Index: remoting/android/java/src/org/chromium/chromoting/cardboard/ShaderHelper.java |
diff --git a/remoting/android/java/src/org/chromium/chromoting/cardboard/ShaderHelper.java b/remoting/android/java/src/org/chromium/chromoting/cardboard/ShaderHelper.java |
deleted file mode 100644 |
index bc82c3c6af7f04ff3269ad2b074b420f9e422a0f..0000000000000000000000000000000000000000 |
--- a/remoting/android/java/src/org/chromium/chromoting/cardboard/ShaderHelper.java |
+++ /dev/null |
@@ -1,104 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-package org.chromium.chromoting.cardboard; |
- |
-import android.opengl.GLES20; |
- |
-import org.chromium.base.Log; |
- |
-/** |
- * Helper class for working with OpenGL shaders and programs. |
- */ |
-public class ShaderHelper { |
- private static final String TAG = "Cardboard"; |
- |
- /** |
- * Compile a shader. |
- * |
- * @param shaderType The shader type. |
- * @param shaderSource The shader source code. |
- * @return An OpenGL handle to the shader. |
- */ |
- public static int compileShader(int shaderType, String shaderSource) { |
- int shaderHandle = GLES20.glCreateShader(shaderType); |
- |
- if (shaderHandle != 0) { |
- // Pass in the shader source. |
- GLES20.glShaderSource(shaderHandle, shaderSource); |
- |
- // Compile the shader. |
- GLES20.glCompileShader(shaderHandle); |
- |
- // Get the compilation status. |
- int[] compileStatus = new int[1]; |
- GLES20.glGetShaderiv(shaderHandle, GLES20.GL_COMPILE_STATUS, compileStatus, 0); |
- |
- // If the compilation failed, delete the shader. |
- if (compileStatus[0] == 0) { |
- Log.e(TAG, "Error compiling shader: %s", GLES20.glGetShaderInfoLog(shaderHandle)); |
- GLES20.glDeleteShader(shaderHandle); |
- shaderHandle = 0; |
- } |
- } |
- |
- if (shaderHandle == 0) { |
- // TODO(shichengfeng): Handle Exception gracefully. |
- throw new RuntimeException("Error creating shader."); |
- } |
- |
- return shaderHandle; |
- } |
- |
- /** |
- * Compile and link a program. |
- * |
- * @param vertexShaderHandle An OpenGL handle to an already-compiled vertex shader. |
- * @param fragmentShaderHandle An OpenGL handle to an already-compiled fragment shader. |
- * @param attributes Attributes that need to be bound to the program. |
- * @return An OpenGL handle to the program. |
- */ |
- public static int createAndLinkProgram(int vertexShaderHandle, |
- int fragmentShaderHandle, String[] attributes) { |
- int programHandle = GLES20.glCreateProgram(); |
- |
- if (programHandle != 0) { |
- // Bind the vertex shader to the program. |
- GLES20.glAttachShader(programHandle, vertexShaderHandle); |
- |
- // Bind the fragment shader to the program. |
- GLES20.glAttachShader(programHandle, fragmentShaderHandle); |
- |
- // Bind attributes |
- if (attributes != null) { |
- int size = attributes.length; |
- for (int i = 0; i < size; i++) { |
- GLES20.glBindAttribLocation(programHandle, i, attributes[i]); |
- } |
- } |
- |
- // Link the two shaders together into a program. |
- GLES20.glLinkProgram(programHandle); |
- |
- // Get the link status. |
- int[] linkStatus = new int[1]; |
- GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); |
- |
- // If the link failed, delete the program. |
- if (linkStatus[0] == 0) { |
- Log.e(TAG, "Error compiling program: %s", |
- GLES20.glGetProgramInfoLog(programHandle)); |
- GLES20.glDeleteProgram(programHandle); |
- programHandle = 0; |
- } |
- } |
- |
- if (programHandle == 0) { |
- // TODO(shichengfeng): Handle Exception gracefully. |
- throw new RuntimeException("Error creating program."); |
- } |
- |
- return programHandle; |
- } |
-} |