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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 #include "core/animation/AnimationEffect.h" | 34 #include "core/animation/AnimationEffect.h" |
| 35 #include "core/animation/Timing.h" | 35 #include "core/animation/Timing.h" |
| 36 #include "platform/animation/TimingFunction.h" | 36 #include "platform/animation/TimingFunction.h" |
| 37 #include "wtf/Vector.h" | 37 #include "wtf/Vector.h" |
| 38 | 38 |
| 39 namespace blink { | 39 namespace blink { |
| 40 | 40 |
| 41 class Element; | 41 class Element; |
| 42 class FloatBox; | 42 class FloatBox; |
| 43 | 43 |
| 44 // Given an input timing function between keyframe at 0 and keyframe at 1.0, we | |
| 45 // need a timing function such that the behavior with the keyframes swapped is | |
| 46 // equivalent to reversing time with the input timing function and keyframes. | |
| 47 // This means flipping the timing function about x=0.5 and about y=0.5. | |
| 48 // FIXME: Remove once the Compositor natively understands reversing time. | |
| 49 class CompositorAnimationsTimingFunctionReverser { | |
| 50 public: | |
| 51 static PassRefPtr<TimingFunction> reverse(const LinearTimingFunction& timefu
nc); | |
| 52 static PassRefPtr<TimingFunction> reverse(const CubicBezierTimingFunction& t
imefunc); | |
| 53 static PassRefPtr<TimingFunction> reverse(const TimingFunction& timefunc); | |
| 54 }; | |
| 55 | |
| 56 class CompositorAnimations { | 44 class CompositorAnimations { |
| 57 public: | 45 public: |
| 58 static CompositorAnimations* instance() { return instance(0); } | 46 static CompositorAnimations* instance() { return instance(0); } |
| 59 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta
nce(newInstance); } | 47 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta
nce(newInstance); } |
| 60 | 48 |
| 61 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat
ionEffect&); | 49 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat
ionEffect&); |
| 62 virtual bool canStartAnimationOnCompositor(const Element&); | 50 virtual bool canStartAnimationOnCompositor(const Element&); |
| 63 // FIXME: This should return void. We should know ahead of time whether thes
e animations can be started. | 51 // FIXME: This should return void. We should know ahead of time whether thes
e animations can be started. |
| 64 virtual bool startAnimationOnCompositor(const Element&, double startTime, do
uble timeOffset, const Timing&, const AnimationEffect&, Vector<int>& startedAnim
ationIds); | 52 virtual bool startAnimationOnCompositor(const Element&, double startTime, do
uble timeOffset, const Timing&, const AnimationEffect&, Vector<int>& startedAnim
ationIds); |
| 65 virtual void cancelAnimationOnCompositor(const Element&, int id); | 53 virtual void cancelAnimationOnCompositor(const Element&, int id); |
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| 76 if (newInstance) { | 64 if (newInstance) { |
| 77 instance = newInstance; | 65 instance = newInstance; |
| 78 } | 66 } |
| 79 return instance; | 67 return instance; |
| 80 } | 68 } |
| 81 }; | 69 }; |
| 82 | 70 |
| 83 } // namespace blink | 71 } // namespace blink |
| 84 | 72 |
| 85 #endif | 73 #endif |
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