = 1.0f; | |
| 317 } else if (scale > 1024.f) { | |
| 318 scale = 1024.f; | |
| 319 } | |
| 320 canvas->scale(scale, scale); | |
| 321 #endif | |
| 322 canvas->drawRRect(pathRRect, paint); | |
| 323 } | |
| 324 | |
| 325 void drawShadowedPath(SkCanvas* canvas, const SkPath& path, SkScalar zValue, | |
| 326 const SkPaint& paint, SkScalar ambientAlpha, | |
| 327 const SkPoint3& lightPos, SkScalar lightWidth, SkScala r spotAlpha) { | |
| 272 if (fShowAmbient) { | 328 if (fShowAmbient) { |
| 273 if (fUseAltAmbient) { | 329 if (fUseAlt) { |
| 274 this->drawAmbientShadowAlt(canvas, path, zValue, kAmbientAlpha); | 330 this->drawAmbientShadowAlt(canvas, path, zValue, ambientAlpha); |
| 275 } else { | 331 } else { |
| 276 this->drawAmbientShadow(canvas, path, zValue, kAmbientAlpha); | 332 this->drawAmbientShadow(canvas, path, zValue, ambientAlpha); |
| 277 } | 333 } |
| 278 } | 334 } |
| 279 if (fShowSpot) { | 335 if (fShowSpot) { |
| 280 this->drawSpotShadow(canvas, path, zValue, fLightPos, kLightWidth, k SpotAlpha); | 336 if (fUseAlt) { |
| 337 this->drawSpotShadowAlt(canvas, path, zValue, lightPos, lightWid th, spotAlpha); | |
| 338 } else { | |
| 339 this->drawSpotShadow(canvas, path, zValue, lightPos, lightWidth, spotAlpha); | |
| 340 } | |
| 281 } | 341 } |
| 282 if (fShowObject) { | 342 if (fShowObject) { |
| 283 canvas->drawPath(path, paint); | 343 canvas->drawPath(path, paint); |
| 284 } | 344 } |
| 285 } | 345 } |
| 286 | 346 |
| 287 void onDrawContent(SkCanvas* canvas) override { | 347 void onDrawContent(SkCanvas* canvas) override { |
| 288 this->drawBG(canvas); | 348 this->drawBG(canvas); |
| 349 const SkScalar kLightWidth = 6; | |
| 350 const SkScalar kAmbientAlpha = 0.25f; | |
| 351 const SkScalar kSpotAlpha = 0.25f; | |
| 289 | 352 |
| 290 SkPaint paint; | 353 SkPaint paint; |
| 291 paint.setAntiAlias(true); | 354 paint.setAntiAlias(true); |
| 292 | 355 |
| 356 SkPoint3 lightPos = fLightPos; | |
| 357 | |
| 293 paint.setColor(SK_ColorWHITE); | 358 paint.setColor(SK_ColorWHITE); |
| 294 canvas->translate(200, 90); | 359 canvas->translate(200, 90); |
| 295 this->drawShadowedPath(canvas, fRectPath, 5, paint); | 360 lightPos.fX += 200; |
| 361 lightPos.fY += 90; | |
| 362 this->drawShadowedPath(canvas, fRectPath, 5, paint, kAmbientAlpha, | |
| 363 lightPos, kLightWidth, kSpotAlpha); | |
| 296 | 364 |
| 297 paint.setColor(SK_ColorRED); | 365 paint.setColor(SK_ColorRED); |
| 298 canvas->translate(250, 0); | 366 canvas->translate(250, 0); |
| 299 this->drawShadowedPath(canvas, fRRPath, 5, paint); | 367 lightPos.fX += 250; |
| 368 this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha, | |
| 369 lightPos, kLightWidth, kSpotAlpha); | |
| 300 | 370 |
| 301 paint.setColor(SK_ColorBLUE); | 371 paint.setColor(SK_ColorBLUE); |
| 302 canvas->translate(-250, 110); | 372 canvas->translate(-250, 110); |
| 303 this->drawShadowedPath(canvas, fCirclePath, 5, paint); | 373 lightPos.fX -= 250; |
| 374 lightPos.fY += 110; | |
| 375 this->drawShadowedPath(canvas, fCirclePath, 5, paint, 0.0f, | |
| 376 lightPos, kLightWidth, 0.5f); | |
| 304 | 377 |
| 305 paint.setColor(SK_ColorGREEN); | 378 paint.setColor(SK_ColorGREEN); |
| 306 canvas->translate(250, 0); | 379 canvas->translate(250, 0); |
| 307 this->drawShadowedPath(canvas, fRRPath, 5, paint); | 380 lightPos.fX += 250; |
| 381 this->drawShadowedPath(canvas, fRRPath, 5, paint, kAmbientAlpha, | |
| 382 lightPos, kLightWidth, kSpotAlpha); | |
| 308 } | 383 } |
| 309 | 384 |
| 310 protected: | 385 protected: |
| 311 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { | 386 SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) ove rride { |
| 312 return new SkView::Click(this); | 387 return new SkView::Click(this); |
| 313 } | 388 } |
| 314 | 389 |
| 315 bool onClick(Click *click) override { | 390 bool onClick(Click *click) override { |
| 316 SkScalar x = click->fCurr.fX; | 391 SkScalar x = click->fCurr.fX; |
| 317 SkScalar y = click->fCurr.fY; | 392 SkScalar y = click->fCurr.fY; |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 329 } | 404 } |
| 330 | 405 |
| 331 private: | 406 private: |
| 332 typedef SkView INHERITED; | 407 typedef SkView INHERITED; |
| 333 }; | 408 }; |
| 334 | 409 |
| 335 ////////////////////////////////////////////////////////////////////////////// | 410 ////////////////////////////////////////////////////////////////////////////// |
| 336 | 411 |
| 337 static SkView* MyFactory() { return new ShadowsView; } | 412 static SkView* MyFactory() { return new ShadowsView; } |
| 338 static SkViewRegister reg(MyFactory); | 413 static SkViewRegister reg(MyFactory); |
| OLD | NEW |