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Issue 2253783002: Update WebGL conformance test expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: update Created 4 years, 4 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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32 # 2.0.1 OR LATER 32 # 2.0.1 OR LATER
33 # Too slow (take about one hour to run) 33 # Too slow (take about one hour to run)
34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) 34 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
35 35
36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) 36 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', 37 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
38 ['linux'], bug=483282) 38 ['linux'], bug=483282)
39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519) 39 self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', bug=634519)
40 40
41 # All platforms. 41 # All platforms.
42 self.Fail('conformance/glsl/bugs/' +
43 'invariant-does-not-leak-across-shaders.html',
44 bug=634813)
45
46 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) 42 self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
47 43
48 # All platforms with AMD GPU. 44 # All platforms with AMD GPU.
49 self.Fail('deqp/functional/gles3/multisample.html', 45 self.Fail('deqp/functional/gles3/multisample.html',
50 ['amd'], bug=617290) 46 ['amd'], bug=617290)
51 47
52 # Windows only. 48 # Windows only.
53 49
54 # This should be fixed in the latest driver. 50 # This should be fixed in the latest driver.
55 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', 51 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
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198 self.Fail('conformance2/extensions/ext-color-buffer-float.html', 194 self.Fail('conformance2/extensions/ext-color-buffer-float.html',
199 ['mac'], bug=633022) 195 ['mac'], bug=633022)
200 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 196 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
201 ['mac'], bug=617820) 197 ['mac'], bug=617820)
202 self.Fail('deqp/functional/gles3/fbocompleteness.html', 198 self.Fail('deqp/functional/gles3/fbocompleteness.html',
203 ['mac'], bug=630800) 199 ['mac'], bug=630800)
204 # self.Fail('deqp/functional/gles3/fbocompleteness.html', 200 # self.Fail('deqp/functional/gles3/fbocompleteness.html',
205 # ['mac', ('nvidia', 0xfe9)], bug=616562) 201 # ['mac', ('nvidia', 0xfe9)], bug=616562)
206 self.Fail('deqp/data/gles3/shaders/linkage.html', 202 self.Fail('deqp/data/gles3/shaders/linkage.html',
207 ['mac'], bug=601821) 203 ['mac'], bug=601821)
208 self.Fail('conformance2/programs/gl-get-frag-data-location.html',
209 ['mac'], bug=638340)
210 204
211 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the 205 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
212 # GPU-specific expectations aren't working properly. 206 # GPU-specific expectations aren't working properly.
213 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', 207 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
214 ['mac'], bug=619264) 208 ['mac'], bug=619264)
215 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', 209 self.Fail('deqp/functional/gles3/uniformbuffers/random.html',
216 ['mac'], bug=618464) 210 ['mac'], bug=618464)
217 211
218 self.Fail('deqp/data/gles3/shaders/qualification_order.html', 212 self.Fail('deqp/data/gles3/shaders/qualification_order.html',
219 ['mac'], bug=483282) 213 ['mac'], bug=483282)
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905 # self.Fail(page_name, 899 # self.Fail(page_name,
906 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 900 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
907 # self.Fail(page_name, 901 # self.Fail(page_name,
908 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 902 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
909 903
910 # Conflicts if between a generic os condition and a specific version 904 # Conflicts if between a generic os condition and a specific version
911 # self.Fail(page_name, 905 # self.Fail(page_name,
912 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 906 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
913 # self.Fail(page_name, 907 # self.Fail(page_name,
914 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 908 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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