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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Determines whether a certain driver bug exists in the current system. | 5 // Determines whether a certain driver bug exists in the current system. |
6 // The format of a valid gpu_driver_bug_list.json file is defined in | 6 // The format of a valid gpu_driver_bug_list.json file is defined in |
7 // <gpu/config/gpu_control_list_format.txt>. | 7 // <gpu/config/gpu_control_list_format.txt>. |
8 // The supported "features" can be found in | 8 // The supported "features" can be found in |
9 // <gpu/config/gpu_driver_bug_workaround_type.h>. | 9 // <gpu/config/gpu_driver_bug_workaround_type.h>. |
10 | 10 |
11 #include "gpu/config/gpu_control_list_jsons.h" | 11 #include "gpu/config/gpu_control_list_jsons.h" |
12 | 12 |
13 #define LONG_STRING_CONST(...) #__VA_ARGS__ | 13 #define LONG_STRING_CONST(...) #__VA_ARGS__ |
14 | 14 |
15 namespace gpu { | 15 namespace gpu { |
16 | 16 |
17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( | 17 const char kGpuDriverBugListJson[] = LONG_STRING_CONST( |
18 | 18 |
19 { | 19 { |
20 "name": "gpu driver bug list", | 20 "name": "gpu driver bug list", |
21 // Please update the version number whenever you change this file. | 21 // Please update the version number whenever you change this file. |
22 "version": "8.83", | 22 "version": "8.84", |
23 "entries": [ | 23 "entries": [ |
24 { | 24 { |
25 "id": 1, | 25 "id": 1, |
26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", | 26 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", |
27 "os": { | 27 "os": { |
28 "type": "android" | 28 "type": "android" |
29 }, | 29 }, |
30 "gl_vendor": "Imagination.*", | 30 "gl_vendor": "Imagination.*", |
31 "features": [ | 31 "features": [ |
32 "use_client_side_arrays_for_stream_buffers" | 32 "use_client_side_arrays_for_stream_buffers" |
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1903 { | 1903 { |
1904 "id": 177, | 1904 "id": 177, |
1905 "description": "glGetFragData{Location|Index} works incorrectly on Max", | 1905 "description": "glGetFragData{Location|Index} works incorrectly on Max", |
1906 "cr_bugs": [638340], | 1906 "cr_bugs": [638340], |
1907 "os": { | 1907 "os": { |
1908 "type": "macosx" | 1908 "type": "macosx" |
1909 }, | 1909 }, |
1910 "features": [ | 1910 "features": [ |
1911 "get_frag_data_info_bug" | 1911 "get_frag_data_info_bug" |
1912 ] | 1912 ] |
1913 }, | |
1914 { | |
1915 "id": 178, | |
1916 "description": "glResumeTransformFeedback works incorrectly on Intel GPUs" , | |
1917 "cr_bugs": [638514], | |
1918 "os": { | |
1919 "type": "macosx" | |
1920 }, | |
1921 "vendor_id": "0x8086", | |
1922 "features": [ | |
1923 "use_transform_feedback_temp_unbind" | |
Ken Russell (switch to Gerrit)
2016/08/19 00:13:36
How about "rebind_before_resume_transform_feedback
jchen10
2016/08/19 01:34:43
Or "rebind_transform_feedback_before_resume"?
Ken Russell (switch to Gerrit)
2016/08/19 01:39:25
Sounds fine.
| |
1924 ] | |
1913 } | 1925 } |
1914 ] | 1926 ] |
1915 } | 1927 } |
1916 | 1928 |
1917 ); // LONG_STRING_CONST macro | 1929 ); // LONG_STRING_CONST macro |
1918 | 1930 |
1919 } // namespace gpu | 1931 } // namespace gpu |
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