Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(188)

Unified Diff: remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java

Issue 2252123002: [Remoting Android] Remove Cardboard Code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reviewer's Feedback - Removed unused const and strings Created 4 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java
diff --git a/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java b/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java
deleted file mode 100644
index b8dac71deaead3934abc46e7ebd3981feacbfbcd..0000000000000000000000000000000000000000
--- a/remoting/android/java/src/org/chromium/chromoting/cardboard/Desktop.java
+++ /dev/null
@@ -1,250 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-package org.chromium.chromoting.cardboard;
-
-import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer;
-import static org.chromium.chromoting.cardboard.CardboardUtil.makeRectangularTextureBuffer;
-
-import android.graphics.Bitmap;
-import android.graphics.Point;
-import android.opengl.GLES20;
-
-import org.chromium.chromoting.jni.Display;
-
-import java.nio.FloatBuffer;
-
-/**
- * Chromoting Cardboard activity desktop, which is used to display host desktop.
- */
-public class Desktop {
- private static final String VERTEX_SHADER =
- "uniform mat4 u_CombinedMatrix;"
- + "attribute vec4 a_Position;"
- + "attribute vec2 a_TexCoordinate;"
- + "varying vec2 v_TexCoordinate;"
- + "attribute float a_transparency;"
- + "varying float v_transparency;"
- + "void main() {"
- + " v_transparency = a_transparency;"
- + " v_TexCoordinate = a_TexCoordinate;"
- + " gl_Position = u_CombinedMatrix * a_Position;"
- + "}";
-
- private static final String FRAGMENT_SHADER =
- "precision highp float;"
- + "uniform sampler2D u_Texture;"
- + "varying vec2 v_TexCoordinate;"
- + "const float borderWidth = 0.002;"
- + "varying float v_transparency;"
- + "void main() {"
- + " if (v_TexCoordinate.x > (1.0 - borderWidth) || v_TexCoordinate.x < borderWidth"
- + " || v_TexCoordinate.y > (1.0 - borderWidth)"
- + " || v_TexCoordinate.y < borderWidth) {"
- + " gl_FragColor = vec4(1.0, 1.0, 1.0, v_transparency);"
- + " } else {"
- + " vec4 texture = texture2D(u_Texture, v_TexCoordinate);"
- + " gl_FragColor = vec4(texture.r, texture.g, texture.b, v_transparency);"
- + " }"
- + "}";
-
- private static final FloatBuffer TEXTURE_COORDINATES = makeRectangularTextureBuffer(
- 0.0f, 1.0f, 0.0f, 1.0f);
-
- private static final int POSITION_DATA_SIZE = 3;
- private static final int TEXTURE_COORDINATE_DATA_SIZE = 2;
-
- // Fix the desktop height and adjust width accordingly.
- private static final float HALF_HEIGHT = 1.0f;
-
- // Number of vertices passed to glDrawArrays().
- private static final int VERTICES_NUMBER = 6;
-
- private final Display mDisplay;
-
- private int mVertexShaderHandle;
- private int mFragmentShaderHandle;
- private int mProgramHandle;
- private int mCombinedMatrixHandle;
- private int mTextureUniformHandle;
- private int mPositionHandle;
- private int mTransparentHandle;
- private int mTextureDataHandle;
- private int mTextureCoordinateHandle;
- private FloatBuffer mPosition;
- private float mHalfWidth;
-
- // Lock to allow multithreaded access to mHalfWidth.
- private final Object mHalfWidthLock = new Object();
-
- private Bitmap mVideoFrame;
-
- // Lock to allow multithreaded access to mVideoFrame.
- private final Object mVideoFrameLock = new Object();
-
- // Flag to indicate whether to reload the desktop texture.
- private boolean mReloadTexture;
-
- // Lock to allow multithreaded access to mReloadTexture.
- private final Object mReloadTextureLock = new Object();
-
- public Desktop(Display display) {
- mDisplay = display;
- mVertexShaderHandle =
- ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER);
- mFragmentShaderHandle =
- ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER);
- mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle,
- mFragmentShaderHandle, new String[] {"a_Position", "a_TexCoordinate",
- "u_CombinedMatrix", "u_Texture"});
- mCombinedMatrixHandle =
- GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix");
- mTextureUniformHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_Texture");
- mPositionHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_Position");
- mTransparentHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_transparency");
- mTextureCoordinateHandle = GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate");
- mTextureDataHandle = TextureHelper.createTextureHandle();
- }
-
- /**
- * Draw the desktop. Make sure {@link hasVideoFrame} returns true.
- */
- public void draw(float[] combinedMatrix, boolean isTransparent) {
- GLES20.glUseProgram(mProgramHandle);
-
- // Pass in model view project matrix.
- GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, combinedMatrix, 0);
-
- // Pass in texture coordinate.
- GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINATE_DATA_SIZE,
- GLES20.GL_FLOAT, false, 0, TEXTURE_COORDINATES);
- GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle);
-
- GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20.GL_FLOAT, false,
- 0, mPosition);
- GLES20.glEnableVertexAttribArray(mPositionHandle);
-
- // Enable transparency.
- GLES20.glEnable(GLES20.GL_BLEND);
- GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
-
- // Pass in transparency.
- GLES20.glVertexAttrib1f(mTransparentHandle, isTransparent ? 0.5f : 1.0f);
-
- // Link texture data with texture unit.
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataHandle);
- GLES20.glUniform1i(mTextureUniformHandle, 0);
-
- GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, VERTICES_NUMBER);
-
- GLES20.glDisable(GLES20.GL_BLEND);
- GLES20.glDisableVertexAttribArray(mPositionHandle);
- GLES20.glDisableVertexAttribArray(mTextureCoordinateHandle);
- }
-
- /**
- * Update the desktop frame data based on the mVideoFrame. Note here we fix the
- * height of the desktop and vary width accordingly.
- */
- private void updateVideoFrame(Bitmap videoFrame) {
- float newHalfDesktopWidth;
- synchronized (mVideoFrameLock) {
- mVideoFrame = videoFrame;
- TextureHelper.linkTexture(mTextureDataHandle, videoFrame);
- newHalfDesktopWidth = videoFrame.getWidth() * HALF_HEIGHT / videoFrame.getHeight();
- }
-
- synchronized (mHalfWidthLock) {
- if (Math.abs(mHalfWidth - newHalfDesktopWidth) > 0.0001) {
- mHalfWidth = newHalfDesktopWidth;
- mPosition = makeFloatBuffer(new float[] {
- // Desktop model coordinates.
- -mHalfWidth, HALF_HEIGHT, 0.0f,
- -mHalfWidth, -HALF_HEIGHT, 0.0f,
- mHalfWidth, HALF_HEIGHT, 0.0f,
- -mHalfWidth, -HALF_HEIGHT, 0.0f,
- mHalfWidth, -HALF_HEIGHT, 0.0f,
- mHalfWidth, HALF_HEIGHT, 0.0f
- });
- }
- }
- }
-
- /**
- * Clean up opengl data.
- */
- public void cleanup() {
- GLES20.glDeleteShader(mVertexShaderHandle);
- GLES20.glDeleteShader(mFragmentShaderHandle);
- GLES20.glDeleteTextures(1, new int[] {mTextureDataHandle}, 0);
- }
-
- /**
- * Return true if video frame data are already loaded in.
- */
- public boolean hasVideoFrame() {
- synchronized (mVideoFrameLock) {
- return mVideoFrame != null;
- }
- }
-
- public float getHalfHeight() {
- return HALF_HEIGHT;
- }
-
- public float getHalfWidth() {
- synchronized (mHalfWidthLock) {
- return mHalfWidth;
- }
- }
-
- /**
- * Get desktop height and width in pixels.
- */
- public Point getFrameSizePixels() {
- synchronized (mVideoFrameLock) {
- return new Point(mVideoFrame == null ? 0 : mVideoFrame.getWidth(),
- mVideoFrame == null ? 0 : mVideoFrame.getHeight());
- }
- }
-
- /**
- * Link desktop texture if {@link reloadTexture} was previously called.
- * Invoked from {@link com.google.vrtoolkit.cardboard.CardboardView.StereoRenderer.onNewFrame}
- * so that both eyes will have the same texture.
- */
- public void maybeLoadDesktopTexture() {
- synchronized (mReloadTextureLock) {
- if (!mReloadTexture) {
- return;
- }
- }
-
- // TODO(shichengfeng): Record the time desktop drawing takes.
- Bitmap bitmap = mDisplay.getVideoFrame();
-
- if (bitmap == null) {
- // This can happen if the client is connected, but a complete video frame has not yet
- // been decoded.
- return;
- }
-
- updateVideoFrame(bitmap);
-
- synchronized (mReloadTextureLock) {
- mReloadTexture = false;
- }
- }
-
- /**
- * Inform this object that a new video frame should be rendered.
- * Called from native display thread.
- */
- public void reloadTexture() {
- synchronized (mReloadTextureLock) {
- mReloadTexture = true;
- }
- }
-}

Powered by Google App Engine
This is Rietveld 408576698