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Issue 2255313005: Use MD-ash's auto hide behavior for arc++ windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2785
Patch Set: . Created 4 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "components/exo/shell_surface.h" 5 #include "components/exo/shell_surface.h"
6 6
7 #include "ash/aura/wm_window_aura.h" 7 #include "ash/aura/wm_window_aura.h"
8 #include "ash/common/shell_window_ids.h" 8 #include "ash/common/shell_window_ids.h"
9 #include "ash/common/wm/window_resizer.h" 9 #include "ash/common/wm/window_resizer.h"
10 #include "ash/common/wm/window_state.h" 10 #include "ash/common/wm/window_state.h"
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1248 // Ensure the background area inside the shadow is solid black. 1248 // Ensure the background area inside the shadow is solid black.
1249 // Clients that provide translucent contents should not be using 1249 // Clients that provide translucent contents should not be using
1250 // rectangular shadows as this method requires opaque contents to 1250 // rectangular shadows as this method requires opaque contents to
1251 // cast a shadow that represent it correctly. 1251 // cast a shadow that represent it correctly.
1252 shadow_underlay_->Init(ui::LAYER_SOLID_COLOR); 1252 shadow_underlay_->Init(ui::LAYER_SOLID_COLOR);
1253 shadow_underlay_->layer()->SetColor(SK_ColorBLACK); 1253 shadow_underlay_->layer()->SetColor(SK_ColorBLACK);
1254 DCHECK(shadow_underlay_->layer()->fills_bounds_opaquely()); 1254 DCHECK(shadow_underlay_->layer()->fills_bounds_opaquely());
1255 window->AddChild(shadow_underlay_); 1255 window->AddChild(shadow_underlay_);
1256 window->StackChildAtBottom(shadow_underlay_); 1256 window->StackChildAtBottom(shadow_underlay_);
1257 } 1257 }
1258 shadow_underlay_->layer()->SetOpacity( 1258
1259 rectangular_shadow_background_opacity_); 1259 // Put the black background layer behind the window if
1260 shadow_underlay_->SetBounds(shadow_bounds); 1260 // 1) the window is in immersive fullscreen.
1261 // 2) the window can control the bounds of the window in fullscreen (
1262 // thus the background can be visible).
1263 // 3) the window has no transform (the transformed background may
1264 // not cover the entire background, e.g. overview mode).
1265 if (widget_->IsFullscreen() &&
1266 ash::wm::GetWindowState(window)->allow_set_bounds_in_maximized() &&
1267 window->layer()->transform().IsIdentity()) {
1268 gfx::Point origin;
1269 origin -= window->bounds().origin().OffsetFromOrigin();
1270 gfx::Rect background_bounds(origin, window->parent()->bounds().size());
1271 shadow_underlay_->SetBounds(background_bounds);
1272 shadow_underlay_->layer()->SetOpacity(1.f);
1273 } else {
1274 shadow_underlay_->SetBounds(shadow_bounds);
1275 shadow_underlay_->layer()->SetOpacity(
1276 rectangular_shadow_background_opacity_);
1277 }
1261 shadow_underlay_->Show(); 1278 shadow_underlay_->Show();
1262 1279
1263 wm::Shadow* shadow = wm::ShadowController::GetShadowForWindow(window); 1280 wm::Shadow* shadow = wm::ShadowController::GetShadowForWindow(window);
1264 // Maximized/Fullscreen window does not create a shadow. 1281 // Maximized/Fullscreen window does not create a shadow.
1265 if (!shadow) 1282 if (!shadow)
1266 return; 1283 return;
1267 1284
1268 if (!shadow_overlay_) { 1285 if (!shadow_overlay_) {
1269 shadow_overlay_ = new aura::Window(nullptr); 1286 shadow_overlay_ = new aura::Window(nullptr);
1270 DCHECK(shadow_overlay_->owned_by_parent()); 1287 DCHECK(shadow_overlay_->owned_by_parent());
1271 shadow_overlay_->set_ignore_events(true); 1288 shadow_overlay_->set_ignore_events(true);
1272 shadow_overlay_->Init(ui::LAYER_NOT_DRAWN); 1289 shadow_overlay_->Init(ui::LAYER_NOT_DRAWN);
1273 shadow_overlay_->layer()->Add(shadow->layer()); 1290 shadow_overlay_->layer()->Add(shadow->layer());
1274 window->AddChild(shadow_overlay_); 1291 window->AddChild(shadow_overlay_);
1275 shadow_overlay_->Show(); 1292 shadow_overlay_->Show();
1276 } 1293 }
1277 shadow_overlay_->SetBounds(shadow_bounds); 1294 shadow_overlay_->SetBounds(shadow_bounds);
1278 shadow->SetContentBounds(gfx::Rect(shadow_bounds.size())); 1295 shadow->SetContentBounds(gfx::Rect(shadow_bounds.size()));
1279 } 1296 }
1280 } 1297 }
1281 1298
1282 } // namespace exo 1299 } // namespace exo
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