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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/TouchInputStrategy.java

Issue 2255663002: [Remoting Android] Use floating point coords for rendering the cursor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Merge ToT Created 4 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.graphics.Matrix; 7 import android.graphics.Matrix;
8 import android.graphics.Point; 8 import android.graphics.PointF;
9 import android.view.MotionEvent; 9 import android.view.MotionEvent;
10 10
11 import java.util.LinkedList; 11 import java.util.LinkedList;
12 import java.util.Queue; 12 import java.util.Queue;
13 13
14 /** 14 /**
15 * This class receives local touch input events and forwards them to the remote host. 15 * This class receives local touch input events and forwards them to the remote host.
16 * A queue of MotionEvents is built up and then either transmitted to the remote host if one of its 16 * A queue of MotionEvents is built up and then either transmitted to the remote host if one of its
17 * remote gesture handler methods is called (such as onScroll) or it is cleared if the current 17 * remote gesture handler methods is called (such as onScroll) or it is cleared if the current
18 * stream of events does not represent a remote gesture. 18 * stream of events does not represent a remote gesture.
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73 return true; 73 return true;
74 74
75 case InputStub.BUTTON_RIGHT: 75 case InputStub.BUTTON_RIGHT:
76 // Using the mouse for right-clicking is consistent across all h ost platforms. 76 // Using the mouse for right-clicking is consistent across all h ost platforms.
77 // Right-click gestures are often platform specific and can be t ricky to simulate. 77 // Right-click gestures are often platform specific and can be t ricky to simulate.
78 78
79 // Grab the first queued event which should be the initial ACTIO N_DOWN event. 79 // Grab the first queued event which should be the initial ACTIO N_DOWN event.
80 MotionEvent downEvent = mQueuedEvents.peek(); 80 MotionEvent downEvent = mQueuedEvents.peek();
81 assert downEvent.getActionMasked() == MotionEvent.ACTION_DOWN; 81 assert downEvent.getActionMasked() == MotionEvent.ACTION_DOWN;
82 82
83 mInjector.sendMouseClick(new Point((int) downEvent.getX(), (int) downEvent.getY()), 83 mInjector.sendMouseClick(new PointF(downEvent.getX(), downEvent. getY()),
84 InputStub.BUTTON_RIGHT); 84 InputStub.BUTTON_RIGHT);
85 clearQueuedEvents(); 85 clearQueuedEvents();
86 return true; 86 return true;
87 87
88 default: 88 default:
89 // Tap gestures for > 2 fingers are not supported. 89 // Tap gestures for > 2 fingers are not supported.
90 return false; 90 return false;
91 } 91 }
92 } 92 }
93 93
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217 217
218 return event; 218 return event;
219 } 219 }
220 220
221 private void resetStateData() { 221 private void resetStateData() {
222 clearQueuedEvents(); 222 clearQueuedEvents();
223 mInRemoteGesture = false; 223 mInRemoteGesture = false;
224 mIgnoreTouchEvents = false; 224 mIgnoreTouchEvents = false;
225 } 225 }
226 } 226 }
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