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Side by Side Diff: cc/output/gl_renderer.h

Issue 2253823002: cc: Remove all impl-side caps from RendererCapabilitiesImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@delete-renderer-base-class
Patch Set: renderercaps: ennereview Created 4 years, 4 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
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82 void GetFramebufferTexture(unsigned texture_id, 82 void GetFramebufferTexture(unsigned texture_id,
83 const gfx::Rect& device_rect); 83 const gfx::Rect& device_rect);
84 void ReleaseRenderPassTextures(); 84 void ReleaseRenderPassTextures();
85 enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING }; 85 enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING };
86 void PrepareGeometry(BoundGeometry geometry_to_bind); 86 void PrepareGeometry(BoundGeometry geometry_to_bind);
87 void SetStencilEnabled(bool enabled); 87 void SetStencilEnabled(bool enabled);
88 bool stencil_enabled() const { return stencil_shadow_; } 88 bool stencil_enabled() const { return stencil_shadow_; }
89 void SetBlendEnabled(bool enabled); 89 void SetBlendEnabled(bool enabled);
90 bool blend_enabled() const { return blend_shadow_; } 90 bool blend_enabled() const { return blend_shadow_; }
91 91
92 bool CanPartialSwap() override;
92 void BindFramebufferToOutputSurface(DrawingFrame* frame) override; 93 void BindFramebufferToOutputSurface(DrawingFrame* frame) override;
93 bool BindFramebufferToTexture(DrawingFrame* frame, 94 bool BindFramebufferToTexture(DrawingFrame* frame,
94 const ScopedResource* resource) override; 95 const ScopedResource* resource) override;
95 void SetScissorTestRect(const gfx::Rect& scissor_rect) override; 96 void SetScissorTestRect(const gfx::Rect& scissor_rect) override;
96 void PrepareSurfaceForPass(DrawingFrame* frame, 97 void PrepareSurfaceForPass(DrawingFrame* frame,
97 SurfaceInitializationMode initialization_mode, 98 SurfaceInitializationMode initialization_mode,
98 const gfx::Rect& render_pass_scissor) override; 99 const gfx::Rect& render_pass_scissor) override;
99 void DoDrawQuad(DrawingFrame* frame, 100 void DoDrawQuad(DrawingFrame* frame,
100 const class DrawQuad*, 101 const class DrawQuad*,
101 const gfx::QuadF* draw_region) override; 102 const gfx::QuadF* draw_region) override;
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515 516
516 std::unique_ptr<ResourceProvider::ScopedWriteLockGL> 517 std::unique_ptr<ResourceProvider::ScopedWriteLockGL>
517 current_framebuffer_lock_; 518 current_framebuffer_lock_;
518 // This is valid when current_framebuffer_lock_ is not null. 519 // This is valid when current_framebuffer_lock_ is not null.
519 ResourceFormat current_framebuffer_format_; 520 ResourceFormat current_framebuffer_format_;
520 521
521 class SyncQuery; 522 class SyncQuery;
522 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; 523 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_;
523 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; 524 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_;
524 std::unique_ptr<SyncQuery> current_sync_query_; 525 std::unique_ptr<SyncQuery> current_sync_query_;
526 bool use_discard_framebuffer_;
525 bool use_sync_query_; 527 bool use_sync_query_;
526 bool use_blend_equation_advanced_; 528 bool use_blend_equation_advanced_;
527 bool use_blend_equation_advanced_coherent_; 529 bool use_blend_equation_advanced_coherent_;
528 530
529 // Some overlays require that content is copied from a render pass into an 531 // Some overlays require that content is copied from a render pass into an
530 // overlay resource. This means the GLRenderer needs its own ResourcePool. 532 // overlay resource. This means the GLRenderer needs its own ResourcePool.
531 std::unique_ptr<ResourcePool> overlay_resource_pool_; 533 std::unique_ptr<ResourcePool> overlay_resource_pool_;
532 534
533 // If true, draw a green border after compositing a texture quad using GL. 535 // If true, draw a green border after compositing a texture quad using GL.
534 bool gl_composited_texture_quad_border_; 536 bool gl_composited_texture_quad_border_;
535 537
536 // The method FlippedFramebuffer determines whether the framebuffer associated 538 // The method FlippedFramebuffer determines whether the framebuffer associated
537 // with a DrawingFrame is flipped. It makes the assumption that the 539 // with a DrawingFrame is flipped. It makes the assumption that the
538 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is 540 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is
539 // not being used as part of a render pass, setting it here forces 541 // not being used as part of a render pass, setting it here forces
540 // FlippedFramebuffer to return |true|. 542 // FlippedFramebuffer to return |true|.
541 bool force_drawing_frame_framebuffer_unflipped_ = false; 543 bool force_drawing_frame_framebuffer_unflipped_ = false;
542 544
543 BoundGeometry bound_geometry_; 545 BoundGeometry bound_geometry_;
544 ColorLUTCache color_lut_cache_; 546 ColorLUTCache color_lut_cache_;
545 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 547 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
546 }; 548 };
547 549
548 } // namespace cc 550 } // namespace cc
549 551
550 #endif // CC_OUTPUT_GL_RENDERER_H_ 552 #endif // CC_OUTPUT_GL_RENDERER_H_
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