Index: ash/display/screen_ash.cc |
diff --git a/ash/display/screen_ash.cc b/ash/display/screen_ash.cc |
index 7ec4f86eec0851c4f93e5b756596ac6e654de501..b2b336cb87e4a1c09e46b7f43d405f97e40ddced 100644 |
--- a/ash/display/screen_ash.cc |
+++ b/ash/display/screen_ash.cc |
@@ -160,7 +160,7 @@ display::Display ScreenAsh::GetDisplayNearestPoint( |
// the |point|. This is correct in the only areas that matter, namely in the |
// corners between the physical screens. |
return *display::FindDisplayNearestPoint( |
- GetDisplayManager()->active_display_list(), point); |
+ GetDisplayManager()->active_only_display_list(), point); |
} |
display::Display ScreenAsh::GetDisplayMatching( |
@@ -169,7 +169,7 @@ display::Display ScreenAsh::GetDisplayMatching( |
return GetDisplayNearestPoint(match_rect.origin()); |
const display::Display* matching = |
display::FindDisplayWithBiggestIntersection( |
- GetDisplayManager()->active_display_list(), match_rect); |
+ GetDisplayManager()->active_only_display_list(), match_rect); |
// Fallback to the primary display if there is no matching display. |
return matching ? *matching : GetPrimaryDisplay(); |
} |