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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" | |
6 | |
7 #include "chrome/browser/android/vr_shell/vr_util.h" | |
8 | |
9 namespace vr_shell { | |
10 | |
11 namespace { | |
12 | |
13 const float kHalfHeight = 0.5f; | |
14 const float kHalfWidth = 0.5f; | |
15 const float kTextureQuadPosition[18] = { | |
16 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, | |
17 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f, | |
18 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f | |
19 }; | |
20 const int kPositionDataSize = 3; | |
21 // Number of vertices passed to glDrawArrays(). | |
22 const int kVerticesNumber = 6; | |
23 | |
24 const float kTexturedQuadTextureCoordinates[12] = { | |
25 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, | |
26 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f | |
27 }; | |
28 const int kTextureCoordinateDataSize = 2; | |
29 | |
30 const GLchar* kTexturedQuadVertexShader = | |
bajones
2016/08/19 17:29:43
Minor suggestion, not blocking: There's a reasonab
bshe
2016/08/19 21:05:10
Done.
| |
31 "uniform mat4 u_CombinedMatrix;\n" | |
32 "attribute vec4 a_Position;\n" | |
33 "attribute vec2 a_TexCoordinate;\n" | |
34 "varying vec2 v_TexCoordinate;\n" | |
35 "\n" | |
36 "void main() {\n" | |
37 " v_TexCoordinate = a_TexCoordinate;\n" | |
38 " gl_Position = u_CombinedMatrix * a_Position;\n" | |
39 "}\n"; | |
40 | |
41 const GLchar* kTexturedQuadFragmentShader = | |
42 "#extension GL_OES_EGL_image_external : require\n" | |
43 "precision highp float;\n" | |
44 "uniform samplerExternalOES u_Texture;\n" | |
45 "varying vec2 v_TexCoordinate;\n" | |
46 "\n" | |
47 "void main() {\n" | |
48 " vec4 texture = texture2D(u_Texture, v_TexCoordinate);\n" | |
49 " gl_FragColor = vec4(texture.r, texture.g, texture.b, 1.0);\n" | |
50 "}\n"; | |
51 | |
52 } // namespace | |
53 | |
54 TexturedQuadRenderer::TexturedQuadRenderer() { | |
55 std::string error; | |
56 vertex_shader_handle_ = | |
57 CompileShader(GL_VERTEX_SHADER, kTexturedQuadVertexShader, error); | |
58 if (vertex_shader_handle_ == 0) { | |
59 LOG(ERROR) << error; | |
60 exit(1); | |
61 } | |
62 fragment_shader_handle_ = | |
63 CompileShader(GL_FRAGMENT_SHADER, kTexturedQuadFragmentShader, error); | |
64 if (fragment_shader_handle_ == 0) { | |
65 LOG(ERROR) << error; | |
66 exit(1); | |
67 } | |
68 | |
69 program_handle_ = CreateAndLinkProgram( | |
70 vertex_shader_handle_, fragment_shader_handle_, 4, nullptr, error); | |
71 if (program_handle_ == 0) { | |
72 LOG(ERROR) << error; | |
73 exit(1); | |
74 } | |
75 combined_matrix_handle_ = | |
76 glGetUniformLocation(program_handle_, "u_CombinedMatrix"); | |
77 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture"); | |
78 position_handle_ = glGetAttribLocation(program_handle_, "a_Position"); | |
79 texture_coordinate_handle_ = | |
80 glGetAttribLocation(program_handle_, "a_TexCoordinate"); | |
81 } | |
82 | |
83 void TexturedQuadRenderer::Draw(int texture_data_handle, | |
84 const gvr::Mat4f& combined_matrix) { | |
85 glUseProgram(program_handle_); | |
86 | |
87 // Pass in model view project matrix. | |
88 glUniformMatrix4fv(combined_matrix_handle_, 1, false, | |
89 MatrixToGLArray(combined_matrix).data()); | |
90 | |
91 // Pass in texture coordinate. | |
92 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize, | |
93 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates); | |
94 glEnableVertexAttribArray(texture_coordinate_handle_); | |
95 | |
96 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0, | |
97 kTextureQuadPosition); | |
98 glEnableVertexAttribArray(position_handle_); | |
99 | |
100 // Link texture data with texture unit. | |
101 glActiveTexture(GL_TEXTURE0); | |
102 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle); | |
103 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
104 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
105 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
106 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
107 glUniform1i(texture_uniform_handle_, 0); | |
108 | |
109 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber); | |
110 | |
111 glDisableVertexAttribArray(position_handle_); | |
112 glDisableVertexAttribArray(texture_coordinate_handle_); | |
113 } | |
114 | |
115 TexturedQuadRenderer::~TexturedQuadRenderer() { | |
116 glDeleteShader(vertex_shader_handle_); | |
117 glDeleteShader(fragment_shader_handle_); | |
118 } | |
119 | |
120 VrShellRenderer::VrShellRenderer() | |
121 : textured_quad_renderer_(new TexturedQuadRenderer) {} | |
122 | |
123 VrShellRenderer::~VrShellRenderer() {} | |
124 | |
125 } // namespace vr_shell | |
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