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Side by Side Diff: Source/core/animation/CompositorAnimations.h

Issue 225183014: Handle direction control in compositor Animations (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: same patch with a manual test added Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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34 #include "core/animation/AnimationEffect.h" 34 #include "core/animation/AnimationEffect.h"
35 #include "core/animation/Timing.h" 35 #include "core/animation/Timing.h"
36 #include "platform/animation/TimingFunction.h" 36 #include "platform/animation/TimingFunction.h"
37 #include "wtf/Vector.h" 37 #include "wtf/Vector.h"
38 38
39 namespace blink { 39 namespace blink {
40 40
41 class Element; 41 class Element;
42 class FloatBox; 42 class FloatBox;
43 43
44 // Given an input timing function between keyframe at 0 and keyframe at 1.0, we
45 // need a timing function such that the behavior with the keyframes swapped is
46 // equivalent to reversing time with the input timing function and keyframes.
47 // This means flipping the timing function about x=0.5 and about y=0.5.
48 // FIXME: Remove once the Compositor natively understands reversing time.
49 class CompositorAnimationsTimingFunctionReverser {
50 public:
51 static PassRefPtr<TimingFunction> reverse(const LinearTimingFunction& timefu nc);
52 static PassRefPtr<TimingFunction> reverse(const CubicBezierTimingFunction& t imefunc);
53 static PassRefPtr<TimingFunction> reverse(const TimingFunction& timefunc);
54 };
55
56 class CompositorAnimations { 44 class CompositorAnimations {
57 public: 45 public:
58 static CompositorAnimations* instance() { return instance(0); } 46 static CompositorAnimations* instance() { return instance(0); }
59 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta nce(newInstance); } 47 static void setInstanceForTesting(CompositorAnimations* newInstance) { insta nce(newInstance); }
60 48
61 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat ionEffect&); 49 virtual bool isCandidateForAnimationOnCompositor(const Timing&, const Animat ionEffect&);
62 virtual bool canStartAnimationOnCompositor(const Element&); 50 virtual bool canStartAnimationOnCompositor(const Element&);
63 // FIXME: This should return void. We should know ahead of time whether thes e animations can be started. 51 // FIXME: This should return void. We should know ahead of time whether thes e animations can be started.
64 virtual bool startAnimationOnCompositor(const Element&, double startTime, do uble timeOffset, const Timing&, const AnimationEffect&, Vector<int>& startedAnim ationIds); 52 virtual bool startAnimationOnCompositor(const Element&, double startTime, do uble timeOffset, const Timing&, const AnimationEffect&, Vector<int>& startedAnim ationIds);
65 virtual void cancelAnimationOnCompositor(const Element&, int id); 53 virtual void cancelAnimationOnCompositor(const Element&, int id);
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76 if (newInstance) { 64 if (newInstance) {
77 instance = newInstance; 65 instance = newInstance;
78 } 66 }
79 return instance; 67 return instance;
80 } 68 }
81 }; 69 };
82 70
83 } // namespace blink 71 } // namespace blink
84 72
85 #endif 73 #endif
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