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Side by Side Diff: ui/compositor/layer.cc

Issue 2254733003: Add ui::LayerObserver and use it to update Alt+Tab previews as needed. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: appease compiler Created 4 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer.h" 5 #include "ui/compositor/layer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <memory> 8 #include <memory>
9 #include <utility> 9 #include <utility>
10 10
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21 #include "cc/layers/texture_layer.h" 21 #include "cc/layers/texture_layer.h"
22 #include "cc/output/copy_output_request.h" 22 #include "cc/output/copy_output_request.h"
23 #include "cc/output/filter_operation.h" 23 #include "cc/output/filter_operation.h"
24 #include "cc/output/filter_operations.h" 24 #include "cc/output/filter_operations.h"
25 #include "cc/playback/display_item_list_settings.h" 25 #include "cc/playback/display_item_list_settings.h"
26 #include "cc/resources/transferable_resource.h" 26 #include "cc/resources/transferable_resource.h"
27 #include "cc/trees/layer_tree_settings.h" 27 #include "cc/trees/layer_tree_settings.h"
28 #include "ui/compositor/compositor_switches.h" 28 #include "ui/compositor/compositor_switches.h"
29 #include "ui/compositor/dip_util.h" 29 #include "ui/compositor/dip_util.h"
30 #include "ui/compositor/layer_animator.h" 30 #include "ui/compositor/layer_animator.h"
31 #include "ui/compositor/layer_observer.h"
31 #include "ui/compositor/paint_context.h" 32 #include "ui/compositor/paint_context.h"
32 #include "ui/gfx/animation/animation.h" 33 #include "ui/gfx/animation/animation.h"
33 #include "ui/gfx/canvas.h" 34 #include "ui/gfx/canvas.h"
34 #include "ui/gfx/geometry/point3_f.h" 35 #include "ui/gfx/geometry/point3_f.h"
35 #include "ui/gfx/geometry/point_conversions.h" 36 #include "ui/gfx/geometry/point_conversions.h"
36 #include "ui/gfx/geometry/size_conversions.h" 37 #include "ui/gfx/geometry/size_conversions.h"
37 #include "ui/gfx/interpolated_transform.h" 38 #include "ui/gfx/interpolated_transform.h"
38 39
39 namespace { 40 namespace {
40 41
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92 delegate_(NULL), 93 delegate_(NULL),
93 owner_(NULL), 94 owner_(NULL),
94 cc_layer_(NULL), 95 cc_layer_(NULL),
95 device_scale_factor_(1.0f), 96 device_scale_factor_(1.0f),
96 texture_x_scale_(1.0f), 97 texture_x_scale_(1.0f),
97 texture_y_scale_(1.0f) { 98 texture_y_scale_(1.0f) {
98 CreateCcLayer(); 99 CreateCcLayer();
99 } 100 }
100 101
101 Layer::~Layer() { 102 Layer::~Layer() {
103 FOR_EACH_OBSERVER(LayerObserver, observer_list_, OnLayerDestroyed(this));
104
102 // Destroying the animator may cause observers to use the layer (and 105 // Destroying the animator may cause observers to use the layer (and
103 // indirectly the WebLayer). Destroy the animator first so that the WebLayer 106 // indirectly the WebLayer). Destroy the animator first so that the WebLayer
104 // is still around. 107 // is still around.
105 SetAnimator(nullptr); 108 SetAnimator(nullptr);
106 if (compositor_) 109 if (compositor_)
107 compositor_->SetRootLayer(NULL); 110 compositor_->SetRootLayer(NULL);
108 if (parent_) 111 if (parent_)
109 parent_->Remove(this); 112 parent_->Remove(this);
110 if (layer_mask_) 113 if (layer_mask_)
111 SetMaskLayer(NULL); 114 SetMaskLayer(NULL);
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144 } 147 }
145 148
146 void Layer::ResetCompositor() { 149 void Layer::ResetCompositor() {
147 DCHECK(!parent_); 150 DCHECK(!parent_);
148 if (compositor_) { 151 if (compositor_) {
149 ResetCompositorForAnimatorsInTree(compositor_); 152 ResetCompositorForAnimatorsInTree(compositor_);
150 compositor_ = nullptr; 153 compositor_ = nullptr;
151 } 154 }
152 } 155 }
153 156
157 void Layer::AddObserver(LayerObserver* observer) {
158 observer_list_.AddObserver(observer);
159 }
160
161 void Layer::RemoveObserver(LayerObserver* observer) {
162 observer_list_.RemoveObserver(observer);
163 }
164
154 void Layer::Add(Layer* child) { 165 void Layer::Add(Layer* child) {
155 DCHECK(!child->compositor_); 166 DCHECK(!child->compositor_);
156 if (child->parent_) 167 if (child->parent_)
157 child->parent_->Remove(child); 168 child->parent_->Remove(child);
158 child->parent_ = this; 169 child->parent_ = this;
159 children_.push_back(child); 170 children_.push_back(child);
160 cc_layer_->AddChild(child->cc_layer_); 171 cc_layer_->AddChild(child->cc_layer_);
161 child->OnDeviceScaleFactorChanged(device_scale_factor_); 172 child->OnDeviceScaleFactorChanged(device_scale_factor_);
162 Compositor* compositor = GetCompositor(); 173 Compositor* compositor = GetCompositor();
163 if (compositor) 174 if (compositor)
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747 children_[i]->OnDeviceScaleFactorChanged(device_scale_factor); 758 children_[i]->OnDeviceScaleFactorChanged(device_scale_factor);
748 if (layer_mask_) 759 if (layer_mask_)
749 layer_mask_->OnDeviceScaleFactorChanged(device_scale_factor); 760 layer_mask_->OnDeviceScaleFactorChanged(device_scale_factor);
750 } 761 }
751 762
752 void Layer::OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) { 763 void Layer::OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) {
753 DCHECK(surface_layer_.get()); 764 DCHECK(surface_layer_.get());
754 if (!delegate_) 765 if (!delegate_)
755 return; 766 return;
756 delegate_->OnDelegatedFrameDamage(damage_rect_in_dip); 767 delegate_->OnDelegatedFrameDamage(damage_rect_in_dip);
768
769 for (Layer* ancestor = this; ancestor; ancestor = ancestor->parent()) {
sky 2016/08/18 13:36:21 I would like to avoid having to walk the tree on e
Evan Stade 2016/08/18 15:57:31 This only walks up (as opposed to a full tree trav
770 FOR_EACH_OBSERVER(LayerObserver, ancestor->observer_list_,
771 OnDelegatedFrameDamageInTree());
772 }
757 } 773 }
758 774
759 void Layer::SetScrollable(Layer* parent_clip_layer, 775 void Layer::SetScrollable(Layer* parent_clip_layer,
760 const base::Closure& on_scroll) { 776 const base::Closure& on_scroll) {
761 cc_layer_->SetScrollClipLayerId(parent_clip_layer->cc_layer_->id()); 777 cc_layer_->SetScrollClipLayerId(parent_clip_layer->cc_layer_->id());
762 cc_layer_->set_did_scroll_callback(on_scroll); 778 cc_layer_->set_did_scroll_callback(on_scroll);
763 cc_layer_->SetUserScrollable(true, true); 779 cc_layer_->SetUserScrollable(true, true);
764 } 780 }
765 781
766 gfx::ScrollOffset Layer::CurrentScrollOffset() const { 782 gfx::ScrollOffset Layer::CurrentScrollOffset() const {
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1095 if (animator_) { 1111 if (animator_) {
1096 animator_->ResetCompositor(compositor); 1112 animator_->ResetCompositor(compositor);
1097 animator_->RemoveFromCollection(collection); 1113 animator_->RemoveFromCollection(collection);
1098 } 1114 }
1099 1115
1100 for (auto* child : children_) 1116 for (auto* child : children_)
1101 child->ResetCompositorForAnimatorsInTree(compositor); 1117 child->ResetCompositorForAnimatorsInTree(compositor);
1102 } 1118 }
1103 1119
1104 } // namespace ui 1120 } // namespace ui
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