| Index: remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java
|
| diff --git a/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java b/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java
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| deleted file mode 100644
|
| index 332e9c5441c5997def29c34a3cd1a4bebd6dd62b..0000000000000000000000000000000000000000
|
| --- a/remoting/android/java/src/org/chromium/chromoting/cardboard/MenuItem.java
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| +++ /dev/null
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| @@ -1,181 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -package org.chromium.chromoting.cardboard;
|
| -
|
| -import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer;
|
| -import static org.chromium.chromoting.cardboard.CardboardUtil.makeRectangularTextureBuffer;
|
| -
|
| -import android.content.Context;
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| -import android.graphics.Bitmap;
|
| -import android.graphics.BitmapFactory;
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| -import android.graphics.PointF;
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| -import android.graphics.RectF;
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| -import android.opengl.GLES20;
|
| -
|
| -import org.chromium.chromoting.cardboard.MenuBar.MenuItemType;
|
| -
|
| -import java.nio.FloatBuffer;
|
| -
|
| -/**
|
| - * Cardboard activity menu item representing a corresponding function.
|
| - */
|
| -public class MenuItem {
|
| - private static final String VERTEX_SHADER =
|
| - "uniform mat4 u_CombinedMatrix;"
|
| - + "attribute vec4 a_Position;"
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| - + "attribute vec2 a_TexCoordinate;"
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| - + "varying vec2 v_TexCoordinate;"
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| - + "attribute float a_selected;"
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| - + "varying float v_selected;"
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| - + "void main() {"
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| - + " v_selected = a_selected;"
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| - + " v_TexCoordinate = a_TexCoordinate;"
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| - + " gl_Position = u_CombinedMatrix * a_Position;"
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| - + "}";
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| -
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| - private static final String FRAGMENT_SHADER =
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| - "precision mediump float;"
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| - + "uniform sampler2D u_Texture;"
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| - + "varying vec2 v_TexCoordinate;"
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| - + "varying float v_selected;"
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| - + "void main() {"
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| - + " vec4 texture = texture2D(u_Texture, v_TexCoordinate);"
|
| - + " if (v_selected > 0.5) {"
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| - + " gl_FragColor = vec4(texture.r + 0.5, texture.g + 0.5,"
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| - + " texture.b + 0.5, texture.a);"
|
| - + " } else {"
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| - + " gl_FragColor = texture;"
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| - + " }"
|
| - + "}";
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| -
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| - private static final FloatBuffer TEXTURE_COORDINATES = makeRectangularTextureBuffer(
|
| - 0.0f, 1.0f, 0.0f, 1.0f);
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| -
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| - private static final int POSITION_COORDINATE_DATA_SIZE = 3;
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| - private static final int TEXTURE_COORDINATE_DATA_SIZE = 2;
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| -
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| - // Number of vertices passed to glDrawArrays().
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| - private static final int VERTICES_NUMBER = 6;
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| -
|
| - private final FloatBuffer mPositionCoordinates;
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| -
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| - private int mVertexShaderHandle;
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| - private int mFragmentShaderHandle;
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| - private int mProgramHandle;
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| - private int mCombinedMatrixHandle;
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| - private int mTextureUniformHandle;
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| - private int mPositionHandle;
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| - private int mTextureDataHandle;
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| - private int mTextureCoordinateHandle;
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| - private int mItemSelectedHandle;
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| -
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| - private MenuItemType mType;
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| -
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| - private RectF mRect;
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| -
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| - public MenuItem(Context context, MenuItemType type, RectF rect) {
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| - mType = type;
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| - mRect = new RectF(rect);
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| - float halfHeight = mRect.height() / 2;
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| - float halfWidth = mRect.width() / 2;
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| - mPositionCoordinates = makeFloatBuffer(new float[] {
|
| - // Desktop model coordinates.
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| - -halfWidth, halfHeight, 0.0f,
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| - -halfWidth, -halfHeight, 0.0f,
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| - halfWidth, halfHeight, 0.0f,
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| - -halfWidth, -halfHeight, 0.0f,
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| - halfWidth, -halfHeight, 0.0f,
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| - halfWidth, halfHeight, 0.0f
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| - });
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| -
|
| - mVertexShaderHandle =
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| - ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER);
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| - mFragmentShaderHandle =
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| - ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
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| - mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle,
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| - mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordinate",
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| - "a_selected", "u_CombinedMatrix", "u_Texture"});
|
| -
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| - mCombinedMatrixHandle =
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| - GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix");
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| - mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
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| - mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
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| - mItemSelectedHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_selected");
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| - mTextureDataHandle = TextureHelper.createTextureHandle();
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| - mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate");
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| -
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| - Bitmap texture = BitmapFactory.decodeResource(context.getResources(),
|
| - type.resourceId());
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| - TextureHelper.linkTexture(mTextureDataHandle, texture);
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| - texture.recycle();
|
| - }
|
| -
|
| - /**
|
| - * Return the type of this menu item.
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| - */
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| - public MenuItemType getType() {
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| - return mType;
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| - }
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| -
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| - /**
|
| - * Return the position of the center of this menu item.
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| - */
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| - public PointF getPosition() {
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| - return new PointF(mRect.centerX(), mRect.centerY());
|
| - }
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| -
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| - /**
|
| - * Return true if the point is inside this menu item.
|
| - */
|
| - public boolean contains(PointF point) {
|
| - return mRect.contains(point.x, point.y);
|
| - }
|
| -
|
| - /**
|
| - * Draw menu item according to the given model view projection matrix.
|
| - */
|
| - public void draw(float[] combinedMatrix, boolean selected) {
|
| - GLES20.glUseProgram(mProgramHandle);
|
| -
|
| - // Pass in model view project matrix.
|
| - GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, combinedMatrix, 0);
|
| -
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| - // Pass in whether the item is selected
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| - GLES20.glVertexAttrib1f(mItemSelectedHandle, selected ? 1.0f : 0.0f);
|
| -
|
| - // Pass in model position.
|
| - GLES20.glVertexAttribPointer(mPositionHandle, POSITION_COORDINATE_DATA_SIZE,
|
| - GLES20.GL_FLOAT, false, 0, mPositionCoordinates);
|
| - GLES20.glEnableVertexAttribArray(mPositionHandle);
|
| -
|
| - // Pass in texture coordinate.
|
| - GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINATE_DATA_SIZE,
|
| - GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES);
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| - GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle);
|
| -
|
| - // Enable the transparent background.
|
| - GLES20.glEnable(GLES20.GL_BLEND);
|
| - GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
|
| -
|
| - GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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| - GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle);
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| - GLES20.glUniform1i(mTextureUniformHandle, 0);
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| -
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| - GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER);
|
| -
|
| - GLES20.glDisable(GLES20.GL_BLEND);
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| - GLES20.glDisableVertexAttribArray(mPositionHandle);
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| - GLES20.glDisableVertexAttribArray(mTextureCoordinateHandle);
|
| - }
|
| -
|
| - /*
|
| - * Clean menu item related opengl data.
|
| - */
|
| - public void clean() {
|
| - GLES20.glDeleteShader(mVertexShaderHandle);
|
| - GLES20.glDeleteShader(mFragmentShaderHandle);
|
| - GLES20.glDeleteTextures(1, new int[]{mTextureDataHandle}, 0);
|
| - }
|
| -}
|
|
|