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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebCompositorAnimation_h | 5 #ifndef WebCompositorAnimation_h |
| 6 #define WebCompositorAnimation_h | 6 #define WebCompositorAnimation_h |
| 7 | 7 |
| 8 #define WEB_ANIMATION_SUPPORTS_FRACTIONAL_ITERATIONS 1 | 8 #define WEB_ANIMATION_SUPPORTS_FRACTIONAL_ITERATIONS 1 |
| 9 #define WEB_ANIMATION_SUPPORTS_FULL_DIRECTION 1 |
| 9 | 10 |
| 10 namespace blink { | 11 namespace blink { |
| 11 | 12 |
| 12 // A compositor driven animation. | 13 // A compositor driven animation. |
| 13 class WebCompositorAnimation { | 14 class WebCompositorAnimation { |
| 14 public: | 15 public: |
| 15 enum TargetProperty { | 16 enum TargetProperty { |
| 16 TargetPropertyTransform = 0, | 17 TargetPropertyTransform = 0, |
| 17 TargetPropertyOpacity, | 18 TargetPropertyOpacity, |
| 18 TargetPropertyFilter, | 19 TargetPropertyFilter, |
| 19 TargetPropertyScrollOffset | 20 TargetPropertyScrollOffset |
| 20 }; | 21 }; |
| 21 | 22 |
| 23 enum Direction { |
| 24 DirectionNormal = 0, |
| 25 DirectionReverse, |
| 26 DirectionAlternate, |
| 27 DirectionAlternateReverse |
| 28 }; |
| 29 |
| 22 virtual ~WebCompositorAnimation() { } | 30 virtual ~WebCompositorAnimation() { } |
| 23 | 31 |
| 24 // An id is effectively the animation's name, and it is not unique. | 32 // An id is effectively the animation's name, and it is not unique. |
| 25 virtual int id() = 0; | 33 virtual int id() = 0; |
| 26 | 34 |
| 27 virtual TargetProperty targetProperty() const = 0; | 35 virtual TargetProperty targetProperty() const = 0; |
| 28 | 36 |
| 29 // This is the number of times that the animation will play. If this | 37 // This is the number of times that the animation will play. If this |
| 30 // value is zero the animation will not play. If it is negative, then | 38 // value is zero the animation will not play. If it is negative, then |
| 31 // the animation will loop indefinitely. | 39 // the animation will loop indefinitely. |
| 32 virtual double iterations() const = 0; | 40 virtual double iterations() const = 0; |
| 33 virtual void setIterations(double) = 0; | 41 virtual void setIterations(double) = 0; |
| 34 | 42 |
| 35 virtual double startTime() const = 0; | 43 virtual double startTime() const = 0; |
| 36 virtual void setStartTime(double monotonicTime) = 0; | 44 virtual void setStartTime(double monotonicTime) = 0; |
| 37 | 45 |
| 38 virtual double timeOffset() const = 0; | 46 virtual double timeOffset() const = 0; |
| 39 virtual void setTimeOffset(double monotonicTime) = 0; | 47 virtual void setTimeOffset(double monotonicTime) = 0; |
| 40 | 48 |
| 41 // If alternatesDirection is true, on odd numbered iterations we reverse the
curve. | 49 virtual Direction direction() const = 0; |
| 42 virtual bool alternatesDirection() const = 0; | 50 virtual void setDirection(Direction) = 0; |
| 43 virtual void setAlternatesDirection(bool) = 0; | |
| 44 }; | 51 }; |
| 45 | 52 |
| 46 } // namespace blink | 53 } // namespace blink |
| 47 | 54 |
| 48 #endif // WebCompositorAnimation_h | 55 #endif // WebCompositorAnimation_h |
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