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Side by Side Diff: chrome/browser/android/vr_shell/vr_shell_renderer.cc

Issue 2252103002: Introduce ChromeVR to Chrome on Android (behind a build flag) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: release SurfaceTexture in shutdown Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
6
7 #include "chrome/browser/android/vr_shell/vr_util.h"
8
9 namespace vr_shell {
10
11 namespace {
12
13 const float kHalfHeight = 0.5f;
14 const float kHalfWidth = 0.5f;
15 const float kTextureQuadPosition[18] = {
16 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
17 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
18 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f
19 };
20 const int kPositionDataSize = 3;
21 // Number of vertices passed to glDrawArrays().
22 const int kVerticesNumber = 6;
23
24 const float kTexturedQuadTextureCoordinates[12] = {
25 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f,
26 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f
27 };
28 const int kTextureCoordinateDataSize = 2;
29
30 const GLchar* kTexturedQuadVertexShader =
bajones 2016/08/19 17:29:43 Minor suggestion, not blocking: There's a reasonab
bshe 2016/08/19 21:05:10 Done.
31 "uniform mat4 u_CombinedMatrix;\n"
32 "attribute vec4 a_Position;\n"
33 "attribute vec2 a_TexCoordinate;\n"
34 "varying vec2 v_TexCoordinate;\n"
35 "\n"
36 "void main() {\n"
37 " v_TexCoordinate = a_TexCoordinate;\n"
38 " gl_Position = u_CombinedMatrix * a_Position;\n"
39 "}\n";
40
41 const GLchar* kTexturedQuadFragmentShader =
42 "#extension GL_OES_EGL_image_external : require\n"
43 "precision highp float;\n"
44 "uniform samplerExternalOES u_Texture;\n"
45 "varying vec2 v_TexCoordinate;\n"
46 "\n"
47 "void main() {\n"
48 " vec4 texture = texture2D(u_Texture, v_TexCoordinate);\n"
49 " gl_FragColor = vec4(texture.r, texture.g, texture.b, 1.0);\n"
50 "}\n";
51
52 } // namespace
53
54 TexturedQuadRenderer::TexturedQuadRenderer() {
55 std::string error;
56 vertex_shader_handle_ =
57 CompileShader(GL_VERTEX_SHADER, kTexturedQuadVertexShader, error);
58 if (vertex_shader_handle_ == 0) {
59 LOG(ERROR) << error;
60 exit(1);
61 }
62 fragment_shader_handle_ =
63 CompileShader(GL_FRAGMENT_SHADER, kTexturedQuadFragmentShader, error);
64 if (fragment_shader_handle_ == 0) {
65 LOG(ERROR) << error;
66 exit(1);
67 }
68
69 program_handle_ = CreateAndLinkProgram(
70 vertex_shader_handle_, fragment_shader_handle_, 4, nullptr, error);
71 if (program_handle_ == 0) {
72 LOG(ERROR) << error;
73 exit(1);
74 }
75 combined_matrix_handle_ =
76 glGetUniformLocation(program_handle_, "u_CombinedMatrix");
77 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture");
78 position_handle_ = glGetAttribLocation(program_handle_, "a_Position");
79 texture_coordinate_handle_ =
80 glGetAttribLocation(program_handle_, "a_TexCoordinate");
81 }
82
83 void TexturedQuadRenderer::Draw(int texture_data_handle,
84 const gvr::Mat4f& combined_matrix) {
85 glUseProgram(program_handle_);
86
87 // Pass in model view project matrix.
88 glUniformMatrix4fv(combined_matrix_handle_, 1, false,
89 MatrixToGLArray(combined_matrix).data());
90
91 // Pass in texture coordinate.
92 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize,
93 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates);
94 glEnableVertexAttribArray(texture_coordinate_handle_);
95
96 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0,
97 kTextureQuadPosition);
98 glEnableVertexAttribArray(position_handle_);
99
100 // Link texture data with texture unit.
101 glActiveTexture(GL_TEXTURE0);
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle);
103 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
104 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
105 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
106 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
107 glUniform1i(texture_uniform_handle_, 0);
108
109 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber);
110
111 glDisableVertexAttribArray(position_handle_);
112 glDisableVertexAttribArray(texture_coordinate_handle_);
113 }
114
115 TexturedQuadRenderer::~TexturedQuadRenderer() {
116 glDeleteShader(vertex_shader_handle_);
117 glDeleteShader(fragment_shader_handle_);
118 }
119
120 VrShellRenderer::VrShellRenderer()
121 : textured_quad_renderer_(new TexturedQuadRenderer) {}
122
123 VrShellRenderer::~VrShellRenderer() {}
124
125 } // namespace vr_shell
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