Index: remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java |
diff --git a/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java b/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java |
deleted file mode 100644 |
index 332e9c5441c5997def29c34a3cd1a4bebd6dd62b..0000000000000000000000000000000000000000 |
--- a/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java |
+++ /dev/null |
@@ -1,181 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-package org.chromium.chromoting.cardboard; |
- |
-import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer; |
-import static org.chromium.chromoting.cardboard.CardboardUtil.makeRectangularTextureBuffer; |
- |
-import android.content.Context; |
-import android.graphics.Bitmap; |
-import android.graphics.BitmapFactory; |
-import android.graphics.PointF; |
-import android.graphics.RectF; |
-import android.opengl.GLES20; |
- |
-import org.chromium.chromoting.cardboard.MenuBar.MenuItemType; |
- |
-import java.nio.FloatBuffer; |
- |
-/** |
- * Cardboard activity menu item representing a corresponding function. |
- */ |
-public class MenuItem { |
- private static final String VERTEX_SHADER = |
- "uniform mat4 u_CombinedMatrix;" |
- + "attribute vec4 a_Position;" |
- + "attribute vec2 a_TexCoordinate;" |
- + "varying vec2 v_TexCoordinate;" |
- + "attribute float a_selected;" |
- + "varying float v_selected;" |
- + "void main() {" |
- + " v_selected = a_selected;" |
- + " v_TexCoordinate = a_TexCoordinate;" |
- + " gl_Position = u_CombinedMatrix * a_Position;" |
- + "}"; |
- |
- private static final String FRAGMENT_SHADER = |
- "precision mediump float;" |
- + "uniform sampler2D u_Texture;" |
- + "varying vec2 v_TexCoordinate;" |
- + "varying float v_selected;" |
- + "void main() {" |
- + " vec4 texture = texture2D(u_Texture, v_TexCoordinate);" |
- + " if (v_selected > 0.5) {" |
- + " gl_FragColor = vec4(texture.r + 0.5, texture.g + 0.5," |
- + " texture.b + 0.5, texture.a);" |
- + " } else {" |
- + " gl_FragColor = texture;" |
- + " }" |
- + "}"; |
- |
- private static final FloatBuffer TEXTURE_COORDINATES = makeRectangularTextureBuffer( |
- 0.0f, 1.0f, 0.0f, 1.0f); |
- |
- private static final int POSITION_COORDINATE_DATA_SIZE = 3; |
- private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; |
- |
- // Number of vertices passed to glDrawArrays(). |
- private static final int VERTICES_NUMBER = 6; |
- |
- private final FloatBuffer mPositionCoordinates; |
- |
- private int mVertexShaderHandle; |
- private int mFragmentShaderHandle; |
- private int mProgramHandle; |
- private int mCombinedMatrixHandle; |
- private int mTextureUniformHandle; |
- private int mPositionHandle; |
- private int mTextureDataHandle; |
- private int mTextureCoordinateHandle; |
- private int mItemSelectedHandle; |
- |
- private MenuItemType mType; |
- |
- private RectF mRect; |
- |
- public MenuItem(Context context, MenuItemType type, RectF rect) { |
- mType = type; |
- mRect = new RectF(rect); |
- float halfHeight = mRect.height() / 2; |
- float halfWidth = mRect.width() / 2; |
- mPositionCoordinates = makeFloatBuffer(new float[] { |
- // Desktop model coordinates. |
- -halfWidth, halfHeight, 0.0f, |
- -halfWidth, -halfHeight, 0.0f, |
- halfWidth, halfHeight, 0.0f, |
- -halfWidth, -halfHeight, 0.0f, |
- halfWidth, -halfHeight, 0.0f, |
- halfWidth, halfHeight, 0.0f |
- }); |
- |
- mVertexShaderHandle = |
- ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER); |
- mFragmentShaderHandle = |
- ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER); |
- mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, |
- mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordinate", |
- "a_selected", "u_CombinedMatrix", "u_Texture"}); |
- |
- mCombinedMatrixHandle = |
- GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix"); |
- mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture"); |
- mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); |
- mItemSelectedHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_selected"); |
- mTextureDataHandle = TextureHelper.createTextureHandle(); |
- mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate"); |
- |
- Bitmap texture = BitmapFactory.decodeResource(context.getResources(), |
- type.resourceId()); |
- TextureHelper.linkTexture(mTextureDataHandle, texture); |
- texture.recycle(); |
- } |
- |
- /** |
- * Return the type of this menu item. |
- */ |
- public MenuItemType getType() { |
- return mType; |
- } |
- |
- /** |
- * Return the position of the center of this menu item. |
- */ |
- public PointF getPosition() { |
- return new PointF(mRect.centerX(), mRect.centerY()); |
- } |
- |
- /** |
- * Return true if the point is inside this menu item. |
- */ |
- public boolean contains(PointF point) { |
- return mRect.contains(point.x, point.y); |
- } |
- |
- /** |
- * Draw menu item according to the given model view projection matrix. |
- */ |
- public void draw(float[] combinedMatrix, boolean selected) { |
- GLES20.glUseProgram(mProgramHandle); |
- |
- // Pass in model view project matrix. |
- GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, combinedMatrix, 0); |
- |
- // Pass in whether the item is selected |
- GLES20.glVertexAttrib1f(mItemSelectedHandle, selected ? 1.0f : 0.0f); |
- |
- // Pass in model position. |
- GLES20.glVertexAttribPointer(mPositionHandle, POSITION_COORDINATE_DATA_SIZE, |
- GLES20.GL_FLOAT, false, 0, mPositionCoordinates); |
- GLES20.glEnableVertexAttribArray(mPositionHandle); |
- |
- // Pass in texture coordinate. |
- GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINATE_DATA_SIZE, |
- GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES); |
- GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle); |
- |
- // Enable the transparent background. |
- GLES20.glEnable(GLES20.GL_BLEND); |
- GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA); |
- |
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle); |
- GLES20.glUniform1i(mTextureUniformHandle, 0); |
- |
- GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER); |
- |
- GLES20.glDisable(GLES20.GL_BLEND); |
- GLES20.glDisableVertexAttribArray(mPositionHandle); |
- GLES20.glDisableVertexAttribArray(mTextureCoordinateHandle); |
- } |
- |
- /* |
- * Clean menu item related opengl data. |
- */ |
- public void clean() { |
- GLES20.glDeleteShader(mVertexShaderHandle); |
- GLES20.glDeleteShader(mFragmentShaderHandle); |
- GLES20.glDeleteTextures(1, new int[]{mTextureDataHandle}, 0); |
- } |
-} |