Chromium Code Reviews| Index: ash/common/wm/forwarding_layer_delegate.cc |
| diff --git a/ash/common/wm/forwarding_layer_delegate.cc b/ash/common/wm/forwarding_layer_delegate.cc |
| index 822fd675a1a16d9d2e836c752b509cd039d8dbf6..1225ffb7d68c1c66140db78304c548cc3e7b03f0 100644 |
| --- a/ash/common/wm/forwarding_layer_delegate.cc |
| +++ b/ash/common/wm/forwarding_layer_delegate.cc |
| @@ -7,26 +7,24 @@ |
| #include "ash/common/wm_window.h" |
| #include "base/callback.h" |
| #include "ui/compositor/layer.h" |
| +#include "ui/compositor/layer_owner.h" |
| namespace ash { |
| namespace wm { |
| -ForwardingLayerDelegate::ForwardingLayerDelegate(WmWindow* original_window, |
| - ui::LayerDelegate* delegate) |
| - : original_window_(original_window), original_delegate_(delegate) {} |
| +ForwardingLayerDelegate::ForwardingLayerDelegate(ui::Layer* new_layer, |
| + ui::Layer* original_layer) |
| + : client_layer_(new_layer), |
| + original_layer_(original_layer), |
| + scoped_observer_(this) { |
| + scoped_observer_.Add(original_layer); |
| +} |
| ForwardingLayerDelegate::~ForwardingLayerDelegate() {} |
| void ForwardingLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { |
| - if (!original_delegate_) |
| - return; |
| - // |original_delegate_| may have already been deleted or |
| - // disconnected by this time. Check if |original_delegate_| is still |
| - // used by the original_window tree, or skip otherwise. |
| - if (IsDelegateValid(original_window_->GetLayer())) |
| - original_delegate_->OnPaintLayer(context); |
| - else |
| - original_delegate_ = nullptr; |
| + if (original_layer_) |
| + original_layer_->delegate()->OnPaintLayer(context); |
| } |
| void ForwardingLayerDelegate::OnDelegatedFrameDamage( |
| @@ -42,14 +40,29 @@ base::Closure ForwardingLayerDelegate::PrepareForLayerBoundsChange() { |
| return base::Closure(); |
| } |
| -bool ForwardingLayerDelegate::IsDelegateValid(ui::Layer* layer) const { |
| - if (layer->delegate() == original_delegate_) |
| - return true; |
| - for (auto* child : layer->children()) { |
| - if (IsDelegateValid(child)) |
| - return true; |
| - } |
| - return false; |
| +void ForwardingLayerDelegate::DidPaintLayer(ui::Layer* layer, |
| + const gfx::Rect& rect) { |
| + client_layer_->SchedulePaint(rect); |
| +} |
| + |
| +void ForwardingLayerDelegate::SurfaceChanged(ui::Layer* layer) { |
| + ui::LayerOwner* owner = layer->owner(); |
| + std::unique_ptr<ui::Layer> recreated = owner->RecreateLayer(); |
|
sky
2016/08/23 17:15:07
Don't you need to reset client_layer_ to recreated
Evan Stade
2016/08/29 23:51:54
yes indeed.
|
| + client_layer_->parent()->Add(recreated.release()); |
| + client_layer_->parent()->Remove(client_layer_); |
| + |
| + // This will delete the old layer and all of its descendants. |
| + ui::LayerOwner client_owner; |
| + client_owner.SetLayer(client_layer_); |
| + |
| + scoped_observer_.Remove(original_layer_); |
| + original_layer_ = owner->layer(); |
| + scoped_observer_.Add(original_layer_); |
| +} |
| + |
| +void ForwardingLayerDelegate::LayerDestroyed(ui::Layer* layer) { |
| + original_layer_ = nullptr; |
| + scoped_observer_.Remove(layer); |
| } |
| } // namespace wm |