Chromium Code Reviews| Index: remoting/protocol/audio_send_stream.h |
| diff --git a/remoting/protocol/audio_send_stream.h b/remoting/protocol/audio_send_stream.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..0242b1e5240cf7285da7bd17dbca828088251a16 |
| --- /dev/null |
| +++ b/remoting/protocol/audio_send_stream.h |
| @@ -0,0 +1,27 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |
| +#define REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |
| + |
| +namespace remoting { |
| +namespace protocol { |
| + |
| +// AudioSendStream is responsible for fetching audio data from an AudioSource, |
| +// and sending it to the client. |
|
Jamie
2016/08/17 18:17:30
Since the API makes no reference to AudioSource or
Sergey Ulanov
2016/08/18 00:32:56
Done
I don't think we will want to use the same in
|
| +class AudioSendStream { |
| + public: |
| + AudioSendStream() {} |
| + virtual ~AudioSendStream() {} |
| + |
| + // Pauses or resumes audio on a running session. This leaves the audio |
| + // capturer running, and only affects whether or not the captured audio is |
| + // encoded and sent on the wire. |
| + virtual void Pause(bool pause) = 0; |
| +}; |
| + |
| +} // namespace protocol |
| +} // namespace remoting |
| + |
| +#endif // REMOTING_PROTOCOL_AUDIO_SEND_STREAM_H_ |