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Side by Side Diff: ash/wm/immersive_fullscreen_controller.h

Issue 2251213004: Moves ImmersiveFullscreenController::SetupForTest into test class (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: feedback Created 4 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
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66 // destroyed, if immersive fullscreen is enabled and there is nothing else 66 // destroyed, if immersive fullscreen is enabled and there is nothing else
67 // keeping the top-of-window views revealed, the top-of-window views will be 67 // keeping the top-of-window views revealed, the top-of-window views will be
68 // closed. This method always returns a valid lock regardless of whether 68 // closed. This method always returns a valid lock regardless of whether
69 // immersive fullscreen is enabled. The lock's lifetime can span immersive 69 // immersive fullscreen is enabled. The lock's lifetime can span immersive
70 // fullscreen being enabled / disabled. If acquiring the lock causes a reveal, 70 // fullscreen being enabled / disabled. If acquiring the lock causes a reveal,
71 // the top-of-window views will animate according to |animate_reveal|. The 71 // the top-of-window views will animate according to |animate_reveal|. The
72 // caller takes ownership of the returned lock. 72 // caller takes ownership of the returned lock.
73 ImmersiveRevealedLock* GetRevealedLock(AnimateReveal animate_reveal) 73 ImmersiveRevealedLock* GetRevealedLock(AnimateReveal animate_reveal)
74 WARN_UNUSED_RESULT; 74 WARN_UNUSED_RESULT;
75 75
76 // Disables animations and moves the mouse so that it is not over the
77 // top-of-window views for the sake of testing.
78 void SetupForTest();
79
80 views::Widget* widget() { return widget_; } 76 views::Widget* widget() { return widget_; }
81 views::View* top_container() { return top_container_; } 77 views::View* top_container() { return top_container_; }
82 78
83 // TODO(sky): move OnMouseEvent/OnTouchEvent to private section. 79 // TODO(sky): move OnMouseEvent/OnTouchEvent to private section.
84 void OnMouseEvent(const ui::MouseEvent& event, 80 void OnMouseEvent(const ui::MouseEvent& event,
85 const gfx::Point& location_in_screen, 81 const gfx::Point& location_in_screen,
86 views::Widget* target); 82 views::Widget* target);
87 void OnTouchEvent(const ui::TouchEvent& event, 83 void OnTouchEvent(const ui::TouchEvent& event,
88 const gfx::Point& location_in_screen); 84 const gfx::Point& location_in_screen);
89 // Processes a GestureEvent. This may call SetHandled() on the supplied event. 85 // Processes a GestureEvent. This may call SetHandled() on the supplied event.
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239 std::unique_ptr<ImmersiveGestureHandler> immersive_gesture_handler_; 235 std::unique_ptr<ImmersiveGestureHandler> immersive_gesture_handler_;
240 236
241 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; 237 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_;
242 238
243 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); 239 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController);
244 }; 240 };
245 241
246 } // namespace ash 242 } // namespace ash
247 243
248 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ 244 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_
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