DescriptionRevert of Use a custom Struct for stack trace storage (patchset #4 id:60001 of https://codereview.chromium.org/2230953002/ )
Reason for revert:
Performance regressions in Gameboy, Life, CodeLoad and others. See crbug.com/638210.
Original issue's description:
> Refactor data structures for simple stack traces
>
> Simple stack traces are captured through Isolate::CaptureSimpleStackTrace.
> Captured frames are stored in a FixedArray, which in turn is stored as a
> property (using a private symbol) on the error object itself. Actual formatting
> of the textual stack trace is done lazily when the user reads the stack
> property of the error object.
>
> This would involve many conversions back and forth between index-encoded raw
> data (receiver, function, offset and code), JS CallSite objects, and C++
> CallSite objects.
>
> This commit refactors the C++ CallSite class into a Struct class called
> StackTraceFrame, which is the new single point of truth frame information.
> Isolate::CaptureSimpleStackTrace stores an array of StackTraceFrames, and JS
> CallSite objects (now created only when the user specifies custom stack trace
> formatting through Error.prepareStackTrace) internally only store a reference
> to a StackTraceFrame.
>
> BUG=
>
> Committed: https://crrev.com/b4c1aefb9c369f1a33a6ca94a5de9b06ea4bf5c4
> Cr-Commit-Position: refs/heads/master@{#38645}
TBR=yangguo@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=
Committed: https://crrev.com/6b7493a4d801af44e0f02c30b7e34cf9beb5ad1e
Cr-Commit-Position: refs/heads/master@{#38700}
Patch Set 1 #
Messages
Total messages: 6 (2 generated)
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