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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkFloatBits.h" | 8 #include "SkFloatBits.h" |
9 #include "SkMatrix.h" | 9 #include "SkMatrix.h" |
10 #include "SkNx.h" | 10 #include "SkNx.h" |
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283 } else { | 283 } else { |
284 this->reset(); | 284 this->reset(); |
285 } | 285 } |
286 } | 286 } |
287 | 287 |
288 void SkMatrix::preTranslate(SkScalar dx, SkScalar dy) { | 288 void SkMatrix::preTranslate(SkScalar dx, SkScalar dy) { |
289 if (!dx && !dy) { | 289 if (!dx && !dy) { |
290 return; | 290 return; |
291 } | 291 } |
292 | 292 |
293 if (this->hasPerspective()) { | 293 if (fTypeMask <= kTranslate_Mask) { |
294 fMat[kMTransX] += dx; | |
295 fMat[kMTransY] += dy; | |
296 this->setTypeMask(kTranslate_Mask); | |
reed1
2016/08/18 21:22:20
I *think* we can assert that the matrix is mislabe
| |
297 } else if (this->hasPerspective()) { | |
294 SkMatrix m; | 298 SkMatrix m; |
295 m.setTranslate(dx, dy); | 299 m.setTranslate(dx, dy); |
296 this->preConcat(m); | 300 this->preConcat(m); |
297 } else { | 301 } else { |
298 fMat[kMTransX] += sdot(fMat[kMScaleX], dx, fMat[kMSkewX], dy); | 302 fMat[kMTransX] += sdot(fMat[kMScaleX], dx, fMat[kMSkewX], dy); |
299 fMat[kMTransY] += sdot(fMat[kMSkewY], dx, fMat[kMScaleY], dy); | 303 fMat[kMTransY] += sdot(fMat[kMSkewY], dx, fMat[kMScaleY], dy); |
300 this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask); | 304 this->setTypeMask(kUnknown_Mask | kOnlyPerspectiveValid_Mask); |
301 } | 305 } |
302 } | 306 } |
303 | 307 |
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1093 | 1097 |
1094 tmp.fMat[kMTransX] = tmp.fMat[kMTransY] = 0; | 1098 tmp.fMat[kMTransX] = tmp.fMat[kMTransY] = 0; |
1095 tmp.clearTypeMask(kTranslate_Mask); | 1099 tmp.clearTypeMask(kTranslate_Mask); |
1096 tmp.mapPoints(dst, src, count); | 1100 tmp.mapPoints(dst, src, count); |
1097 } | 1101 } |
1098 } | 1102 } |
1099 | 1103 |
1100 void SkMatrix::mapRectScaleTranslate(SkRect* dst, const SkRect& src) const { | 1104 void SkMatrix::mapRectScaleTranslate(SkRect* dst, const SkRect& src) const { |
1101 SkASSERT(dst); | 1105 SkASSERT(dst); |
1102 SkASSERT(this->isScaleTranslate()); | 1106 SkASSERT(this->isScaleTranslate()); |
1103 | 1107 |
1104 SkScalar sx = fMat[kMScaleX]; | 1108 SkScalar sx = fMat[kMScaleX]; |
1105 SkScalar sy = fMat[kMScaleY]; | 1109 SkScalar sy = fMat[kMScaleY]; |
1106 SkScalar tx = fMat[kMTransX]; | 1110 SkScalar tx = fMat[kMTransX]; |
1107 SkScalar ty = fMat[kMTransY]; | 1111 SkScalar ty = fMat[kMTransY]; |
1108 Sk4f scale(sx, sy, sx, sy); | 1112 Sk4f scale(sx, sy, sx, sy); |
1109 Sk4f trans(tx, ty, tx, ty); | 1113 Sk4f trans(tx, ty, tx, ty); |
1110 | 1114 |
1111 Sk4f ltrb = Sk4f::Load(&src.fLeft) * scale + trans; | 1115 Sk4f ltrb = Sk4f::Load(&src.fLeft) * scale + trans; |
1112 // need to sort so we're not inverted | 1116 // need to sort so we're not inverted |
1113 Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]); | 1117 Sk4f rblt(ltrb[2], ltrb[3], ltrb[0], ltrb[1]); |
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1886 const SkScalar m10 = -m01; | 1890 const SkScalar m10 = -m01; |
1887 const SkScalar m11 = m00; | 1891 const SkScalar m11 = m00; |
1888 const SkScalar m12 = fTy; | 1892 const SkScalar m12 = fTy; |
1889 | 1893 |
1890 quad[0].set(m02, m12); | 1894 quad[0].set(m02, m12); |
1891 quad[1].set(m00 * width + m02, m10 * width + m12); | 1895 quad[1].set(m00 * width + m02, m10 * width + m12); |
1892 quad[2].set(m00 * width + m01 * height + m02, m10 * width + m11 * height + m 12); | 1896 quad[2].set(m00 * width + m01 * height + m02, m10 * width + m11 * height + m 12); |
1893 quad[3].set(m01 * height + m02, m11 * height + m12); | 1897 quad[3].set(m01 * height + m02, m11 * height + m12); |
1894 #endif | 1898 #endif |
1895 } | 1899 } |
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