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Side by Side Diff: chrome/browser/android/vr_shell/vr_shell_renderer.cc

Issue 2252103002: Introduce ChromeVR to Chrome on Android (behind a build flag) (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add comment as suggested by Daniel Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
6
7 #include "chrome/browser/android/vr_shell/vr_util.h"
8 #include "ui/gl/gl_bindings.h"
9
10 namespace vr_shell {
11
12 namespace {
13
14 const float kHalfHeight = 0.5f;
15 const float kHalfWidth = 0.5f;
16 const float kTextureQuadPosition[18] = {
17 -kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
18 kHalfWidth, kHalfHeight, 0.0f, -kHalfWidth, -kHalfHeight, 0.0f,
19 kHalfWidth, -kHalfHeight, 0.0f, kHalfWidth, kHalfHeight, 0.0f};
20 const int kPositionDataSize = 3;
21 // Number of vertices passed to glDrawArrays().
22 const int kVerticesNumber = 6;
23
24 const float kTexturedQuadTextureCoordinates[12] = {
25 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f};
26 const int kTextureCoordinateDataSize = 2;
27
28 #define SHADER(Src) #Src
29 #define OEIE_SHADER(Src) "#extension GL_OES_EGL_image_external : require\n" #Src
30
31 const char* GetShaderSource(ShaderID shader) {
32 switch (shader) {
33 case TEXTURE_QUAD_VERTEX_SHADER:
34 return SHADER(uniform mat4 u_CombinedMatrix; attribute vec4 a_Position;
35 attribute vec2 a_TexCoordinate;
36 varying vec2 v_TexCoordinate; void main() {
37 v_TexCoordinate = a_TexCoordinate;
38 gl_Position = u_CombinedMatrix * a_Position;
39 });
40 case TEXTURE_QUAD_FRAGMENT_SHADER:
41 return OEIE_SHADER(
42 precision highp float; uniform samplerExternalOES u_Texture;
43 varying vec2 v_TexCoordinate; void main() {
44 vec4 texture = texture2D(u_Texture, v_TexCoordinate);
45 gl_FragColor = vec4(texture.r, texture.g, texture.b, 1.0);
46 });
47 default:
48 LOG(ERROR) << "Shader source requested for unknown shader";
49 return "";
50 }
51 }
52
53 } // namespace
54
55 TexturedQuadRenderer::TexturedQuadRenderer() {
56 std::string error;
57 vertex_shader_handle_ = CompileShader(
58 GL_VERTEX_SHADER, GetShaderSource(TEXTURE_QUAD_VERTEX_SHADER), error);
59 if (vertex_shader_handle_ == 0) {
60 LOG(ERROR) << error;
61 exit(1);
62 }
63 fragment_shader_handle_ = CompileShader(
64 GL_FRAGMENT_SHADER, GetShaderSource(TEXTURE_QUAD_FRAGMENT_SHADER), error);
65 if (fragment_shader_handle_ == 0) {
66 LOG(ERROR) << error;
67 exit(1);
68 }
69
70 program_handle_ = CreateAndLinkProgram(
71 vertex_shader_handle_, fragment_shader_handle_, 4, nullptr, error);
72 if (program_handle_ == 0) {
73 LOG(ERROR) << error;
74 exit(1);
75 }
76 combined_matrix_handle_ =
77 glGetUniformLocation(program_handle_, "u_CombinedMatrix");
78 texture_uniform_handle_ = glGetUniformLocation(program_handle_, "u_Texture");
79 position_handle_ = glGetAttribLocation(program_handle_, "a_Position");
80 texture_coordinate_handle_ =
81 glGetAttribLocation(program_handle_, "a_TexCoordinate");
82 }
83
84 void TexturedQuadRenderer::Draw(int texture_data_handle,
85 const gvr::Mat4f& combined_matrix) {
86 glUseProgram(program_handle_);
87
88 // Pass in model view project matrix.
89 glUniformMatrix4fv(combined_matrix_handle_, 1, false,
90 MatrixToGLArray(combined_matrix).data());
91
92 // Pass in texture coordinate.
93 glVertexAttribPointer(texture_coordinate_handle_, kTextureCoordinateDataSize,
94 GL_FLOAT, false, 0, kTexturedQuadTextureCoordinates);
95 glEnableVertexAttribArray(texture_coordinate_handle_);
96
97 glVertexAttribPointer(position_handle_, kPositionDataSize, GL_FLOAT, false, 0,
98 kTextureQuadPosition);
99 glEnableVertexAttribArray(position_handle_);
100
101 // Link texture data with texture unit.
102 glActiveTexture(GL_TEXTURE0);
103 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_data_handle);
104 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
105 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
106 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
107 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
108 glUniform1i(texture_uniform_handle_, 0);
109
110 glDrawArrays(GL_TRIANGLES, 0, kVerticesNumber);
111
112 glDisableVertexAttribArray(position_handle_);
113 glDisableVertexAttribArray(texture_coordinate_handle_);
114 }
115
116 TexturedQuadRenderer::~TexturedQuadRenderer() {
117 glDeleteShader(vertex_shader_handle_);
118 glDeleteShader(fragment_shader_handle_);
119 }
120
121 VrShellRenderer::VrShellRenderer()
122 : textured_quad_renderer_(new TexturedQuadRenderer) {}
123
124 VrShellRenderer::~VrShellRenderer() {}
125
126 } // namespace vr_shell
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