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Side by Side Diff: cc/output/direct_renderer.h

Issue 2253823002: cc: Remove all impl-side caps from RendererCapabilitiesImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@delete-renderer-base-class
Patch Set: renderercaps: ennereview Created 4 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 10
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38 // renderer implementations. "Direct" refers to the fact that it does not 38 // renderer implementations. "Direct" refers to the fact that it does not
39 // delegate rendering to another compositor (see historical DelegatingRenderer 39 // delegate rendering to another compositor (see historical DelegatingRenderer
40 // for reference). 40 // for reference).
41 class CC_EXPORT DirectRenderer { 41 class CC_EXPORT DirectRenderer {
42 public: 42 public:
43 DirectRenderer(const RendererSettings* settings, 43 DirectRenderer(const RendererSettings* settings,
44 OutputSurface* output_surface, 44 OutputSurface* output_surface,
45 ResourceProvider* resource_provider); 45 ResourceProvider* resource_provider);
46 virtual ~DirectRenderer(); 46 virtual ~DirectRenderer();
47 47
48 void Initialize();
49
50 bool use_partial_swap() const { return use_partial_swap_; }
51
48 void SetVisible(bool visible); 52 void SetVisible(bool visible);
49 void DecideRenderPassAllocationsForFrame( 53 void DecideRenderPassAllocationsForFrame(
50 const RenderPassList& render_passes_in_draw_order); 54 const RenderPassList& render_passes_in_draw_order);
51 bool HasAllocatedResourcesForTesting(RenderPassId id) const; 55 bool HasAllocatedResourcesForTesting(RenderPassId id) const;
52 void DrawFrame(RenderPassList* render_passes_in_draw_order, 56 void DrawFrame(RenderPassList* render_passes_in_draw_order,
53 float device_scale_factor, 57 float device_scale_factor,
54 const gfx::ColorSpace& device_color_space, 58 const gfx::ColorSpace& device_color_space,
55 const gfx::Rect& device_viewport_rect, 59 const gfx::Rect& device_viewport_rect,
56 const gfx::Rect& device_clip_rect); 60 const gfx::Rect& device_clip_rect);
57 61
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133 RenderPass* render_pass); 137 RenderPass* render_pass);
134 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 138 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
135 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 139 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
136 140
137 void DoDrawPolygon(const DrawPolygon& poly, 141 void DoDrawPolygon(const DrawPolygon& poly,
138 DrawingFrame* frame, 142 DrawingFrame* frame,
139 const gfx::Rect& render_pass_scissor, 143 const gfx::Rect& render_pass_scissor,
140 bool use_render_pass_scissor); 144 bool use_render_pass_scissor);
141 145
142 // Private interface implemented by subclasses for use by DirectRenderer. 146 // Private interface implemented by subclasses for use by DirectRenderer.
147 virtual bool CanPartialSwap() = 0;
143 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; 148 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
144 virtual bool BindFramebufferToTexture(DrawingFrame* frame, 149 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
145 const ScopedResource* resource) = 0; 150 const ScopedResource* resource) = 0;
146 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; 151 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0;
147 virtual void PrepareSurfaceForPass( 152 virtual void PrepareSurfaceForPass(
148 DrawingFrame* frame, 153 DrawingFrame* frame,
149 SurfaceInitializationMode initialization_mode, 154 SurfaceInitializationMode initialization_mode,
150 const gfx::Rect& render_pass_scissor) = 0; 155 const gfx::Rect& render_pass_scissor) = 0;
151 // |clip_region| is a (possibly null) pointer to a quad in the same 156 // |clip_region| is a (possibly null) pointer to a quad in the same
152 // space as the quad. When non-null only the area of the quad that overlaps 157 // space as the quad. When non-null only the area of the quad that overlaps
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168 virtual void CopyCurrentRenderPassToBitmap( 173 virtual void CopyCurrentRenderPassToBitmap(
169 DrawingFrame* frame, 174 DrawingFrame* frame,
170 std::unique_ptr<CopyOutputRequest> request) = 0; 175 std::unique_ptr<CopyOutputRequest> request) = 0;
171 176
172 const RendererSettings* const settings_; 177 const RendererSettings* const settings_;
173 OutputSurface* const output_surface_; 178 OutputSurface* const output_surface_;
174 ResourceProvider* const resource_provider_; 179 ResourceProvider* const resource_provider_;
175 // This can be replaced by test implementations. 180 // This can be replaced by test implementations.
176 std::unique_ptr<OverlayProcessor> overlay_processor_; 181 std::unique_ptr<OverlayProcessor> overlay_processor_;
177 182
183 // Whether it's valid to SwapBuffers with an empty rect. Trivially true when
184 // using partial swap.
185 bool allow_empty_swap_;
186 // Whether partial swap can be used.
187 bool use_partial_swap_;
188
178 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. 189 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill.
179 std::unordered_map<RenderPassId, 190 std::unordered_map<RenderPassId,
180 std::unique_ptr<ScopedResource>, 191 std::unique_ptr<ScopedResource>,
181 RenderPassIdHash> 192 RenderPassIdHash>
182 render_pass_textures_; 193 render_pass_textures_;
183 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash> 194 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash>
184 render_pass_bypass_quads_; 195 render_pass_bypass_quads_;
185 196
186 bool visible_; 197 bool visible_;
187 198
188 // For use in coordinate conversion, this stores the output rect, viewport 199 // For use in coordinate conversion, this stores the output rect, viewport
189 // rect (= unflipped version of glViewport rect), the size of target 200 // rect (= unflipped version of glViewport rect), the size of target
190 // framebuffer, and the current window space viewport. During a draw, this 201 // framebuffer, and the current window space viewport. During a draw, this
191 // stores the values for the current render pass; in between draws, they 202 // stores the values for the current render pass; in between draws, they
192 // retain the values for the root render pass of the last draw. 203 // retain the values for the root render pass of the last draw.
193 gfx::Rect current_draw_rect_; 204 gfx::Rect current_draw_rect_;
194 gfx::Rect current_viewport_rect_; 205 gfx::Rect current_viewport_rect_;
195 gfx::Size current_surface_size_; 206 gfx::Size current_surface_size_;
196 gfx::Rect current_window_space_viewport_; 207 gfx::Rect current_window_space_viewport_;
197 208
198 private: 209 private:
210 bool initialized_ = false;
199 gfx::Size enlarge_pass_texture_amount_; 211 gfx::Size enlarge_pass_texture_amount_;
200 212
201 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 213 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
202 }; 214 };
203 215
204 } // namespace cc 216 } // namespace cc
205 217
206 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 218 #endif // CC_OUTPUT_DIRECT_RENDERER_H_
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