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Side by Side Diff: Source/core/animation/SampledEffect.h

Issue 225073004: Oilpan: Completely move core/animations/ to oilpan's heap (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SampledEffect_h 5 #ifndef SampledEffect_h
6 #define SampledEffect_h 6 #define SampledEffect_h
7 7
8 #include "core/animation/Animation.h" 8 #include "core/animation/Animation.h"
9 #include "core/animation/AnimationPlayer.h" 9 #include "core/animation/AnimationPlayer.h"
10 #include "core/animation/Interpolation.h" 10 #include "core/animation/Interpolation.h"
11 #include "wtf/BitArray.h" 11 #include "wtf/BitArray.h"
12 #include "wtf/Vector.h" 12 #include "wtf/Vector.h"
13 13
14 namespace WebCore { 14 namespace WebCore {
15 15
16 class SampledEffect { 16 class SampledEffect : public NoBaseWillBeGarbageCollected<SampledEffect> {
17 public: 17 public:
18 static PassOwnPtr<SampledEffect> create(Animation* animation, PassOwnPtrWill BeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > interpolations) 18 static PassOwnPtrWillBeRawPtr<SampledEffect> create(Animation* animation, Pa ssOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > inte rpolations)
19 { 19 {
20 return adoptPtr(new SampledEffect(animation, interpolations)); 20 return adoptPtrWillBeNoop(new SampledEffect(animation, interpolations));
21 } 21 }
22 22
23 bool canChange() const; 23 bool canChange() const;
24 void clear(); 24 void clear();
25 25
26 const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations() const { return *m_interpolations; } 26 const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& interpolations() const { return *m_interpolations; }
27 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM ember<Interpolation> > > interpolations) { m_interpolations = interpolations; } 27 void setInterpolations(PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeM ember<Interpolation> > > interpolations) { m_interpolations = interpolations; }
28 28
29 Animation* animation() const { return m_animation; } 29 Animation* animation() const { return m_animation; }
30 const AnimationPlayer::SortInfo& sortInfo() const { return m_playerSortInfo; } 30 const AnimationPlayer::SortInfo& sortInfo() const { return m_playerSortInfo; }
31 Animation::Priority priority() const { return m_priority; } 31 Animation::Priority priority() const { return m_priority; }
32 32
33 void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&) ; 33 void removeReplacedInterpolationsIfNeeded(const BitArray<numCSSProperties>&) ;
34 34
35 void trace(Visitor*);
36
35 private: 37 private:
36 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill BeMember<Interpolation> > >); 38 SampledEffect(Animation*, PassOwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWill BeMember<Interpolation> > >);
37 39
38 // When Animation and AnimationPlayer are moved to Oilpan, we won't need a 40 RefPtrWillBeWeakMember<AnimationPlayer> m_player;
Mads Ager (chromium) 2014/05/15 08:36:54 Instead of making this a WeakMember you can comple
haraken 2014/05/16 07:41:22 Done.
39 // handle on the player and should only keep a weak pointer to the animation . 41 RawPtrWillBeWeakMember<Animation> m_animation;
40 RefPtr<AnimationPlayer> m_player; 42 OwnPtrWillBeMember<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > m_ interpolations;
41 Animation* m_animation;
42 OwnPtrWillBePersistent<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > m_interpolations;
43 AnimationPlayer::SortInfo m_playerSortInfo; 43 AnimationPlayer::SortInfo m_playerSortInfo;
44 Animation::Priority m_priority; 44 Animation::Priority m_priority;
45 }; 45 };
46 46
47 } // namespace WebCore 47 } // namespace WebCore
48 48
49 #endif 49 #endif
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