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Side by Side Diff: cc/output/gl_renderer.h

Issue 2252163003: Update Context Client Visibility to use Scoped Pattern (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix webview Created 4 years, 3 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/color_lut_cache.h" 14 #include "cc/output/color_lut_cache.h"
15 #include "cc/output/direct_renderer.h" 15 #include "cc/output/direct_renderer.h"
16 #include "cc/output/gl_renderer_draw_cache.h" 16 #include "cc/output/gl_renderer_draw_cache.h"
17 #include "cc/output/program_binding.h" 17 #include "cc/output/program_binding.h"
18 #include "cc/output/renderer_capabilities_impl.h" 18 #include "cc/output/renderer_capabilities_impl.h"
19 #include "cc/quads/debug_border_draw_quad.h" 19 #include "cc/quads/debug_border_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h" 20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/solid_color_draw_quad.h" 21 #include "cc/quads/solid_color_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h" 22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/quads/yuv_video_draw_quad.h" 23 #include "cc/quads/yuv_video_draw_quad.h"
24 #include "gpu/command_buffer/client/context_support.h"
24 #include "ui/gfx/geometry/quad_f.h" 25 #include "ui/gfx/geometry/quad_f.h"
25 26
26 class SkBitmap; 27 class SkBitmap;
27 28
28 namespace gpu { 29 namespace gpu {
29 namespace gles2 { 30 namespace gles2 {
30 class GLES2Interface; 31 class GLES2Interface;
31 } 32 }
32 } 33 }
33 34
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262 const CALayerOverlay* ca_layer_overlay, 263 const CALayerOverlay* ca_layer_overlay,
263 Resource** resource, 264 Resource** resource,
264 DrawingFrame* frame, 265 DrawingFrame* frame,
265 gfx::RectF* new_bounds); 266 gfx::RectF* new_bounds);
266 267
267 // Schedules the |ca_layer_overlay|, which is guaranteed to have a non-null 268 // Schedules the |ca_layer_overlay|, which is guaranteed to have a non-null
268 // |rpdq| parameter. 269 // |rpdq| parameter.
269 void ScheduleRenderPassDrawQuad(const CALayerOverlay* ca_layer_overlay, 270 void ScheduleRenderPassDrawQuad(const CALayerOverlay* ca_layer_overlay,
270 DrawingFrame* external_frame); 271 DrawingFrame* external_frame);
271 272
273 void UpdateVisibilityForContextProvider(bool is_visible);
274
272 using OverlayResourceLock = 275 using OverlayResourceLock =
273 std::unique_ptr<ResourceProvider::ScopedReadLockGL>; 276 std::unique_ptr<ResourceProvider::ScopedReadLockGL>;
274 using OverlayResourceLockList = std::vector<OverlayResourceLock>; 277 using OverlayResourceLockList = std::vector<OverlayResourceLock>;
275 278
276 // Resources that have been sent to the GPU process, but not yet swapped. 279 // Resources that have been sent to the GPU process, but not yet swapped.
277 OverlayResourceLockList pending_overlay_resources_; 280 OverlayResourceLockList pending_overlay_resources_;
278 281
279 // Resources that should be shortly swapped by the GPU process. 282 // Resources that should be shortly swapped by the GPU process.
280 std::deque<OverlayResourceLockList> swapping_overlay_resources_; 283 std::deque<OverlayResourceLockList> swapping_overlay_resources_;
281 284
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537 540
538 // The method FlippedFramebuffer determines whether the framebuffer associated 541 // The method FlippedFramebuffer determines whether the framebuffer associated
539 // with a DrawingFrame is flipped. It makes the assumption that the 542 // with a DrawingFrame is flipped. It makes the assumption that the
540 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is 543 // DrawingFrame is being used as part of a render pass. If a DrawingFrame is
541 // not being used as part of a render pass, setting it here forces 544 // not being used as part of a render pass, setting it here forces
542 // FlippedFramebuffer to return |true|. 545 // FlippedFramebuffer to return |true|.
543 bool force_drawing_frame_framebuffer_unflipped_ = false; 546 bool force_drawing_frame_framebuffer_unflipped_ = false;
544 547
545 BoundGeometry bound_geometry_; 548 BoundGeometry bound_geometry_;
546 ColorLUTCache color_lut_cache_; 549 ColorLUTCache color_lut_cache_;
550
551 std::unique_ptr<gpu::ContextSupport::ScopedVisibility>
552 context_client_visibility_;
547 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 553 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
548 }; 554 };
549 555
550 } // namespace cc 556 } // namespace cc
551 557
552 #endif // CC_OUTPUT_GL_RENDERER_H_ 558 #endif // CC_OUTPUT_GL_RENDERER_H_
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