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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
| 6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
| 7 | 7 |
| 8 #include <iosfwd> | 8 #include <iosfwd> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
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| 89 // Applies the current transformation on a scaling and assigns the result | 89 // Applies the current transformation on a scaling and assigns the result |
| 90 // to |this|. | 90 // to |this|. |
| 91 void Scale(SkMScalar x, SkMScalar y); | 91 void Scale(SkMScalar x, SkMScalar y); |
| 92 void Scale3d(SkMScalar x, SkMScalar y, SkMScalar z); | 92 void Scale3d(SkMScalar x, SkMScalar y, SkMScalar z); |
| 93 gfx::Vector2dF Scale2d() const { | 93 gfx::Vector2dF Scale2d() const { |
| 94 return gfx::Vector2dF(matrix_.get(0, 0), matrix_.get(1, 1)); | 94 return gfx::Vector2dF(matrix_.get(0, 0), matrix_.get(1, 1)); |
| 95 } | 95 } |
| 96 | 96 |
| 97 // Applies the current transformation on a translation and assigns the result | 97 // Applies the current transformation on a translation and assigns the result |
| 98 // to |this|. | 98 // to |this|. |
| 99 void Translate(const Vector2dF& offset); |
| 99 void Translate(SkMScalar x, SkMScalar y); | 100 void Translate(SkMScalar x, SkMScalar y); |
| 101 void Translate3d(const Vector3dF& offset); |
| 100 void Translate3d(SkMScalar x, SkMScalar y, SkMScalar z); | 102 void Translate3d(SkMScalar x, SkMScalar y, SkMScalar z); |
| 101 | 103 |
| 102 // Applies the current transformation on a skew and assigns the result | 104 // Applies the current transformation on a skew and assigns the result |
| 103 // to |this|. | 105 // to |this|. |
| 104 void Skew(double angle_x, double angle_y); | 106 void Skew(double angle_x, double angle_y); |
| 105 | 107 |
| 106 // Applies the current transformation on a perspective transform and assigns | 108 // Applies the current transformation on a perspective transform and assigns |
| 107 // the result to |this|. | 109 // the result to |this|. |
| 108 void ApplyPerspectiveDepth(SkMScalar depth); | 110 void ApplyPerspectiveDepth(SkMScalar depth); |
| 109 | 111 |
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| 277 }; | 279 }; |
| 278 | 280 |
| 279 // This is declared here for use in gtest-based unit tests but is defined in | 281 // This is declared here for use in gtest-based unit tests but is defined in |
| 280 // the //ui/gfx:test_support target. Depend on that to use this in your unit | 282 // the //ui/gfx:test_support target. Depend on that to use this in your unit |
| 281 // test. This should not be used in production code - call ToString() instead. | 283 // test. This should not be used in production code - call ToString() instead. |
| 282 void PrintTo(const Transform& transform, ::std::ostream* os); | 284 void PrintTo(const Transform& transform, ::std::ostream* os); |
| 283 | 285 |
| 284 } // namespace gfx | 286 } // namespace gfx |
| 285 | 287 |
| 286 #endif // UI_GFX_TRANSFORM_H_ | 288 #endif // UI_GFX_TRANSFORM_H_ |
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