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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 32 # 2.0.1 OR LATER | 32 # 2.0.1 OR LATER |
| 33 # Too slow (take about one hour to run) | 33 # Too slow (take about one hour to run) |
| 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) | 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |
| 35 | 35 |
| 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) | 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
| 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', | 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', |
| 38 ['linux'], bug=483282) | 38 ['linux'], bug=483282) |
| 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) | 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) |
| 40 | 40 |
| 41 # All platforms. | 41 # All platforms. |
| 42 self.Fail('conformance/glsl/bugs/' + | |
| 43 'invariant-does-not-leak-across-shaders.html', | |
| 44 bug=634813) | |
| 45 | |
| 46 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) | 42 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
| 47 | 43 |
| 48 # All platforms with AMD GPU. | 44 # All platforms with AMD GPU. |
| 49 self.Fail('deqp/functional/gles3/multisample.html', | 45 self.Fail('deqp/functional/gles3/multisample.html', |
| 50 ['amd'], bug=617290) | 46 ['amd'], bug=617290) |
| 51 | 47 |
| 52 # Windows only. | 48 # Windows only. |
| 53 | 49 |
| 54 # This should be fixed in the latest driver. | 50 # This should be fixed in the latest driver. |
| 55 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | 51 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
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| 198 self.Fail('conformance2/extensions/ext-color-buffer-float.html', | 194 self.Fail('conformance2/extensions/ext-color-buffer-float.html', |
| 199 ['mac'], bug=633022) | 195 ['mac'], bug=633022) |
| 200 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 196 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
| 201 ['mac'], bug=617820) | 197 ['mac'], bug=617820) |
| 202 self.Fail('deqp/functional/gles3/fbocompleteness.html', | 198 self.Fail('deqp/functional/gles3/fbocompleteness.html', |
| 203 ['mac'], bug=630800) | 199 ['mac'], bug=630800) |
| 204 # self.Fail('deqp/functional/gles3/fbocompleteness.html', | 200 # self.Fail('deqp/functional/gles3/fbocompleteness.html', |
| 205 # ['mac', ('nvidia', 0xfe9)], bug=616562) | 201 # ['mac', ('nvidia', 0xfe9)], bug=616562) |
| 206 self.Fail('deqp/data/gles3/shaders/linkage.html', | 202 self.Fail('deqp/data/gles3/shaders/linkage.html', |
| 207 ['mac'], bug=601821) | 203 ['mac'], bug=601821) |
| 208 self.Fail('conformance2/programs/gl-get-frag-data-location.html', | |
| 209 ['mac'], bug=638340) | |
| 210 | 204 |
| 211 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 205 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
| 212 # GPU-specific expectations aren't working properly. | 206 # GPU-specific expectations aren't working properly. |
| 213 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', | 207 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', |
| 214 ['mac'], bug=619264) | 208 ['mac'], bug=619264) |
| 215 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', | 209 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', |
| 216 ['mac'], bug=618464) | 210 ['mac'], bug=618464) |
| 217 | 211 |
| 218 self.Fail('deqp/data/gles3/shaders/qualification_order.html', | 212 self.Fail('deqp/data/gles3/shaders/qualification_order.html', |
| 219 ['mac'], bug=483282) | 213 ['mac'], bug=483282) |
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| 905 # self.Fail(page_name, | 899 # self.Fail(page_name, |
| 906 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 900 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 907 # self.Fail(page_name, | 901 # self.Fail(page_name, |
| 908 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 902 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 909 | 903 |
| 910 # Conflicts if between a generic os condition and a specific version | 904 # Conflicts if between a generic os condition and a specific version |
| 911 # self.Fail(page_name, | 905 # self.Fail(page_name, |
| 912 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 906 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 913 # self.Fail(page_name, | 907 # self.Fail(page_name, |
| 914 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 908 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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