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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 
| 6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ | 
| 7 | 7 | 
| 8 #include <memory> | 8 #include <memory> | 
| 9 | 9 | 
| 10 // Clients of this interface shouldn't depend on lots of compiler internals. | 10 // Clients of this interface shouldn't depend on lots of compiler internals. | 
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| 232 | 232 | 
| 233   Node* MaskShiftCount32(Node* node); | 233   Node* MaskShiftCount32(Node* node); | 
| 234   Node* MaskShiftCount64(Node* node); | 234   Node* MaskShiftCount64(Node* node); | 
| 235 | 235 | 
| 236   Node* BuildCCall(MachineSignature* sig, Node** args); | 236   Node* BuildCCall(MachineSignature* sig, Node** args); | 
| 237   Node* BuildWasmCall(wasm::FunctionSig* sig, Node** args, | 237   Node* BuildWasmCall(wasm::FunctionSig* sig, Node** args, | 
| 238                       wasm::WasmCodePosition position); | 238                       wasm::WasmCodePosition position); | 
| 239 | 239 | 
| 240   Node* BuildF32CopySign(Node* left, Node* right); | 240   Node* BuildF32CopySign(Node* left, Node* right); | 
| 241   Node* BuildF64CopySign(Node* left, Node* right); | 241   Node* BuildF64CopySign(Node* left, Node* right); | 
| 242   Node* BuildF32Min(Node* left, Node* right); |  | 
| 243   Node* BuildF32Max(Node* left, Node* right); |  | 
| 244   Node* BuildI32SConvertF32(Node* input, wasm::WasmCodePosition position); | 242   Node* BuildI32SConvertF32(Node* input, wasm::WasmCodePosition position); | 
| 245   Node* BuildI32SConvertF64(Node* input, wasm::WasmCodePosition position); | 243   Node* BuildI32SConvertF64(Node* input, wasm::WasmCodePosition position); | 
| 246   Node* BuildI32UConvertF32(Node* input, wasm::WasmCodePosition position); | 244   Node* BuildI32UConvertF32(Node* input, wasm::WasmCodePosition position); | 
| 247   Node* BuildI32UConvertF64(Node* input, wasm::WasmCodePosition position); | 245   Node* BuildI32UConvertF64(Node* input, wasm::WasmCodePosition position); | 
| 248   Node* BuildI32Ctz(Node* input); | 246   Node* BuildI32Ctz(Node* input); | 
| 249   Node* BuildI32Popcnt(Node* input); | 247   Node* BuildI32Popcnt(Node* input); | 
| 250   Node* BuildI64Ctz(Node* input); | 248   Node* BuildI64Ctz(Node* input); | 
| 251   Node* BuildI64Popcnt(Node* input); | 249   Node* BuildI64Popcnt(Node* input); | 
| 252   Node* BuildBitCountingCall(Node* input, ExternalReference ref, | 250   Node* BuildBitCountingCall(Node* input, ExternalReference ref, | 
| 253                              MachineRepresentation input_type); | 251                              MachineRepresentation input_type); | 
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| 335     Node** buf = Buffer(new_count); | 333     Node** buf = Buffer(new_count); | 
| 336     if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 334     if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 
| 337     return buf; | 335     return buf; | 
| 338   } | 336   } | 
| 339 }; | 337 }; | 
| 340 }  // namespace compiler | 338 }  // namespace compiler | 
| 341 }  // namespace internal | 339 }  // namespace internal | 
| 342 }  // namespace v8 | 340 }  // namespace v8 | 
| 343 | 341 | 
| 344 #endif  // V8_COMPILER_WASM_COMPILER_H_ | 342 #endif  // V8_COMPILER_WASM_COMPILER_H_ | 
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