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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <canvas id = 'dstCanvas' width='100' height='100'></canvas> | 2 <canvas id = 'dstCanvas' width='100' height='100'></canvas> |
3 <script> | 3 <script> |
4 if (window.testRunner) { | 4 if (window.testRunner) { |
5 testRunner.waitUntilDone(); | 5 testRunner.waitUntilDone(); |
6 } | 6 } |
7 var srcCanvas = document.createElement('canvas'); | 7 var srcCanvas = document.createElement('canvas'); |
8 srcCanvas.width = srcCanvas.height = 100; | 8 srcCanvas.width = srcCanvas.height = 100; |
9 var ctx = srcCanvas.getContext('2d'); | 9 var ctx = srcCanvas.getContext('2d'); |
10 ctx.fillStyle = 'green'; | 10 ctx.fillStyle = 'green'; |
11 ctx.fillRect(0, 0, 100, 100); | 11 ctx.fillRect(0, 0, 100, 100); |
12 createImageBitmap(srcCanvas).then(consumeImageBitmap) | 12 createImageBitmap(srcCanvas).then(consumeImageBitmap); |
13 testImageBitmapNullability(); | |
14 if (window.testRunner) | |
15 testRunner.notifyDone(); | |
Justin Novosad
2016/08/16 19:38:55
This will cause the test to end before consumeImag
zakerinasab
2016/08/16 20:34:49
Done.
| |
13 | 16 |
14 function consumeImageBitmap(image) { | 17 function consumeImageBitmap(image) { |
15 var dstCanvas = document.getElementById('dstCanvas'); | 18 var dstCanvas = document.getElementById('dstCanvas'); |
16 var dstCtx = dstCanvas.getContext('bitmaprenderer'); | 19 var dstCtx = dstCanvas.getContext('bitmaprenderer'); |
17 dstCtx.transferFromImageBitmap(image); | 20 dstCtx.transferFromImageBitmap(image); |
18 if (window.testRunner) { | |
19 testRunner.notifyDone(); | |
20 } | |
21 } | 21 } |
22 </script> | 22 |
23 function testImageBitmapNullability() { | |
24 var dstCanvas = document.getElementById('dstCanvas'); | |
25 var dstCtx = dstCanvas.getContext('bitmaprenderer'); | |
26 dstCtx.transferFromImageBitmap(null); | |
27 } | |
28 | |
29 </script> | |
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