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Issue 2255533002: Add TabControlFeature to BlimpClientContextImpl (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sync to head Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Defines a simple float vector class. This class is used to indicate a 5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should 6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the 7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point. 8 // vector's distance from the original point.
9 9
10 #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_ 10 #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_
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126 const gfx::Vector3dF& other); 126 const gfx::Vector3dF& other);
127 127
128 // Returns the clockwise angle between |base| and |other| where |normal| is the 128 // Returns the clockwise angle between |base| and |other| where |normal| is the
129 // normal of the virtual surface to measure clockwise according to. 129 // normal of the virtual surface to measure clockwise according to.
130 GFX_EXPORT float ClockwiseAngleBetweenVectorsInDegrees( 130 GFX_EXPORT float ClockwiseAngleBetweenVectorsInDegrees(
131 const gfx::Vector3dF& base, 131 const gfx::Vector3dF& base,
132 const gfx::Vector3dF& other, 132 const gfx::Vector3dF& other,
133 const gfx::Vector3dF& normal); 133 const gfx::Vector3dF& normal);
134 134
135 // This is declared here for use in gtest-based unit tests but is defined in 135 // This is declared here for use in gtest-based unit tests but is defined in
136 // the gfx_test_support target. Depend on that to use this in your unit test. 136 // the //ui/gfx:test_support target. Depend on that to use this in your unit
137 // This should not be used in production code - call ToString() instead. 137 // test. This should not be used in production code - call ToString() instead.
138 void PrintTo(const Vector3dF& vector, ::std::ostream* os); 138 void PrintTo(const Vector3dF& vector, ::std::ostream* os);
139 139
140 } // namespace gfx 140 } // namespace gfx
141 141
142 #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_ 142 #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_
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