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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
7 | 7 |
8 #include "ui/gfx/transform.h" | 8 #include "ui/gfx/transform.h" |
9 | 9 |
10 #include <cmath> | 10 #include <cmath> |
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168 matrix_.preConcat(rot); | 168 matrix_.preConcat(rot); |
169 } | 169 } |
170 } | 170 } |
171 | 171 |
172 void Transform::Scale(SkMScalar x, SkMScalar y) { matrix_.preScale(x, y, 1); } | 172 void Transform::Scale(SkMScalar x, SkMScalar y) { matrix_.preScale(x, y, 1); } |
173 | 173 |
174 void Transform::Scale3d(SkMScalar x, SkMScalar y, SkMScalar z) { | 174 void Transform::Scale3d(SkMScalar x, SkMScalar y, SkMScalar z) { |
175 matrix_.preScale(x, y, z); | 175 matrix_.preScale(x, y, z); |
176 } | 176 } |
177 | 177 |
| 178 void Transform::Translate(const Vector2dF& offset) { |
| 179 Translate(offset.x(), offset.y()); |
| 180 } |
| 181 |
178 void Transform::Translate(SkMScalar x, SkMScalar y) { | 182 void Transform::Translate(SkMScalar x, SkMScalar y) { |
179 matrix_.preTranslate(x, y, 0); | 183 matrix_.preTranslate(x, y, 0); |
180 } | 184 } |
181 | 185 |
| 186 void Transform::Translate3d(const Vector3dF& offset) { |
| 187 Translate3d(offset.x(), offset.y(), offset.z()); |
| 188 } |
| 189 |
182 void Transform::Translate3d(SkMScalar x, SkMScalar y, SkMScalar z) { | 190 void Transform::Translate3d(SkMScalar x, SkMScalar y, SkMScalar z) { |
183 matrix_.preTranslate(x, y, z); | 191 matrix_.preTranslate(x, y, z); |
184 } | 192 } |
185 | 193 |
186 void Transform::Skew(double angle_x, double angle_y) { | 194 void Transform::Skew(double angle_x, double angle_y) { |
187 if (matrix_.isIdentity()) { | 195 if (matrix_.isIdentity()) { |
188 matrix_.set(0, 1, TanDegrees(angle_x)); | 196 matrix_.set(0, 1, TanDegrees(angle_x)); |
189 matrix_.set(1, 0, TanDegrees(angle_y)); | 197 matrix_.set(1, 0, TanDegrees(angle_y)); |
190 } else { | 198 } else { |
191 SkMatrix44 skew(SkMatrix44::kIdentity_Constructor); | 199 SkMatrix44 skew(SkMatrix44::kIdentity_Constructor); |
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593 matrix_.get(2, 1), | 601 matrix_.get(2, 1), |
594 matrix_.get(2, 2), | 602 matrix_.get(2, 2), |
595 matrix_.get(2, 3), | 603 matrix_.get(2, 3), |
596 matrix_.get(3, 0), | 604 matrix_.get(3, 0), |
597 matrix_.get(3, 1), | 605 matrix_.get(3, 1), |
598 matrix_.get(3, 2), | 606 matrix_.get(3, 2), |
599 matrix_.get(3, 3)); | 607 matrix_.get(3, 3)); |
600 } | 608 } |
601 | 609 |
602 } // namespace gfx | 610 } // namespace gfx |
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