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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 package org.chromium.chromoting.cardboard; | |
| 6 | |
| 7 import static org.chromium.chromoting.cardboard.CardboardUtil.makeFloatBuffer; | |
| 8 import static org.chromium.chromoting.cardboard.CardboardUtil.makeShortBuffer; | |
| 9 | |
| 10 import android.app.Activity; | |
| 11 import android.graphics.Bitmap; | |
| 12 import android.graphics.BitmapFactory; | |
| 13 import android.opengl.GLES20; | |
| 14 | |
| 15 import com.google.vrtoolkit.cardboard.Eye; | |
| 16 | |
| 17 import org.chromium.base.Log; | |
| 18 import org.chromium.chromoting.ChromotingDownloadManager; | |
| 19 | |
| 20 import java.nio.FloatBuffer; | |
| 21 import java.nio.ShortBuffer; | |
| 22 | |
| 23 /** | |
| 24 * Cardboard Activity photosphere, which is used to draw the activity environmen
t. | |
| 25 */ | |
| 26 public class Photosphere { | |
| 27 private static final String TAG = "Cardboard"; | |
| 28 | |
| 29 private static final String VERTEX_SHADER = | |
| 30 "uniform mat4 u_CombinedMatrix;" | |
| 31 + "attribute vec4 a_Position;" | |
| 32 + "attribute vec2 a_TexCoordinate;" | |
| 33 + "varying vec2 v_TexCoordinate;" | |
| 34 + "void main() {" | |
| 35 + " v_TexCoordinate = a_TexCoordinate;" | |
| 36 + " gl_Position = u_CombinedMatrix * a_Position;" | |
| 37 + "}"; | |
| 38 | |
| 39 private static final String FRAGMENT_SHADER = | |
| 40 "precision mediump float;" | |
| 41 + "uniform sampler2D u_Texture;" | |
| 42 + "varying vec2 v_TexCoordinate;" | |
| 43 + "void main() {" | |
| 44 + " gl_FragColor = texture2D(u_Texture, v_TexCoordinate);" | |
| 45 + "}"; | |
| 46 | |
| 47 private int mVertexShaderHandle; | |
| 48 private int mFragmentShaderHandle; | |
| 49 private int mProgramHandle; | |
| 50 private int mCombinedMatrixHandle; | |
| 51 private int mPositionHandle; | |
| 52 private int mLeftEyeTextureDataHandle; | |
| 53 private int mRightEyeTextureDataHandle; | |
| 54 private int mTextureCoordinateHandle; | |
| 55 private int mTextureUniformHandle; | |
| 56 | |
| 57 private static final float RADIUS = 100.0f; | |
| 58 | |
| 59 // Subdivision of the texture. | |
| 60 // Note: (COLUMS + 1) * (ROWS + 1), which is the number of vertices, should
be within the | |
| 61 // range of short. | |
| 62 private static final int COLUMNS = 100; | |
| 63 private static final int ROWS = 50; | |
| 64 | |
| 65 private static final int POSITION_DATA_SIZE = 3; | |
| 66 private static final int TEXTURE_COORDINATE_DATA_SIZE = 2; | |
| 67 | |
| 68 // Number of drawing vertices needed to draw a rectangle surface. | |
| 69 private static final int NUM_DRAWING_VERTICES_PER_RECT = 6; | |
| 70 | |
| 71 private static final int NUM_VERTICES = (ROWS + 1) * (COLUMNS + 1); | |
| 72 | |
| 73 // Number of drawing vertices passed to glDrawElements(). | |
| 74 private static final int NUM_DRAWING_VERTICES = ROWS * COLUMNS * NUM_DRAWING
_VERTICES_PER_RECT; | |
| 75 | |
| 76 // TODO(shichengfeng): Find a photosphere image and upload it. | |
| 77 private static final String IMAGE_URI = | |
| 78 "https://dl.google.com/chrome-remote-desktop/android-assets/photosph
ere.jpg"; | |
| 79 private static final String IMAGE_NAME = "photosphere"; | |
| 80 | |
| 81 private static final ShortBuffer INDICES_BUFFER = calculateIndicesBuffer(); | |
| 82 | |
| 83 // Maximum resolution for decoded image. | |
| 84 private static final int MAX_WIDTH = 4096; | |
| 85 private static final int MAX_HEIGHT = 4096; | |
| 86 | |
| 87 private FloatBuffer mPositionBuffer; | |
| 88 private FloatBuffer mTextureCoordinatesBuffer; | |
| 89 | |
| 90 private Activity mActivity; | |
| 91 | |
| 92 private String mDownloadDirectory; | |
| 93 | |
| 94 // Lock to allow multithreaded access to mDownloadDirectory. | |
| 95 private final Object mDownloadDirectoryLock = new Object(); | |
| 96 | |
| 97 // Flag to signal that the image is fully decoded and should be loaded | |
| 98 // into the OpenGL textures. | |
| 99 private boolean mLoadTexture; | |
| 100 | |
| 101 // Lock to allow multithreaded access to mLoadTexture. | |
| 102 private final Object mLoadTextureLock = new Object(); | |
| 103 | |
| 104 ChromotingDownloadManager mDownloadManager; | |
| 105 | |
| 106 public Photosphere(Activity activity) { | |
| 107 mActivity = activity; | |
| 108 | |
| 109 calculatePosition(); | |
| 110 calculateIndicesBuffer(); | |
| 111 | |
| 112 // Set handlers for eye point drawing. | |
| 113 mVertexShaderHandle = | |
| 114 ShaderHelper.compileShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADE
R); | |
| 115 mFragmentShaderHandle = | |
| 116 ShaderHelper.compileShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_S
HADER); | |
| 117 mProgramHandle = ShaderHelper.createAndLinkProgram(mVertexShaderHandle, | |
| 118 mFragmentShaderHandle, new String[] {"a_Position", "u_CombinedMa
trix", | |
| 119 "a_TexCoordinate", "u_Texture"}); | |
| 120 mPositionHandle = | |
| 121 GLES20.glGetAttribLocation(mProgramHandle, "a_Position"); | |
| 122 mCombinedMatrixHandle = | |
| 123 GLES20.glGetUniformLocation(mProgramHandle, "u_CombinedMatrix"); | |
| 124 mTextureCoordinateHandle = | |
| 125 GLES20.glGetAttribLocation(mProgramHandle, "a_TexCoordinate"); | |
| 126 mTextureUniformHandle = | |
| 127 GLES20.glGetUniformLocation(mProgramHandle, "u_TextureUnit"); | |
| 128 mLeftEyeTextureDataHandle = TextureHelper.createTextureHandle(); | |
| 129 mRightEyeTextureDataHandle = TextureHelper.createTextureHandle(); | |
| 130 | |
| 131 mActivity.runOnUiThread(new Runnable() { | |
| 132 public void run() { | |
| 133 // Download the phtosphere image. | |
| 134 mDownloadManager = new ChromotingDownloadManager(mActivity, IMAG
E_NAME, | |
| 135 IMAGE_URI, new ChromotingDownloadManager.Callback() { | |
| 136 @Override | |
| 137 public void onBatchDownloadComplete() { | |
| 138 synchronized (mLoadTextureLock) { | |
| 139 mLoadTexture = true; | |
| 140 } | |
| 141 } | |
| 142 }); | |
| 143 synchronized (mDownloadDirectoryLock) { | |
| 144 mDownloadDirectory = mDownloadManager.getDownloadDirectory()
; | |
| 145 } | |
| 146 mDownloadManager.download(); | |
| 147 } | |
| 148 }); | |
| 149 } | |
| 150 | |
| 151 /** | |
| 152 * Set the texture for photosphere and clean temporary decoded image at the
end. | |
| 153 * Only call this method when we have completely downloaded photosphere imag
e. | |
| 154 */ | |
| 155 public void maybeLoadTextureAndCleanImage() { | |
| 156 synchronized (mLoadTextureLock) { | |
| 157 if (!mLoadTexture) { | |
| 158 return; | |
| 159 } | |
| 160 mLoadTexture = false; | |
| 161 } | |
| 162 | |
| 163 Bitmap image; | |
| 164 synchronized (mDownloadDirectoryLock) { | |
| 165 // This will only be executed when download finishes, which runs on
main thread. | |
| 166 // On the main thread, we first initialize mDownloadDirectory and th
en start download, | |
| 167 // so it is safe to use mDownloadDirectory here. | |
| 168 // First decode with inJustDecodeBounds = true to check dimensions. | |
| 169 final BitmapFactory.Options options = new BitmapFactory.Options(); | |
| 170 options.inJustDecodeBounds = true; | |
| 171 BitmapFactory.decodeFile(mDownloadDirectory + "/" + IMAGE_NAME, opti
ons); | |
| 172 | |
| 173 calculateInSampleSize(options); | |
| 174 | |
| 175 // Decode bitmap with inSampleSize set | |
| 176 options.inJustDecodeBounds = false; | |
| 177 image = BitmapFactory.decodeFile(mDownloadDirectory + "/" + IMAGE_NA
ME, options); | |
| 178 } | |
| 179 | |
| 180 if (image == null) { | |
| 181 Log.i(TAG, "Failed to decode image files."); | |
| 182 return; | |
| 183 } | |
| 184 | |
| 185 Bitmap leftEyeImage = Bitmap.createBitmap(image, 0, 0, image.getWidth(), | |
| 186 image.getHeight() / 2); | |
| 187 TextureHelper.linkTexture(mLeftEyeTextureDataHandle, leftEyeImage); | |
| 188 leftEyeImage.recycle(); | |
| 189 Bitmap rightEyeImage = Bitmap.createBitmap(image, 0, image.getHeight() /
2, | |
| 190 image.getWidth(), image.getHeight() / 2); | |
| 191 TextureHelper.linkTexture(mRightEyeTextureDataHandle, rightEyeImage); | |
| 192 rightEyeImage.recycle(); | |
| 193 | |
| 194 image.recycle(); | |
| 195 } | |
| 196 | |
| 197 public void draw(float[] combinedMatrix, int eyeType) { | |
| 198 GLES20.glUseProgram(mProgramHandle); | |
| 199 | |
| 200 // Pass in model view project matrix. | |
| 201 GLES20.glUniformMatrix4fv(mCombinedMatrixHandle, 1, false, combinedMatri
x, 0); | |
| 202 | |
| 203 GLES20.glVertexAttribPointer(mPositionHandle, POSITION_DATA_SIZE, GLES20
.GL_FLOAT, | |
| 204 false, 0, mPositionBuffer); | |
| 205 GLES20.glEnableVertexAttribArray(mPositionHandle); | |
| 206 | |
| 207 // Pass in texture coordinate. | |
| 208 GLES20.glVertexAttribPointer(mTextureCoordinateHandle, TEXTURE_COORDINAT
E_DATA_SIZE, | |
| 209 GLES20.GL_FLOAT, false, 0, mTextureCoordinatesBuffer); | |
| 210 GLES20.glEnableVertexAttribArray(mTextureCoordinateHandle); | |
| 211 | |
| 212 // Link texture data with texture unit. | |
| 213 GLES20.glActiveTexture(GLES20.GL_TEXTURE0); | |
| 214 if (eyeType == Eye.Type.LEFT) { | |
| 215 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mLeftEyeTextureDataHandle
); | |
| 216 } else if (eyeType == Eye.Type.RIGHT) { | |
| 217 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mRightEyeTextureDataHandl
e); | |
| 218 } | |
| 219 GLES20.glUniform1i(mTextureUniformHandle, 0); | |
| 220 | |
| 221 GLES20.glDrawElements(GLES20.GL_TRIANGLES, NUM_DRAWING_VERTICES, GLES20.
GL_UNSIGNED_SHORT, | |
| 222 INDICES_BUFFER); | |
| 223 | |
| 224 GLES20.glDisableVertexAttribArray(mPositionHandle); | |
| 225 GLES20.glDisableVertexAttribArray(mTextureCoordinateHandle); | |
| 226 } | |
| 227 | |
| 228 /** | |
| 229 * Calculate the sphere position coordinates and texture coordinates. | |
| 230 */ | |
| 231 private void calculatePosition() { | |
| 232 float[] vertexCoordinates = new float[NUM_VERTICES * POSITION_DATA_SIZE]
; | |
| 233 float[] textureCoordinates = new float[NUM_VERTICES * TEXTURE_COORDINATE
_DATA_SIZE]; | |
| 234 | |
| 235 int vertexIndex = 0; | |
| 236 int textureCoordinateIndex = 0; | |
| 237 for (int row = 0; row <= ROWS; row++) { | |
| 238 for (int column = 0; column <= COLUMNS; column++) { | |
| 239 double theta = (ROWS / 2.0 - row) / (ROWS / 2.0) * Math.PI / 2; | |
| 240 double phi = 2 * Math.PI * column / COLUMNS; | |
| 241 float x = (float) (RADIUS * Math.cos(theta) * Math.cos(phi)); | |
| 242 float y = (float) (RADIUS * Math.sin(theta)); | |
| 243 float z = (float) (RADIUS * Math.cos(theta) * Math.sin(phi)); | |
| 244 | |
| 245 vertexCoordinates[vertexIndex++] = x; | |
| 246 vertexCoordinates[vertexIndex++] = y; | |
| 247 vertexCoordinates[vertexIndex++] = z; | |
| 248 | |
| 249 textureCoordinates[textureCoordinateIndex++] = (float) column /
COLUMNS; | |
| 250 textureCoordinates[textureCoordinateIndex++] = (float) row / ROW
S; | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 mPositionBuffer = makeFloatBuffer(vertexCoordinates); | |
| 255 mTextureCoordinatesBuffer = makeFloatBuffer(textureCoordinates); | |
| 256 } | |
| 257 | |
| 258 /** | |
| 259 * Calculate the drawing indices buffer. | |
| 260 */ | |
| 261 private static ShortBuffer calculateIndicesBuffer() { | |
| 262 short[] indices = new short[NUM_DRAWING_VERTICES]; | |
| 263 int currentIndex = 0; | |
| 264 for (int row = 0; row < ROWS; row++) { | |
| 265 for (int column = 0; column < COLUMNS; column++) { | |
| 266 int topLeft = row * (COLUMNS + 1) + column; | |
| 267 int topRight = topLeft + 1; | |
| 268 int bottomLeft = topLeft + (COLUMNS + 1); | |
| 269 int bottomRight = bottomLeft + 1; | |
| 270 indices[currentIndex++] = (short) topLeft; | |
| 271 indices[currentIndex++] = (short) bottomLeft; | |
| 272 indices[currentIndex++] = (short) topRight; | |
| 273 indices[currentIndex++] = (short) bottomLeft; | |
| 274 indices[currentIndex++] = (short) bottomRight; | |
| 275 indices[currentIndex++] = (short) topRight; | |
| 276 } | |
| 277 } | |
| 278 return makeShortBuffer(indices); | |
| 279 } | |
| 280 | |
| 281 /** | |
| 282 * Clean up opengl data. | |
| 283 */ | |
| 284 public void cleanup() { | |
| 285 GLES20.glDeleteShader(mVertexShaderHandle); | |
| 286 GLES20.glDeleteShader(mFragmentShaderHandle); | |
| 287 GLES20.glDeleteTextures(2, new int[] {mLeftEyeTextureDataHandle, | |
| 288 mRightEyeTextureDataHandle}, 0); | |
| 289 | |
| 290 mActivity.runOnUiThread(new Runnable() { | |
| 291 public void run() { | |
| 292 mDownloadManager.close(); | |
| 293 } | |
| 294 }); | |
| 295 } | |
| 296 | |
| 297 // Calculate InSampleSize, which is the number of pixels in either dimension
that correspond | |
| 298 // to a single pixel in the decoded bitmap. | |
| 299 private static void calculateInSampleSize(BitmapFactory.Options options) { | |
| 300 // Raw height and width of image | |
| 301 int height = options.outHeight; | |
| 302 int width = options.outWidth; | |
| 303 int inSampleSize = 1; | |
| 304 | |
| 305 while (height > MAX_HEIGHT || width > MAX_WIDTH) { | |
| 306 inSampleSize *= 2; | |
| 307 height /= 2; | |
| 308 width /= 2; | |
| 309 } | |
| 310 | |
| 311 options.inSampleSize = inSampleSize; | |
| 312 } | |
| 313 } | |
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