| Index: ash/test/immersive_fullscreen_controller_test_api.cc
|
| diff --git a/ash/test/immersive_fullscreen_controller_test_api.cc b/ash/test/immersive_fullscreen_controller_test_api.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5bb11bc5895af8ef62759d0141b90e1dfd90a7e0
|
| --- /dev/null
|
| +++ b/ash/test/immersive_fullscreen_controller_test_api.cc
|
| @@ -0,0 +1,39 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/test/immersive_fullscreen_controller_test_api.h"
|
| +
|
| +#include "ash/common/wm/immersive/wm_immersive_fullscreen_controller_delegate.h"
|
| +#include "ash/wm/immersive_fullscreen_controller.h"
|
| +#include "ui/aura/env.h"
|
| +#include "ui/gfx/geometry/rect.h"
|
| +
|
| +namespace ash {
|
| +
|
| +ImmersiveFullscreenControllerTestApi::ImmersiveFullscreenControllerTestApi(
|
| + ImmersiveFullscreenController* controller)
|
| + : immersive_fullscreen_controller_(controller) {}
|
| +
|
| +ImmersiveFullscreenControllerTestApi::~ImmersiveFullscreenControllerTestApi() {}
|
| +
|
| +void ImmersiveFullscreenControllerTestApi::SetupForTest() {
|
| + DCHECK(!immersive_fullscreen_controller_->enabled_);
|
| + immersive_fullscreen_controller_->animations_disabled_for_test_ = true;
|
| +
|
| + // Move the mouse off of the top-of-window views so that it does not keep the
|
| + // top-of-window views revealed.
|
| + std::vector<gfx::Rect> bounds_in_screen(
|
| + immersive_fullscreen_controller_->delegate_->GetVisibleBoundsInScreen());
|
| + DCHECK(!bounds_in_screen.empty());
|
| + int bottommost_in_screen = bounds_in_screen[0].bottom();
|
| + for (size_t i = 1; i < bounds_in_screen.size(); ++i) {
|
| + if (bounds_in_screen[i].bottom() > bottommost_in_screen)
|
| + bottommost_in_screen = bounds_in_screen[i].bottom();
|
| + }
|
| + gfx::Point cursor_pos(0, bottommost_in_screen + 10);
|
| + aura::Env::GetInstance()->set_last_mouse_location(cursor_pos);
|
| + immersive_fullscreen_controller_->UpdateLocatedEventRevealedLock();
|
| +}
|
| +
|
| +} // namespace ash
|
|
|