| Index: chrome/browser/android/vr_shell/vr_util.h
|
| diff --git a/chrome/browser/android/vr_shell/vr_util.h b/chrome/browser/android/vr_shell/vr_util.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..53fa9de9c10c306be759079f451d01870e27200f
|
| --- /dev/null
|
| +++ b/chrome/browser/android/vr_shell/vr_util.h
|
| @@ -0,0 +1,42 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
|
| +#define CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
|
| +
|
| +#include <string>
|
| +
|
| +#include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/gvr_types.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +
|
| +namespace vr_shell {
|
| +
|
| +std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix);
|
| +
|
| +// Util functions that are copied from the treasure_hunt NDK demo in
|
| +// third_party/gvr-andoir-sdk/ folder.
|
| +gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat);
|
| +gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2);
|
| +gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov,
|
| + float z_near,
|
| + float z_far);
|
| +gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height);
|
| +gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
|
| + const gvr::Rectf& texture_rect);
|
| +
|
| +// Compile a shader.
|
| +GLuint CompileShader(GLenum shader_type,
|
| + const GLchar* shader_source,
|
| + std::string& error);
|
| +
|
| +// Compile and link a program.
|
| +GLuint CreateAndLinkProgram(GLuint vertex_shader_handle,
|
| + GLuint fragment_shader_handle,
|
| + int num_attributes,
|
| + const GLchar** attributes,
|
| + std::string& error);
|
| +
|
| +} // namespace vr_shell
|
| +
|
| +#endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_
|
|
|