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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGLCaps.h" | 9 #include "GrGLCaps.h" |
10 | 10 |
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456 if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample"))
{ | 456 if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample"))
{ |
457 GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); | 457 GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); |
458 // This is to guard against platforms that may not support as many sampl
es for | 458 // This is to guard against platforms that may not support as many sampl
es for |
459 // glRasterSamples as they do for framebuffers. | 459 // glRasterSamples as they do for framebuffers. |
460 fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSample
s); | 460 fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSample
s); |
461 } | 461 } |
462 fMaxColorSampleCount = fMaxStencilSampleCount; | 462 fMaxColorSampleCount = fMaxStencilSampleCount; |
463 | 463 |
464 if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { | 464 if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { |
465 GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangle
s); | 465 GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangle
s); |
466 // Protect ourselves against tracking huge amounts of window rectangle s
tate. | |
467 fMaxWindowRectangles = SkTMin(31, fMaxWindowRectangles); | |
468 } | 466 } |
469 | 467 |
470 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || | 468 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || |
471 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || | 469 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || |
472 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { | 470 kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { |
473 fUseDrawInsteadOfClear = true; | 471 fUseDrawInsteadOfClear = true; |
474 } | 472 } |
475 | 473 |
476 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { | 474 if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { |
477 fUseDrawInsteadOfPartialRenderTargetWrite = true; | 475 fUseDrawInsteadOfPartialRenderTargetWrite = true; |
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1940 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { | 1938 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { |
1941 if (options.fEnableInstancedRendering) { | 1939 if (options.fEnableInstancedRendering) { |
1942 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th
is); | 1940 fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*th
is); |
1943 #ifndef SK_BUILD_FOR_MAC | 1941 #ifndef SK_BUILD_FOR_MAC |
1944 // OS X doesn't seem to write correctly to floating point textures when
using | 1942 // OS X doesn't seem to write correctly to floating point textures when
using |
1945 // glDraw*Indirect, regardless of the underlying GPU. | 1943 // glDraw*Indirect, regardless of the underlying GPU. |
1946 fAvoidInstancedDrawsToFPTargets = true; | 1944 fAvoidInstancedDrawsToFPTargets = true; |
1947 #endif | 1945 #endif |
1948 } | 1946 } |
1949 } | 1947 } |
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