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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/debug/invalidation_benchmark.h" | 5 #include "cc/debug/invalidation_benchmark.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <limits> | 10 #include <limits> |
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68 host, [this](Layer* layer) { layer->RunMicroBenchmark(this); }); | 68 host, [this](Layer* layer) { layer->RunMicroBenchmark(this); }); |
69 } | 69 } |
70 | 70 |
71 void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) { | 71 void InvalidationBenchmark::RunOnLayer(PictureLayer* layer) { |
72 gfx::Rect visible_layer_rect = gfx::Rect(layer->bounds()); | 72 gfx::Rect visible_layer_rect = gfx::Rect(layer->bounds()); |
73 gfx::Transform from_screen; | 73 gfx::Transform from_screen; |
74 bool invertible = layer->screen_space_transform().GetInverse(&from_screen); | 74 bool invertible = layer->screen_space_transform().GetInverse(&from_screen); |
75 if (!invertible) | 75 if (!invertible) |
76 from_screen = gfx::Transform(); | 76 from_screen = gfx::Transform(); |
77 gfx::Rect viewport_rect = MathUtil::ProjectEnclosingClippedRect( | 77 gfx::Rect viewport_rect = MathUtil::ProjectEnclosingClippedRect( |
78 from_screen, gfx::Rect(layer->layer_tree_host()->device_viewport_size())); | 78 from_screen, gfx::Rect(layer->GetLayerTree()->device_viewport_size())); |
79 visible_layer_rect.Intersect(viewport_rect); | 79 visible_layer_rect.Intersect(viewport_rect); |
80 switch (mode_) { | 80 switch (mode_) { |
81 case FIXED_SIZE: { | 81 case FIXED_SIZE: { |
82 // Invalidation with a random position and fixed size. | 82 // Invalidation with a random position and fixed size. |
83 int x = LCGRandom() * (visible_layer_rect.width() - width_); | 83 int x = LCGRandom() * (visible_layer_rect.width() - width_); |
84 int y = LCGRandom() * (visible_layer_rect.height() - height_); | 84 int y = LCGRandom() * (visible_layer_rect.height() - height_); |
85 gfx::Rect invalidation_rect(x, y, width_, height_); | 85 gfx::Rect invalidation_rect(x, y, width_, height_); |
86 layer->SetNeedsDisplayRect(invalidation_rect); | 86 layer->SetNeedsDisplayRect(invalidation_rect); |
87 break; | 87 break; |
88 } | 88 } |
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133 // high quality, but they need to be identical in each run. Therefore, we use a | 133 // high quality, but they need to be identical in each run. Therefore, we use a |
134 // LCG and keep the state locally in the benchmark. | 134 // LCG and keep the state locally in the benchmark. |
135 float InvalidationBenchmark::LCGRandom() { | 135 float InvalidationBenchmark::LCGRandom() { |
136 const uint32_t a = 1664525; | 136 const uint32_t a = 1664525; |
137 const uint32_t c = 1013904223; | 137 const uint32_t c = 1013904223; |
138 seed_ = a * seed_ + c; | 138 seed_ = a * seed_ + c; |
139 return static_cast<float>(seed_) / std::numeric_limits<uint32_t>::max(); | 139 return static_cast<float>(seed_) / std::numeric_limits<uint32_t>::max(); |
140 } | 140 } |
141 | 141 |
142 } // namespace cc | 142 } // namespace cc |
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