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Side by Side Diff: Source/core/animation/TimedItem.h

Issue 225073004: Oilpan: Completely move core/animations/ to oilpan's heap (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef TimedItem_h 31 #ifndef TimedItem_h
32 #define TimedItem_h 32 #define TimedItem_h
33 33
34 #include "core/animation/Timing.h" 34 #include "core/animation/Timing.h"
35 #include "platform/heap/Handle.h"
35 #include "wtf/OwnPtr.h" 36 #include "wtf/OwnPtr.h"
36 #include "wtf/PassOwnPtr.h" 37 #include "wtf/PassOwnPtr.h"
37 #include "wtf/RefCounted.h" 38 #include "wtf/RefCounted.h"
38 39
39 namespace WebCore { 40 namespace WebCore {
40 41
41 class AnimationPlayer; 42 class AnimationPlayer;
42 class TimedItem; 43 class TimedItem;
43 class TimedItemTiming; 44 class TimedItemTiming;
44 45
45 static inline bool isNull(double value) 46 static inline bool isNull(double value)
46 { 47 {
47 return std::isnan(value); 48 return std::isnan(value);
48 } 49 }
49 50
50 static inline double nullValue() 51 static inline double nullValue()
51 { 52 {
52 return std::numeric_limits<double>::quiet_NaN(); 53 return std::numeric_limits<double>::quiet_NaN();
53 } 54 }
54 55
55 class TimedItem : public RefCounted<TimedItem> { 56 class TimedItem : public RefCountedWillBeGarbageCollectedFinalized<TimedItem> {
56 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime. 57 friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
57 public: 58 public:
58 // Note that logic in CSSAnimations depends on the order of these values. 59 // Note that logic in CSSAnimations depends on the order of these values.
59 enum Phase { 60 enum Phase {
60 PhaseBefore, 61 PhaseBefore,
61 PhaseActive, 62 PhaseActive,
62 PhaseAfter, 63 PhaseAfter,
63 PhaseNone, 64 PhaseNone,
64 }; 65 };
65 66
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84 double duration() const { return iterationDuration(); } 85 double duration() const { return iterationDuration(); }
85 double activeDuration() const; 86 double activeDuration() const;
86 double timeFraction() const { return ensureCalculated().timeFraction; } 87 double timeFraction() const { return ensureCalculated().timeFraction; }
87 double startTime() const { return m_startTime; } 88 double startTime() const { return m_startTime; }
88 double endTime() const { return startTime() + specifiedTiming().startDelay + activeDuration() + specifiedTiming().endDelay; } 89 double endTime() const { return startTime() + specifiedTiming().startDelay + activeDuration() + specifiedTiming().endDelay; }
89 90
90 const AnimationPlayer* player() const { return m_player; } 91 const AnimationPlayer* player() const { return m_player; }
91 AnimationPlayer* player() { return m_player; } 92 AnimationPlayer* player() { return m_player; }
92 AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player; } 93 AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player; }
93 const Timing& specifiedTiming() const { return m_specified; } 94 const Timing& specifiedTiming() const { return m_specified; }
94 PassRefPtr<TimedItemTiming> specified(); 95 PassRefPtrWillBeRawPtr<TimedItemTiming> specified();
95 void updateSpecifiedTiming(const Timing&); 96 void updateSpecifiedTiming(const Timing&);
96 97
97 double localTime(bool& isNull) const { isNull = !m_player; return ensureCalc ulated().localTime; } 98 double localTime(bool& isNull) const { isNull = !m_player; return ensureCalc ulated().localTime; }
98 double currentIteration(bool& isNull) const { isNull = !ensureCalculated().i sInEffect; return ensureCalculated().currentIteration; } 99 double currentIteration(bool& isNull) const { isNull = !ensureCalculated().i sInEffect; return ensureCalculated().currentIteration; }
99 100
101 virtual void trace(Visitor*);
102
100 protected: 103 protected:
101 TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr); 104 explicit TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr);
102 105
103 // When TimedItem receives a new inherited time via updateInheritedTime 106 // When TimedItem receives a new inherited time via updateInheritedTime
104 // it will (if necessary) recalculate timings and (if necessary) call 107 // it will (if necessary) recalculate timings and (if necessary) call
105 // updateChildrenAndEffects. 108 // updateChildrenAndEffects.
106 void updateInheritedTime(double inheritedTime) const; 109 void updateInheritedTime(double inheritedTime) const;
107 void invalidate() const { m_needsUpdate = true; }; 110 void invalidate() const { m_needsUpdate = true; };
108 bool hasEvents() const { return m_eventDelegate; } 111 bool hasEvents() const { return m_eventDelegate; }
109 112
113 virtual void attach(AnimationPlayer* player)
114 {
115 m_player = player;
116 }
117
118 virtual void detach()
119 {
120 ASSERT(m_player);
121 m_player = nullptr;
122 }
123
110 private: 124 private:
111
112 double iterationDuration() const; 125 double iterationDuration() const;
113 double repeatedDuration() const; 126 double repeatedDuration() const;
114 127
115 virtual void updateChildrenAndEffects() const = 0; 128 virtual void updateChildrenAndEffects() const = 0;
116 virtual double intrinsicIterationDuration() const { return 0; }; 129 virtual double intrinsicIterationDuration() const { return 0; };
117 virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0; 130 virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const = 0;
118 virtual void didAttach() { }; 131 virtual void specifiedTimingChanged() { }
119 virtual void willDetach() { };
120 virtual void specifiedTimingChanged() { };
121
122 void attach(AnimationPlayer* player)
123 {
124 m_player = player;
125 didAttach();
126 };
127
128 void detach()
129 {
130 ASSERT(m_player);
131 willDetach();
132 m_player = 0;
133 };
134 132
135 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g roups. 133 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g roups.
136 TimedItem* const m_parent; 134 RawPtrWillBeMember<TimedItem> m_parent;
137 const double m_startTime; 135 const double m_startTime;
138 AnimationPlayer* m_player; 136 RawPtrWillBeMember<AnimationPlayer> m_player;
139 Timing m_specified; 137 Timing m_specified;
140 OwnPtr<EventDelegate> m_eventDelegate; 138 OwnPtr<EventDelegate> m_eventDelegate;
141 139
142 mutable struct CalculatedTiming { 140 mutable struct CalculatedTiming {
143 Phase phase; 141 Phase phase;
144 double currentIteration; 142 double currentIteration;
145 double timeFraction; 143 double timeFraction;
146 bool isCurrent; 144 bool isCurrent;
147 bool isInEffect; 145 bool isInEffect;
148 bool isInPlay; 146 bool isInPlay;
149 double localTime; 147 double localTime;
150 double timeToForwardsEffectChange; 148 double timeToForwardsEffectChange;
151 double timeToReverseEffectChange; 149 double timeToReverseEffectChange;
152 } m_calculated; 150 } m_calculated;
153 mutable bool m_isFirstSample; 151 mutable bool m_isFirstSample;
154 mutable bool m_needsUpdate; 152 mutable bool m_needsUpdate;
155 mutable double m_lastUpdateTime; 153 mutable double m_lastUpdateTime;
156 154
157 const CalculatedTiming& ensureCalculated() const; 155 const CalculatedTiming& ensureCalculated() const;
158 }; 156 };
159 157
160 } // namespace WebCore 158 } // namespace WebCore
161 159
162 #endif 160 #endif
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